[ToME 2.2.5 Character Dump] Name : Ukkonen Age 18 STR! 40 Sex : Neuter Height 182 INT! 40 Race : Thunderlord Weight 232 WIS! 40 Class : Possessor Social Class 81 DEX! 40 Body : The Watcher in the Water CON! 40 God : Nobody CHR! 40 + To Melee Hit 102 Level 50 Max Hit Points 1357 + To Melee Damage 81 Experience 35813812 Cur Hit Points 1282 + To Ranged Hit 83 Max Exp 35813812 Max SP (Mana) 16 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 16 AC 119+108Gold 13122043 (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Excellent Blows/Round: 12 Bows/Throw : Legendary[22]Searching : Superb Shots/Round: 1 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 12d4+972 Stealth : Bad Magic Device: Superb Infra-Vision: 1340 feet Tactic: berserker Explor: normal (Character Background) You are the son of the god of thunder. You came to Arda to rule its inhabitants and get rid of all zephyr hounds. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 106 (5300') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') The Void: Level 128 (6400') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was The Watcher in the Water. You have defeated 18116 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 92 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You are an animal. You are inherently evil. You are resistant to teleportation. You are resistant to water. You are resistant to nexus. You are immune to fear. You are immune to confusion. You can breathe poison. You can cast a ball of water. You can cast a bolt of water. You can cast a bolt of ice. You can touch to paralyze. You can go between places. You are aquatic. You can swim. You are immortal. You can cast magic missiles. The Blood of Life flows through your veins. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon burns your foes. Your weapon strikes at undead with holy wrath. Your weapon is a great bane of dragons. Skills (points left: 0) - Combat 49.600 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 05.340 [0.700] . Stealth 01.000 [0.700] . Disarming 03.500 [0.500] - Magic 02.766 [0.600] . Magic-Device 30.000 [1.000] - Spirituality 04.000 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 18.270 [1.100] . Corpse-preservation 32.500 [0.900] . Possession 50.000 [0.800] . Symbiosis 04.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Small Wooden Boomerang on level 7. [Character Equipment] a) The Dagger 'Narthanc' (E:904058, L:35) (1d4) (+27,+11) (+2) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It is a great bane of dragons. It strikes at undead with holy wrath. It sustains your charisma. It provides resistance to acid, electricity, fire and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Dagger 'Dethanc' (E:969060, L:35) (1d4) (+25,+13) (+2) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity by 2. It does extra damage from electricity and fire. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to acid, electricity, fire and disenchantment. It allows you to fly. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 82 of Angband. c) The Dagger 'Nimthanc' (E:3994938, L:42) (1d4) (+23,+11) (+3) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It does extra damage from electricity, fire and frost. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to cold. It provides resistance to fire, cold and disenchantment. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 50 of Moria. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. e) The Ring of Tulkas (+4) {cursed} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. f) a Ring of Slaying (+15,+12) You found it lying in a vault on level 99 of Angband. g) The Ring 'Saeglot' (+3 attacks) It increases your strength, infravision, attack speed and ability to score critical hits by 3. It sustains your strength, intelligence, dexterity and constitution. It provides resistance to sound, shards, nether and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of The Sacred Land Of Mountains. h) The Ring of Habintir [+13] (+3 to speed) {cursed} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your dexterity, stealth and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold and shards. It allows you to fly. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Dol Guldur. i) an Indestructible Ring of Speed (+13) j) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. q) The Small Leather Shield 'Amromin' [2,+8] It provides immunity to electricity, fire and cold. It provides resistance to poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 50 of Moria. r) The Large Metal Shield 'Taldar' [5,+12] It sustains your constitution. It provides resistance to life draining, fire, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 75 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. u) The Set of Gauntlets of Maromire (+3 to accuracy) [2,+14] It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Mount Doom. