The Angband Ladder: Kain, RohanKnight Swordmaster by <substatic@blueyonder.co.uk>
[ToME 2.2.7 Character Dump]
Name : Kain Age 22 STR! 40
Sex : Male Height 15 INT! 30
Race : Vampire RohanKnight Weight 86 WIS! 39
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 25
+ To Melee Hit 98 Level 50 Max Hit Points 1399
+ To Melee Damage 75 Experience 63571512 Cur Hit Points 1399
+ To Ranged Hit 65 Max Exp 63571512 Max SP (Mana) 254
+ To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 254
AC 28+106 Gold 2013433
(Miscellaneous Abilities)
Fighting : Legendary[80]Perception : Very Bad Blows/Round: 36
Bows/Throw : Legendary[22]Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Very Good Mel.dmg/Rnd: 144d5+2700
Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight blond hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 28 (1400')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 60 (3000')
The Land Of Rhun: Level 27 (1350')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 29519 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 97 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 48th Quelle of the 2890th year of the third age.
You have been adventuring for 62 days.
adefkmnopsuxz{|@
Add Str : ........4.......
Add Int : ......4.........
Add Wis : ...*............
Add Dex : .2*.......4.....
Add Con : ....3.4.4.......
Add Stea. : ......4.........
Add Speed : *.**.34........+
Add Blows : ..**............
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : +............+..
Slay Orc : .............+..
Slay Troll: +............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: +............+..
Sust Str : ................
Sust Int : ....+...........
Sust Wis : ....+...........
Sust Dex : ..+........+....
Sust Con : ..+.+...........
Sust Chr : ...........+....
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ++.+....+.++....
Hold Life : ....++.....+...+
Imm Acid : ......+.*.+.....
Res Elec : ......+....+....
Imm Fire : ......*....+....
Res Cold : +...+.+....+...+
Res Pois : ...............+
Res Fear : +.+............+
Res Lite : +....+.....+....
Res Dark : ..+.++.....+...+
Res Blind : ................
Res Conf : ...........+....
Res Sound : ........+..+....
Res Shard : ................
Res Neth : ...++..........+
Res Nexus : ......+.........
Res Chaos : .....+..+.......
Res Disen : ...+.......+....
Aura Fire : ......+.........
Levitate : ..+.............
Lite : +...+....++....+
See Invis : +.+..+..........
Digestion : +...............
Regen : +...+...........
Xtra Might: .+..............
Activate : +...++...++.....
Blessed : +...............
Fly : ...+..+....+....
Orc.ESP : .....+..+.......
Dragon.ESP: .+..............
TLord.ESP : ......+.........
Full ESP : ...............+
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 10)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Barehand-combat 01.000 [0.300]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
. Disarming 09.100 [0.900]
- Magic 10.335 [0.500]
. Magic-Device 47.000 [1.150]
. Thaumaturgy 01.600 [0.300]
- Spirituality 04.760 [0.400]
. Prayer 00.000 [0.500]
. Mindcraft 50.000 [0.500]
- Monster-lore 07.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.700 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
3 of your companions have been killed.
[Fates]
You may find a Parchment - Adventurer's Guide to Middle-earth on level 1.
You may meet a Pitiful-looking beggar on level 14.
You are fated to find Bar Chain Mail on level 98.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+0,+0) (+10) {@w0}
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
e) The Ring 'Redrithor' (+12) {!*}
It increases your dexterity, speed and attack speed by 12.
It sustains your dexterity and constitution. It makes you completely
fearless. It provides resistance to dark. It allows you to levitate.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring of Ramar (+13) {!*}
It increases your wisdom,
speed and attack speed by 13. It provides immunity to paralysis. It
provides resistance to nether and disenchantment. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
k) The Jewel 'Evenstar' (+3)
It can be activated for
restore stats and life levels every 750 turns if it is being worn. It
provides light (radius 1) forever. It increases your constitution by
3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 61 of Mordor.
m) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution,
stealth and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) a Fur Cloak of Air [3,+17]
It allows you to breathe without air.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 127 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w2}
It
can be activated for whispers from beyond(sanity drain) 100+d200 turns
if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Pair of Soft Leather Boots of Garegor [2,+15] {100% off}
It sustains your dexterity and
charisma. It provides immunity to paralysis. It provides resistance
to life draining, electricity, fire, cold, light, dark, confusion,
sound and disenchantment. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Footwear Shop.
z) a Death mold (1478 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|) Climbing Set
[Character Inventory]
a) The Bottomless Bottle {special, @A2!d!v}
It can be activated for cure insanity.
