[ToME 2.2.6 Character Dump] Name : Kalon Age 22 STR: 40 Sex : Male Height 48 INT: 30 Race : Dwarf Weight 100 WIS: 39 Class : Possessor Social Class 1 DEX: 35 Body : The Necromancer of Dol Guldur Con: 24 25 God : Manwe Sulimo CHR! 40 + To Melee Hit 74 Level 50 Max Hit Points 3015 + To Melee Damage 74 Experience 7550013 Cur Hit Points 3015 + To Ranged Hit 57 Max Exp 7550013 Max SP (Mana) 19 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 19 AC 154+95 Gold 606221 Piety 9431 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Excellent Blows/Round: 11 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 55d5+814 Stealth : Excellent Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Serf. You have brown eyes, curly brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 70 (3500') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is The Necromancer of Dol Guldur. You are currently on level 70 of Angband. You have defeated 4546 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : 2.3.4.....23..2. Add Int : ..............2. Add Wis : ....4...53....2. Add Dex : 24............2. Add Con : ..3.......23..2. Add Chr : ..3.4...53....2. Add Stea. : .......3........ Add Sear. : ..3....35....... Add Tun.. : ..............2. Add Speed : 24..43.....3.... Add Blows : ...2.........32. Chaotic : .............+.. Vampiric : ..............+. Slay Evil : +............... Kill Drag.: .............+.. Sharpness : +............... Acid Brand: .............+.. Sust Str : ......+......... Sust Int : ................ Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ................ Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.........+....+ Hold Life : .....+.......... Imm Acid : .+....*.+....... Imm Elec : .+....*.+......+ Imm Fire : .+*.+..........+ Imm Cold : .+....*........+ Res Pois : ....+........... Res Fear : ....+......+.... Res Lite : .....++......... Res Dark : .....+..+....... Res Blind : ................ Res Conf : .........+.....+ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : .....++......... Res Disen : ....+...+....... Lite : ........+....... See Invis : +.+..+.......... Digestion : +............... Regen : +............... Activate : ..+.+++.+....... Cursed : +............... Hvy Curse : +............... Fly : ..+...+......... Orc.ESP : .....+.......... TLord.ESP : ..+............. Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 19.600 [0.600] . Weaponmastery 50.000 [0.800] . Archery 01.000 [0.400] - Sneakiness 06.250 [0.700] . Stealth 36.000 [0.700] . Disarming 01.000 [0.500] - Magic 00.798 [0.600] . Magic-Device 20.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 16.620 [1.100] . Corpse-preservation 46.000 [0.900] . Possession 50.000 [0.800] 4 of your companions have been killed. [Fates] You are fated to find a Wand of Charm on level 18. You may find a Mage Staff on level 4. You may find a Mushroom of Confusion on level 1. You are fated to find a Scroll of Rumour on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+25,+24) (+2 to speed) {cursed} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 72 of Erebor. f) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Lothlorien . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. n) The Blue Dragon Scale Mail 'Tirniende' (-2 to accuracy) [30,+19] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your strength. It provides immunity to acid, electricity and cold. It provides resistance to electricity, light and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) an Elven Cloak of Air [4,+12] (+3 to stealth) It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 63 of Erebor. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) (nothing) {) The Bolt of Pelegoril (1d5) (+12,+10) (+3 attacks) It increases your attack speed by 3. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. |) The Dwarven Shovel 'Umnata' (+13,+10) (+2 attacks) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) The Pendulum of Orcus {tele} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dread on level 52 of Illusory Castle. b) 14 Potions of Speed c) 3 Potions of Healing d) 2 Potions of *Healing* e) 4 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. f) a Golden Rod of the Istari of Perception (250/250) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. g) a Golden Rod of Cheapness of Enlightenment (125/125) It can cast spells for a lesser mana cost. You found it lying in a vault on level 68 of Dol Guldur. h) an Adamantite Rod of the Istari of Detection (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. i) an Adamantite Rod of Charging of Recall (200/200) It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. j) an Adamantite Rod of Charging of Teleport Other (200/200) It regenerates its mana faster. You found it lying in a vault on level 57 of Dol Guldur. k) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Staff of Healing[2|20] (3 charges) c) The Ring of Halen (+1 to searching) {100% off} It increases your strength and searching by 1. It makes you invisible. It sustains your strength, intelligence and constitution. It makes you completely fearless. It provides resistance to cold, light, blindness, confusion, nexus and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) e) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Steel Helm 'Lebohaum' [20,+80] g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. h) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) i) a Pair of Metal Shod Boots of Speed [6,+9] (+10) It increases your speed by 10. You found it lying in a vault on level 29 of The Sandworm lair. j) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) The Light Crossbow of Harme (x6) (+6,+11) (+3) It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) a Light Crossbow of the Haradrim (x4) (+16,+9) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Seeker Arrow of Gondor (10d8) (+10,+20) n) The Small Wooden Boomerang of Earin (1d4) (+17,+6) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. o) The Sandworm Queen's corpse p) an Ettin corpse q) Bill the Stone Troll's corpse r) Tom the Stone Troll's corpse s) Kavlax the Many-Headed's corpse t) a Marilith corpse u) Shadowfax, steed of Gandalf's corpse {!*} v) Marda, rider of gold Laronth's corpse {!*} [Home Inventory - Gondolin ] a) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Rare Jewelry Shop. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 63 of Erebor. c) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 60 of Erebor. f) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) a Small Leather Shield of Reflection [2,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. o) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Broad Sword of Life (2d5) (+16,+12)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it lying in a vault on level 14 of Orc Cave. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Glaive 'Irmenduin' (2d6) (+24,+18) It can be wielded two-handed. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) a Guisarme of Spinning (2d5) (+17,+9) (+2) u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) w) a Maulotaur corpse [Home Inventory - Minas Anor ] a) a Rod Tip of Speed (100 Mana to cast) b) a Wand of Essence of Speed[1|31] (0 charges) c) The Ring of Goron (+3) It increases your strength, searching and infravision by 3. It sustains your constitution and charisma. It provides resistance to cold and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma , searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 68 of Angband. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 40 of The Land Of Rhun. f) The Robe of Incanus [2,+20] (+3) g) The Dagger 'Narthanc' (E:55238, L:26) (1d4) (+21,+13) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to fire, cold and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. h) The Dagger of Durudenn (1d4) (+11,+1) (+3 attacks) It increases your strength, constitution and attack speed by 3. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. j) The Small Sword 'Sting' (E:97246, L:28) (1d6) (+28,+16) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 3. It does extra damage from fire. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold, poison and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Small Water Cave. n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} o) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) p) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Small Water Cave. q) 50 Empty Bottles [Home Inventory - Lothlorien ] a) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your infravision by 3. It makes you invisible. It makes you completely fearless. It provides resistance to fire, cold, light, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Fingbarm (+1) It increases your wisdom, dexterity and searching by 1. It sustains your strength. It provides resistance to blindness and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Dol Guldur. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. j) a Fur Cloak of the Magi (-5,-4) [3,+11] (+2) It can be used to store a spell. It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of The Old Forest. t) Ancalagon the Black's corpse u) Ungoliant, the Unlight's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 68 of Dol Guldur. v) Baphomet the Minotaur Lord's corpse w) Itangast the Fire Drake's corpse x) a Greater titan corpse [Home Inventory - Khazad-dum ] a) a Potion of Restore Mana b) The Ring of Sulionwe (+2) It increases your dexterity, charisma, stealth and searching by 2. It makes you invisible. It sustains your charisma. It provides resistance to cold and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) g) Shelob, Spider of Darkness's corpse h) Medusa, the Gorgon's corpse [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair.