The Angband Ladder: Kalon, Dwarf Possessor by <kalon9999@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Kalon                  Age                 22       STR:     40       
 Sex   : Male                   Height              48       INT:     30       
 Race  : Dwarf                  Weight             100       WIS:     39       
 Class : Possessor              Social Class         1       DEX:     35       
 Body  : The Necromancer of Dol Guldur                       Con:     24     25
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          74 Level             50    Max Hit Points      3015   
 + To Melee Damage       74 Experience   7550013    Cur Hit Points      3015   
 + To Ranged Hit         57 Max Exp      7550013    Max SP (Mana)         19   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         19   
   AC                154+95 Gold          606221    Piety               9431   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  55d5+814  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have brown eyes,             
          curly brown hair, and a very dark complexion.                        
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 70 (3500')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is The Necromancer of Dol Guldur.
 You are currently on level 70 of Angband.
 You have defeated 4546 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.3.4.....23..2.            
        Add Int   : ..............2.            
        Add Wis   : ....4...53....2.            
        Add Dex   : 24............2.            
        Add Con   : ..3.......23..2.            
        Add Chr   : ..3.4...53....2.            
        Add Stea. : .......3........            
        Add Sear. : ..3....35.......            
        Add Tun.. : ..............2.            
        Add Speed : 24..43.....3....            
        Add Blows : ...2.........32.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Evil : +...............            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Acid Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+....+            
        Hold Life : .....+..........            
        Imm Acid  : .+....*.+.......            
        Imm Elec  : .+....*.+......+            
        Imm Fire  : .+*.+..........+            
        Imm Cold  : .+....*........+            
        Res Pois  : ....+...........            
        Res Fear  : ....+......+....            
        Res Lite  : .....++.........            
        Res Dark  : .....+..+.......            
        Res Blind : ................            
        Res Conf  : .........+.....+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : .....++.........            
        Res Disen : ....+...+.......            
        Lite      : ........+.......            
        See Invis : +.+..+..........            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ..+.+++.+.......            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        19.600 [0.600]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    06.250 [0.700]
          . Stealth                              36.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         00.798 [0.600]
          . Magic-Device                         20.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.620 [1.100]
          . Corpse-preservation                  46.000 [0.900]
          . Possession                           50.000 [0.800]

 4 of your companions have been killed.

  [Fates]

You are fated to find a Wand of Charm on level 18.
You may find a Mage Staff on level 4.
You may find a Mushroom of Confusion on level 1.
You are fated to find a Scroll of Rumour on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+25,+24) (+2 to speed) {cursed}
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 72 of Erebor.
f) a Ring of Extra Attacks (+2 attacks) {100% off}
    It 
    increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
n) The Blue Dragon Scale Mail 'Tirniende' (-2 to accuracy) [30,+19]
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It sustains your strength.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to electricity, light and chaos.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) an Elven Cloak of Air [4,+12] (+3 to stealth)
    It 
    increases your stealth, searching and luck by 3.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 63 of Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Orc Cave.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases 
    your strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to nexus.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) The Bolt of Pelegoril (1d5) (+12,+10) (+3 attacks)
    It 
    increases your attack speed by 3.  It does extra damage from acid.  It
    produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Expensive Black Market.
|) The Dwarven Shovel 'Umnata' (+13,+10) (+2 attacks)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    ability to tunnel and attack speed by 2.  It drains life from your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) The Pendulum of Orcus {tele}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dread on level 52 of Illusory Castle.
b) 14 Potions of Speed
c) 3 Potions of Healing
d) 2 Potions of *Healing*
e) 4 Fireproof Scrolls of Satisfy Hunger
    
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
f) a Golden Rod of the Istari of Perception (250/250) {@z3}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Golden Rod of Cheapness of Enlightenment (125/125)
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 68 of Dol Guldur.
h) an Adamantite Rod of the Istari of Detection (400/400)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) an Adamantite Rod of Charging of Recall (200/200)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) an Adamantite Rod of Charging of Teleport Other (200/200)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 57 of Dol Guldur.
k) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Staff of Healing[2|20] (3 charges)
c) The Ring of Halen (+1 to searching) {100% off}
    It increases your strength and 
    searching by 1.  It makes you invisible.  It sustains your strength, 
    intelligence and constitution.  It makes you completely fearless.  It
    provides resistance to cold, light, blindness, confusion, nexus and 
    chaos.  It allows you to fly.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence
     and wisdom by 2.  It provides resistance to blindness and shards.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Steel Helm 'Lebohaum' [20,+80]
g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 14 of Orc Cave.
h) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
i) a Pair of Metal Shod Boots of Speed [6,+9] (+10)
    It increases 
    your speed by 10.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Light Crossbow of Harme (x6) (+6,+11) (+3)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Light Crossbow of the Haradrim (x4) (+16,+9)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
n) The Small Wooden Boomerang of Earin (1d4) (+17,+6)
    It does
    extra damage from acid, electricity and fire.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 14 of Orc Cave.
o) The Sandworm Queen's corpse
p) an Ettin corpse
q) Bill the Stone Troll's corpse
r) Tom the Stone Troll's corpse
s) Kavlax the Many-Headed's corpse
t) a Marilith corpse
u) Shadowfax, steed of Gandalf's corpse {!*}
v) Marda, rider of gold Laronth's corpse {!*}