You found it in the remains of an Imp on level 44 of Moria.
b) The Wand Construction Kit {Tele}
It can be
activated for teleport (range 100) every 45 turns.
You found it in the remains of a Hell knight on level 104 of Angband.
c) The Toenail of Vecna {@A1}
It can be activated for satisfy hunger.
You found it in the remains of a Hell knight on level 46 of Mordor.
d) 26 Potions of Healing {!k!k}
e) 23 Potions of *Healing* {!k!k}
f) 6 Potions of Restore Mana {!k!k}
g) 50 Scrolls of *Identify* {100% off}
h) an Iron Rod of the Istari of Disarming (100/100) {@z1}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Dreadmaster on level 59 of Paths of the
Dead.
i) an Adamantite Rod of the Istari of Healing (400/400) {!k!k!d!v}
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nycadaemon on level 127 of Angband.
j) The Wand of Digging of Thrain (1501 charges) {@a1}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) The Ring of Precognition {!*}
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lich Ranger chieftain on level 110 of
Angband.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 63 of Mordor.
m) The Shadow Cloak of Luthien [6,+20] (+2)
It
can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Golden Crown of Gondor [0,+15] (+3) {@w2}
It can be activated
for heal 700 hit points every 250 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength, wisdom
, constitution and speed by 3. It provides resistance to electricity,
fire, cold, light, blindness, confusion, sound and chaos. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 80 of Angband.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It
can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 127 of
Angband.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It does extra damage from electricity. It
provides resistance to electricity and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 84 of Angband.
r) 69 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Boccob's Unfinished Works {special, heal700}
It can be activated for heal 700 hit points every 250 turns.
You found it lying in a vault on level 26 of The Sandworm lair.
b) The Ebon Cube of Darkness {special, Genocide}
It can
be activated for genocide every 500 turns.
You found it lying on the ground on level 67 of Angband.
c) Tenser's Alteration Manual {Genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Dreadmaster on level 51 of Mordor.
d) Raal's Tormented Spirits {MassGeno}
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Monastic lich on level 108 of Angband.
e) Tenser's Mechanical Magician {special}
It can be activated for satisfy hunger.
You found it in the remains of a Vrock on level 86 of Mount Doom.
f) Agannazar's Altruistic Assassin
It
can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a White wraith on level 99 of Mount Doom.
g) a Mithril Rod of Charging of Healing (160/160) {!d!k!v}
It regenerates its mana faster.
You found it in the remains of an Archlich on level 85 of Mount Doom.
h) The Golden Horn of the Thunderlords (2 charges) {100% off}
It was given to you as a reward.
i) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
It can be activated for greater
healing (900) every 200+d200 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and luck by 3. It sustains your strength, dexterity and
constitution. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to life draining,
poison and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 108 of Angband.
j) The Ring of Durin (+2)
It grants you
the power of midas touch if it is being worn. It increases your
strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
k) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
l) The Thunderlord Coat of Telomen [9,+13]
It sustains your constitution. It provides immunity to electricity.
It provides resistance to life draining, fire, cold, shards and nether
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
m) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is
being worn. It increases your dexterity and charisma by 3. It
provides immunity to paralysis. It provides resistance to acid, fire
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 115 of Angband.
n) The Small Metal Shield of Thelegist [3,+12]
It provides
immunity to acid and fire. It provides resistance to poison, dark,
shards, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archon on level 123 of Angband.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sarko, rider of gold Foronth on level 112
of Angband.
p) The Set of Cesti 'Quennath' (+4 to accuracy) [5,+11]
It sustains your constitution. It provides resistance to
acid, dark, confusion, sound, nether and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
q) The Mighty Hammer 'Grond' (E:99508, L:28) (9d9) (+46,+32) [+10]
It must be wielded two-handed. It can be activated for
alter reality every 100 turns if it is being worn. It can cause
earthquakes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is a great
bane of demons. It is a great bane of undead. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It sustains your charisma. It provides resistance to acid,
electricity, fire, cold, poison, light and blindness. It allows you
to levitate. It allows you to see invisible monsters. It gives
telepathic powers. It produces an anti-magic shell. It drains
experience. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Flight Arrow 'Edhor' (1d3) (+13,+13)
It does extra damage from acid and
frost. It is a great bane of dragons. It is especially deadly
against trolls. It is especially deadly against giants. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) The Gem of Wisdom {special, Tele}
It can be activated for teleport
(range 100) every 45 turns.
You found it in the remains of a Nether wraith on level 37 of Mordor.
b) Valdarbon's Automatic Alchemist
It can be activated for cure hallucination.
You found it lying on the ground on level 44 of Cirith Ungol.
c) Heward's Excellent Experimental Earmuffs {Tele}
It can be
activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 68 of Angband.
d) a Potion of Cure Critical Insanity
e) 29 Scrolls of Remove Curse {25% off}
f) a Mithril Rod of Recall (160/160)
g) an Adamantite Rod of Recall (200/200) {@z2}
h) The Great Rod Tip of Home Summoning (75 Mana to cast)
i) The Ring of Corie (+10) {100% off}
It increases
your strength, intelligence, speed and attack speed by 10. It
provides resistance to poison. It allows you to levitate. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
j) The Ring 'Edaing' (+7) {!*}
It increases your constitution
, charisma, stealth, speed, attack speed and ability to score critical
hits by 7. It makes you invisible. It sustains your strength and
dexterity. It provides resistance to cold, dark, shards and
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
k) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 53 of Mordor.
l) The Ring of Flare (+3)
It
can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 51 of Mordor.
m) The Phial of Galadriel (+4)
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Fire Phantom on level 29 of Mirkwood.
n) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Partial Plate Armour of Teiglor (-3 to accuracy) [22,+10]
It sustains your intelligence. It
provides immunity to acid. It makes you completely fearless. It
provides resistance to poison, confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Emperor wight on level 126 of Angband.
p) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Storm giant on level 112 of Angband.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 85 of Mount Doom.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides
light (radius 1) forever. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma and infravision by 125. It
provides resistance to acid, electricity, fire, cold, poison, light,
dark, confusion, nether and nexus. It allows you to see invisible
monsters. It gives telepathic powers. It is permanently cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
s) The Long Sword of the Dawn (E:15435, L:21) (3d5) (+40,+27) (+4 to
infravision)
It can be activated for summon the Legion of the Dawn every
500+d500 turns if it is being worn. It increases your charisma and
infravision by 4. It does extra damage from electricity and fire. It
is very sharp and can cut your foes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your charisma. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire, cold, light and
blindness. It slows your metabolism. It speeds your regenerative
powers. It produces an electric sheath. It can clone monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fire giant on level 89 of Mount Doom.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
u) Eol, the Dark Elf's corpse
v) The Mage Staff of Ormeth (1d4) (+0,+8)(80%) (+4)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your intelligence and
spell power by 4. It increases your mana capacity by 80%. It
sustains your intelligence and wisdom. It provides resistance to
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 97 of Angband.
[Home Inventory - Minas Anor ]
a) Mordekainen's Pocket Magician {Genocide}
It
can be activated for genocide every 500 turns.
You found it lying on the ground on level 22 of The Sandworm lair.
b) 5 Sprigs of Athelas
c) 9 Potions of Cure Serious Insanity
d) a Golden Rod of the Istari of Healing (250/250) {!d!k!v}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwing on level 97 of Angband.
e) The Ring 'Drannasa' (+10) {100% off}
It
increases your speed by 10. It makes you invisible. It sustains your
wisdom. It provides resistance to acid, cold, dark and chaos. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for
healing (500) every 200+d100 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and luck by 1. It sustains your strength, wisdom,
constitution and charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nether. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v}
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Vecna, the Emperor Lich on level 99 of
Mount Doom.
h) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25)
every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 51 of Mordor.
i) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Draebor, the Imp on level 37 of Mordor.
j) The Augmented Chain Mail 'Vande' (-2 to accuracy) [16,+12]
It provides immunity to acid and fire. It provides resistance to acid
, electricity, cold, shards and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 113 of Angband.