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Mirror of Alternate Dimensions {healing} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Oriental vampire on level 36 of Mordor. b) Benetar's Death Ray Experiment {restore life} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Lesser Mimic on level 45 of Moria. c) Valdarbon's Automatic Alchemist {cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven sorcerer on level 43 of Mordor. d) Boccob's Magical Mish-mash {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 32 of Moria. e) Agannazar's Antique Acorn {satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Dreadlord on level 77 of Angband. f) Olive's Omnipotent Ostrich {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 68 of Angband. g) a Potion of Cure Serious Insanity h) 35 Potions of Healing i) 10 Potions of *Healing* j) 2 Potions of Life k) a Potion of Restore Life Levels l) 9 Potions of Enlightenment m) 8 Potions of Curing n) 15 Scrolls of Identify o) 5 Scrolls of *Destruction* p) a Wooden Rod of Trap Location (10/10) {@1!k!d} q) a Moonstone Rod of Illumination (75/75) {@2!k!d} r) a Silver Rod of the Istari of Home Summoning (200/200) s) a Silver Rod of Charging of Recall (100/100) t) a Silver Rod of Detection (100/100) {@3!k!d} u) a Golden Rod of Enlightenment (86/125) {@5!k!d} v) a Mithril Rod of Healing (160/160) w) The Wand of Digging of Thrain (91 charges) {@4!k!d} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. [Home Inventory - Bree ] a) Tenser's Top-Heavy Teaspoon It can be activated for light absorption. You found it lying on the ground on level 26 of The Sandworm lair. b) a Golden Rod of Nothing (125/125) c) a Staff of Healing[4|33] (4 charges) d) a Staff of Genocide[1|13] (3 charges) e) The Ring of Power of Ji Indur Dawndeath (+4 to speed) It increases your stealth and speed by 4. It makes you invisible. It sustains your constitution. It provides resistance to fire, cold, light and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 95 of Mount Doom. f) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your dexterity. It provides resistance to poison and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Wyrm of Balance on level 84 of Angband. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Player corpse j) Durin's Bane's corpse k) a Marilith corpse {!k!k!k} [Home Inventory - Gondolin ] a) The Devil's Pentagram {cure} It can be activated for curing. You bought it from the Magic shop. b) Balrilbon's Soulgem {acquirement} It can be activated for acquirement. You found it in the remains of a Half-orc Shaman on level 35 of Moria. c) 9 Sprigs of Athelas d) 5 Potions of Restore Mana e) 8 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. f) a Rod Tip of Havoc (90 Mana to cast) g) a Staff of Genocide[1|8] (3 charges) h) The Golden Horn of the Thunderlords (5 charges) {100% off} i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 50 of Moria. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 82 of Angband. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Angband. n) The Broken Sword of Arnion (1d2) (+4,+19) (+2 attacks) It increases your attack speed by 2. It does extra damage from acid. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . o) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 48 of Moria. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 30 of Maze. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) Eol, the Dark Elf's corpse s) Gandalf the Grey's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 90 of Mount Doom. [Home Inventory - Minas Anor ] a) a Ring of Slaying (+8,+12) {My first item. Stole it from the BM at Bree. Wore} You stole it from the Black Market. b) The Ring 'Niquenn' (+4 to speed) It increases your infravision and speed by 4. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to acid, dark, blindness, confusion and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of The Sacred Land Of Mountains. c) The Leather Scale Mail of Hyariquen (-18,-37) [11,+6](40%) d) The Thunderlord Coat of Trone [9,+20] (+4 to speed) e) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Mount Doom. f) The Iron Helm of Haurien [5,+0] It provides light (radius 1) forever. It sustains your intelligence. It provides resistance to poison, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Zweihander of Luvinuret (4d6) (-3,+1) (+3 to speed) It must be wielded two-handed. It increases your strength, speed and attack speed by 3. It does extra damage from frost. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Seeker Bolt of Irnir (4d5) (+24,+10) (+3 attacks) It provides light (radius 1) forever. It increases your charisma and attack speed by 3. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Lothlorien ] a) Raal's Tome of Unconventional Warfare {cure insanity} It can be activated for cure insanity. You bought it from the Magic shop. b) 2 Sprigs of Athelas c) 99 Potions of Water Curing {quest} d) a Potion of Restore Mana e) The Crumpled Scroll of Mass Resurrection f) a Rod Tip of Detection (80 Mana to cast) g) 2 Staffs of Genocide[1|5] (3 charges) h) The Ring of Hanalar (+1 attack) It increases your charisma, searching, infravision and attack speed by 1. It sustains your constitution. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 66 of Dol Guldur. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. j) a Dwarven Lantern of the Magi (+2) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Bar Chain Mail 'Isserest' (-23,-15) [18,+18](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Dol Guldur. m) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Dol Guldur. n) The Long Sword 'Vorpal Blade' (5d5) (+31,+31) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. o) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 32 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 39 of Mordor. d) The Long Sword 'Anduril' (3d5) (+6,+12) [+2] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana , life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 73 of Angband. g) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. h) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 99 of Angband. j) a Cyclops corpse {My first decent corpse. Done BD, Orc cave, Old forest and S}