The Angband Ladder: Magus, High-Elf Mage by <neo@nowhere.invalid>
[Angband 3.0.4 Character Dump]
Name Magus Self RB CB EB Best
Sex Male Age 108 STR! 18/100 +1 -5 +5 18/110
Race High-Elf Height 92 INT! 18/100 +3 +3 +6 18/220
Class Mage Weight 167 WIS! 18/100 -1 +0 +3 18/120
Title Arch-Mage Status 41 DEX! 18/100 +3 +1 +12 18/260
HP 889/889 Maximize Y CON! 18/100 +1 -2 +11 18/200
SP 326/382 Preserve Y CHR! 18/100 +5 +1 +4 18/200
Level 50 Armor [37,+181] Saving Throw Heroic
Cur Exp 22813626 Fight (+37,+23) Stealth Superb
Max Exp 22813626 Melee (+47,+43) Fighting Legendary
Adv Exp ******** Shoot (+47,+14) Shooting Legendary
MaxDepth 4350 ft Blows 4/turn Disarming Superb
Gold 8779435 Shots 1/turn Magic Device Legendary
Perception Superb
Burden 221.1 lbs Infra 100 ft Searching Superb
You are the only child of a Noldorin Ranger. You have light grey
eyes, wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.+.. Blind:.....+...+...
Elec:......+...... Confu:......+......
Fire:.+*...+...... Sound:......+.++...
Cold:......+..+... Shard:.........+...
Pois:....+........ Nexus:....+.++.....
Fear:..+.....+.... Nethr:..+..........
Lite:.........+..+ Chaos:.....+..+....
Dark:.........+... Disen:+............
abcdefghijkl@ abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....++...+...
PLite:.........+... Infra:....++.......
Regen:..+.......... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+.+.
Invis:..+..+...+..+ Blows:.............
FrAct:..+.....+++.. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GV 3700'}
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1) {Glaurung, 3600', GV}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) a Rhodonite Ring of Speed (+14) {Ice Wyrm, LV, 3800'}
It increases your speed by 14.
e) a Ruby Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+13] (+3)
It increases your speed by 3.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!k!d!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!k!d!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k!d!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!k!d!v}
e) 5 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k!d!v}
It cannot be harmed by the elements.
f) 8 Books of Magic Spells [Raal's Tome of Destruction] {@m7@b7@G7!k!d!v}
It cannot be harmed by the elements.
g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!k!d!v}
It cannot be harmed by the elements.
h) 3 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!k!d!v}
It cannot be harmed by the elements.
i) 6 White Potions of Healing
j) a Smoky Potion of Restore Life Levels
k) a Scroll titled "orgnelg vom" of Teleportation
l) 22 Scrolls titled "gartem org" of *Identify*
m) The Ring of Tulkas (+4) {Law Wyrm, 3600', GV}
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
n) The Amulet of Ingwe (+3) {Thunder Wyrm, GV, 3600'}
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
o) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {perplexity wyrm 3350'}
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {gcube 1000'}
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
r) The Cloak 'Holcolleth' [1,+11] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
It increases your stealth and speed by 3. It slays undead. It is
branded with frost. It provides resistance to cold. It is blessed by
the gods. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
u) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {LV, 3550'}
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
[Home Inventory]
a) 17 Pink Potions of *Healing*
b) 2 Silver Speckled Potions of Life
c) 70 Blue Potions of Restore Mana {10% off}
d) a Rhodonite Ring of Speed (+11)
It increases your speed by 11.
e) Full Plate Armour of Elvenkind (-3) [25,+13] (+2 to stealth) {nether}
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nether. It cannot be harmed by the
elements.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) The Large Metal Shield of Anarion [5,+20] {floor, 3000'}
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
i) a Large Metal Shield of Elvenkind [5,+16] (+1 to stealth) {poison}
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and poison. It cannot be harmed by the
elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Archlich 3600'}
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
l) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
It increases your dexterity by 2. It increases your attack speed by 2.
It slays animals, undead, and all evil creatures. It grants you the
ability to see invisible things. It cannot be harmed by the elements.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
p) a Blade of Chaos of Extra Attacks (6d5) (+9,+8) (+2)
It increases your attack speed by 2. It provides resistance to chaos.
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
It increases your strength and constitution by 2. It slays trolls and
dragons, and it is especially deadly against demons. It is branded
with acid. It provides resistance to acid, fire, and dark. It lights
the dungeon around you. It activates for berserk rage (50+d50 turns)
every 80+d80 turns. It cannot be harmed by the elements.
r) The Beaked Axe of Theoden (2d6) (+11,+10) (+3)
It increases your wisdom and constitution by 3. It slays dragons. It
slows your metabolism. It grants you the power of telepathy. It
activates for drain life (120) every 40 turns. It cannot be harmed by
the elements.
s) The Glaive of Pain (9d6) (+0,+30)
It cannot be harmed by the elements. It might have hidden powers.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It is branded with fire
and frost. It provides resistance to fire, cold, and light. It lights
the dungeon around you. It grants you immunity to paralysis and the
ability to see invisible things. It activates for word of recall every
200 turns. It cannot be harmed by the elements.
u) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes you
fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
v) The Quarterstaff 'Eriril' (1d9) (+7,+9) (+4)
It increases your intelligence and wisdom by 4. It slays all evil
creatures. It provides resistance to light. It lights the dungeon
around you. It grants you the ability to see invisible things. It
activates for identify every 10 turns. It cannot be harmed by the
elements.
w) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
x) The Flail 'Totila' (3d6) (+9,+9) (+2 to stealth)
It increases your stealth by 2. It slays all evil creatures. It is
branded with fire. It provides resistance to fire and confusion. It
activates for confuse monster every 15 turns. It cannot be harmed by
the elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 13.4.2004 07:03
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