  [Home Inventory - Gondolin ]

a) a Ring of Speed (+12) {100% off}
    It increases 
    your speed by 12.  
    You stole it from the Rare Jewelry Shop.
b) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 63 of Erebor.
c) a Ring of Extra Attacks (+2 attacks) {100% off}
    
    It increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
d) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 60 of
    Erebor.
f) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Rare Jewelry Shop.
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Small Leather Shield of Reflection [2,+10]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
m) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nexus.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
o) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Broad Sword of Life (2d5) (+16,+12)(20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it lying in a vault on level 14 of Orc Cave.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases 
    your dexterity, charisma and stealth by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to levitate.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can
    be wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Glaive 'Irmenduin' (2d6) (+24,+18)
    It can
    be wielded two-handed.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) a Guisarme of Spinning (2d5) (+17,+9) (+2)
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
w) a Maulotaur corpse


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Speed (100 Mana to cast)
b) a Wand of Essence of Speed[1|31] (0 charges)
c) The Ring of Goron (+3)
    It 
    increases your strength, searching and infravision by 3.  It sustains 
    your constitution and charisma.  It provides resistance to cold and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 68 of Angband.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 40 of The Land
    Of Rhun.
f) The Robe of Incanus [2,+20] (+3)
g) The Dagger 'Narthanc' (E:55238, L:26) (1d4) (+21,+13)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to fire, cold and poison.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
h) The Dagger of Durudenn (1d4) (+11,+1) (+3 attacks)
    It 
    increases your strength, constitution and attack speed by 3.  It
    produces chaotic effects.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Small Sword 'Sting' (E:97246, L:28) (1d6) (+28,+16) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 3.  It does extra
    damage from fire.  It can cause earthquakes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to cold, 
    poison and light.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders and undead.  It slows your
    metabolism.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2
    .  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It gives telepathic
    powers.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of The Small Water Cave.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
o) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of The Small Water Cave.
q) 50 Empty Bottles


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It 
    increases your infravision by 3.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to fire, cold, light, 
    shards and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Fingbarm (+1)
    
    It increases your wisdom, dexterity and searching by 1.  It sustains 
    your strength.  It provides resistance to blindness and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
c) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
d) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) a Fur Cloak of the Magi (-5,-4) [3,+11] (+2)
    It can
    be used to store a spell.  It increases your intelligence, stealth and 
    speed by 2.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases 
    your dexterity, stealth and searching by 4.  It does extra damage from 
    acid.  It poisons your foes.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a
    great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 14 of The Old Forest.
t) Ancalagon the Black's corpse
u) Ungoliant, the Unlight's corpse
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 68 of Dol
    Guldur.
v) Baphomet the Minotaur Lord's corpse
w) Itangast the Fire Drake's corpse
x) a Greater titan corpse


  [Home Inventory - Khazad-dum ]

a) a Potion of Restore Mana
b) The Ring of Sulionwe (+2)
    It increases your dexterity, charisma, stealth and searching by 
    2.  It makes you invisible.  It sustains your charisma.  It provides
    resistance to cold and sound.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
g) Shelob, Spider of Darkness's corpse
h) Medusa, the Gorgon's corpse


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 5.4.2004 04:04
Last updated on 6.4.2004 09:03

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4819. on the Ladder (of 19092)
1011. on the ToME Ladder (of 3155)
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On 5.4.2004 04:04 kalon9999@hotmail.com wrote:
Possessor, with Eol, Marilith and now Ancalagon. Which body to go for, considering I have pumped weaponmastery...?

On 6.4.2004 08:06 kalon9999@hotmail.com wrote:
Wow, just got hit by a trap that changed me from a RohanKnight to a Dwarf!

On 6.4.2004 09:03 kalon9999@hotmail.com wrote:
Just a quick update, with the Thunderlord quest finished and a nice Amulet to boot!

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