[ToME 2.2.6 Character Dump] Name : An'aat Age 76 STR: 13 Sex : Male Height 48 INT: 25 Race : Dark-Elf Weight 96 WIS: 16 Class : Mage Social Class 42 DEX: 17 Body : Player CON: 14 God : Manwe Sulimo CHR: 18 + To Melee Hit -4 Level 29 Max Hit Points 167 + To Melee Damage -3 Experience 104269 Cur Hit Points -4 + To Ranged Hit 1 Max Exp 104269 Max SP (Mana) 255 + To Ranged Damage 8 Exp to Adv. 135000 Cur SP (Mana) 225 AC 23+91 Gold 257190 Piety -3523 (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 1 Bows/Throw : Fair Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 1d4-3 Stealth : Heroic Magic Device: Excellent Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Moria: Level 30 (1500') Your body was a Player. You have defeated 2753 enemies. You saved 12 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Hellhound on level 25 of Mirkwood. You can cast magic missiles. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragons. You can sense the presence of evil beings. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your intelligence is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 16.125 [0.350] . Weaponmastery 07.200 [0.500] - Sneakiness 01.180 [0.900] . Disarming 01.600 [0.300] - Magic 33.340 [1.100] . Magic-Device 01.000 [1.200] . Spell-power 01.200 [0.600] . Sorcery 00.000 [0.300] . Mana 16.300 [0.900] . Fire 01.000 [1.000] . Water 06.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 10.000 [1.000] . Temporal 01.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 08.150 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.050 [0.500] . Corpse-preservation 01.600 [0.800] Abilities * Perfect casting [Character Equipment] a) a Dagger of Gondolin (1d4) (+5,+4) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Vort the Kobold Queen on level 7 of Barrow-Downs. d) an Acidic Wooden Boomerang of the Thunderlords (1d8) (+10,+8) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from acid and electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, shards and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid. It was given to you as a reward. e) a Ring of Protection [+15] f) a Ring of Invisibility k) an Amulet of Searching (+4) m) a Brass Lantern of Brightness (with 10846 turns of light) {25% off} It provides light (radius 5) when fueled. It provides resistance to dark. It cannot be harmed by fire. You bought it from the General Store. n) Elven Leather Scale Mail of Resistance (-1 to accuracy) [11,+16] (+3 to stealth It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 3 of Barrow-Downs. o) a Cloak [1,+6] p) a Small Metal Shield [3,+4] s) a Jewel Encrusted Crown of the Magi [0,+12] (+3) {100% off} It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) The Set of Gauntlets 'Pauraegen' [Identify] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stealth [6,+7] (+3 to stealth) z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Book of Beginner Cantrips {!d!k} It cannot be harmed by fire. You bought it from the Book Store. b) a Fireproof Book of Teleportation c) a Rune [Sphere] d) Balrilbon's Soulgem (charging) {Mass Genocide, !d!k} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. e) a Mushroom of Unhealth f) a Mushroom of Cure Confusion g) 8 Flasks of oil h) a Morphic Oil of Mouse i) 4 Potions of Speed {!q!d!k} j) a Potion of Heroism k) 4 Potions of Cure Critical Wounds {!d!k!q} l) 2 Scrolls of Word of Recall {!r!d!k} m) a Scroll of Satisfy Hunger n) a Rod Tip of Lightning Bolts (30 Mana to cast) o) a Wand of Charm[3|21] (10 charges) p) a Staff of Remove Curses[1|17] (9 charges) q) a Ring of Cold Resistance r) The Ring of Mirch (+4 to stealth) s) a Ring of Sustain Constitution t) an Amulet of Infravision (+1) u) a Dwarven Lantern v) a Dagger (1d4) (+3,+3) w) a Short Sword (1d7) (+4,+4) [Home Inventory - Bree ] a) The Deck of Wild Magic b) Mordekainen's Sneaking Eye c) 2 Mushrooms of Restore Strength d) 2 Mushrooms of Restore Constitution e) a Scroll of *Identify* {75% off} f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Lothlorien ] a) a Fireproof Spellbook of Identify {!d!k} It cannot be harmed by fire. You bought it from the Book Store. b) 99 Potions of Water Curing {quest} c) 2 Potions of Healing d) a Scroll of Word of Recall {!r!d!k} e) a Scroll of Divination f) a Ring of Invisibility g) a Ring of Spell h) an Amulet of Spell i) an Elemental Short Sword (1d7) (+3,+5) j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Broad Sword of *Slay Undead* (2d5) (+5,+2) (+1) l) a Vampiric Long Sword (2d5) (+5,+7)(-20%) m) a Frozen Battle Axe (2d8) (+5,+7) n) a Short Bow of Extra Shots (x2) (+8,+8) o) a Long Bow of Extra Shots (x3) (+13,+7) p) 23 Arrows (exploding) (1d4) (+4,+4) q) a Parchment - Adventurer's Guide to Middle-earth