k) The Partial Plate Armour 'Daedreth' (-3 to accuracy) [22,+15]
It sustains your strength. It provides immunity to fire and cold. It
provides immunity to paralysis. It provides resistance to poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 98 of Angband.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 41 of Mordor.
m) The Mouse Fur of Falduin [1,+8] {ImmCold}
It sustains your strength, dexterity and constitution. It provides
immunity to cold. It provides resistance to electricity, fire, cold,
chaos and disenchantment. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 71 of Erebor.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can
be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful
song every 3 turns if it is being worn. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 62 of
Mordor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Elder vampire on level 62 of Mordor.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed
by 2. It does extra damage from electricity. It is very sharp and
can cut your foes. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
electricity, light and dark. It allows you to see invisible monsters.
It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 40 of Mordor.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It
increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 118 of Angband.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It
can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed
by 4. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
[Home Inventory - Lothlorien ]
a) The Gem of Knowledge
It can be activated for restore stats and life
levels every 750 turns.
You found it in the remains of a Patriarch on level 46 of Paths of the
Dead.
b) The Devil's Pentagram {Restore}
It can be activated for restore stats and life levels every 750
turns.
You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
c) Benetar's Death Ray Experiment
It can be activated for satisfy hunger.
You found it in the remains of a Master vampire on level 70 of Paths of
the Dead.
d) Lloth's Ceremonial Dagger {Sanity}
It can be activated for cure insanity.
You found it lying on the ground on level 114 of Angband.
e) The Skull of Ancient Wisdom {TLevel}
It can be
activated for teleport level.
You found it in the remains of a Barbazu on level 85 of Angband.
f) a Parchment titled ''Immortality For Dummies'' {@A2}
It can
be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Dreadmaster on level 59 of Mordor.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
It
grants you the power of restore life if it is being worn. It provides
light (radius 1) forever. It can be used to store a spell. It
increases your intelligence, wisdom and luck by 2. It increases your
mana capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area
every 50+d50 turns if it is being worn. It grants you the power of
detect curses if it is being worn. It provides light (radius 4)
forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Enchantress on level 46 of Mordor.
i) The Palantir of Orthanc (+2) (charging)
It
can be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 99 of Mount
Doom.
j) The Stone of Lore
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Partial Plate Armour of Curas (-3 to accuracy) [22,+14]
It sustains your
constitution. It provides immunity to fire and cold. It provides
resistance to dark, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, nether and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Sarko, rider of gold Foronth on level 127
of Angband.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma
by 5. It sustains your intelligence, constitution and charisma. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, cold, blindness, confusion and nexus. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It drains mana. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
n) The Dragon Helm of Thrain [8,+12]
It provides light (radius 3) forever. It sustains your
wisdom. It allows you to breathe underwater. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength,
constitution and speed by 3. It makes you completely fearless. It
provides resistance to poison. It allows you to climb mountains. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide
every 1000 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 2. It
does extra damage from frost. It is especially deadly against orcs.
It is a great bane of demons. It strikes at undead with holy wrath.
It fights against evil with holy fury. It provides immunity to cold.
It provides immunity to paralysis. It allows you to see invisible
monsters. It allows you to sense the presence of non-living things.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
q) The Dagger 'Nimthanc' (E:5596060, L:44) (1d4) (+41,+21) {@w0}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire and frost. It is especially deadly against dragons.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It makes you invisible. It sustains your constitution. It
provides resistance to fire, cold and confusion. It allows you to
sense the presence of giants. It slows your metabolism. It speeds
your regenerative powers. It produces a fiery sheath. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Dagger 'Narthanc' (E:1362126, L:36) (1d4) (+1,+0) (+4) {@w0}
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
charisma by 4. It does extra damage from electricity, fire and frost.
It strikes at demons with holy wrath. It is especially deadly against
natural creatures. It sustains your charisma. It provides resistance
to electricity, fire, poison and shards. It allows you to sense the
presence of trolls. It slows your metabolism. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72)
every 400 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and luck by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It sustains your dexterity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
|
Posted on 10.4.2004 12:37
270. on the Ladder (of 19327)
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