The Angband Ladder: Rech, High-Elf Warrior by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Rech         Age            109          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'7"   STR! 18/100  +1  +3 +11 18/***
 Class  Warrior      Weight   13st 10lb   INT:  18/37  +3  -2  +3  18/77
 Title  ***WINNER*** Turns used:          WIS:  18/70  -1  -2  +2  18/60
 HP     795/795      Game        254837   DEX! 18/100  +3  +2  +5 18/200
 SP     0/0          Standard     48282   CON! 18/100  +1  +2  +4 18/170
                     Resting       5089

 Level                 44    Armor     [71,+104]    Saving Throw     86%
 Cur Exp          3338853                           Stealth         Fair
 Max Exp          3338853    Melee       4d5,+50    Disarm - phys.   94%
 Adv Exp          3480000    To-hit       92,+57    Disarm - magic   55%
                             Blows      6.0/turn    Magic Devices     73
 Gold            10673630                           Searching       100%
 Burden          199.3 lb    Shoot to-dam    +18    Infravision    80 ft
 Overweight       19.4 lb    To-hit       92,+54    Speed      3.8x (30)
 Max Depth   5000' (L100)    Shots      1.3/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:......+.*.... pFear:+.....+.+...+
 Elec:......+...... pBlnd:.........+...
 Fire:......+...... pConf:......+..+...
 Cold:+.....+...... pStun:.............
 Pois:....+........ HLife:.....+.......
Light:+....+....+.+ Regen:+............
 Dark:.....+.......   ESP:.......+.....
Sound:......+.+.... S.Inv:+....+...+..+
Shard:............. FrAct:+.......+.+..
Nexus:....+........ Feath:.............
Nethr:............. S.Dig:+............
Chaos:........+.... TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+-....
ImpSP:............. Sear.:....+....+...
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+..++......+.
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:+....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 20 Bolts of Slay Evil (1d5) (+15,+16) {@t0} (0).
> The great wyrm of balance disappears!
> One of your Rods of Slow Monster has recharged.
> You have no room for the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You have no room for Studded Leather Armour of Resistance (-1) [12,+28].
> On the ground: a Pair of Leather Boots of Elvenkind [2,+15] <+2, +8>.
> You have no room for a Pair of Leather Boots of Elvenkind [2,+15] <+2, +8>.
> You have no room for a Halberd of *Slay Evil* (3d5) (+14,+14) <+2>.
> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You have no room for the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>.
> You have no room for a Main Gauche (Holy Avenger) (1d5) (+14,+18) [+2] <+3>.
> You see a Bolt of Slay Evil (1d5) (+15,+16) {@t0}.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1>
     Dropped by a dread at 4250 feet (level 85)
     
     +10 speed.
     +1 light.
     Slays demons (powerfully), undead, trolls, evil creatures.
     Branded with cold.
     Provides resistance to Cold, Light.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     When activated, it fires a ball of frost with radius 2, dealing
     100 damage at the centre, which your device skill increases by 26%
     for an average of 126.0 damage.
     Takes 152 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 795.6 vs demons, 613.8 vs undead, trolls,
     and creatures not resistant to cold, 523.2 vs evil creatures, and
     432.6 vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+19,+18) <+3, +1>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +3 shooting speed.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     
c) a Ring of Strength <+6>
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     +6 strength.
     Sustains strength.
     
d) a Ring of Speed <+11>
     Found lying on the floor of a special room at 4700 feet (level 94)
     
     +11 speed.
     
e) an Amulet of Trickery <+3, +2, +5, +4>
     Taken from a chest found at 3800 feet (level 76)
     
     +3 dexterity.
     +2 stealth.
     +5 searching skill.
     +4 infravision.
     +2 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thráin <+4>
     Found lying on the floor in a vault at 2800 feet (level 56)
     
     +4 light.
     Provides resistance to Light, Dark.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 4 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
g) the Metal Brigandine Armour of the Rohirrim [50,+14] <+2>
     Taken from a chest found at 2800 feet (level 56)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     
h) a Cloak of the Magi [1,+11] <+1>
     Dropped by Beorn, the Shape-Changer, at 1200 feet (level 24)
     
     +1 intelligence.
     +1 stealth.
     Cannot be harmed by Acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by a dread at 3800 feet (level 76)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to Acid.
     Provides resistance to Sound, Chaos.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Taken from a chest found at 4400 feet (level 88)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 212 to 418 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it casts a bolt or beam of a missile dealing 3d4
     damage, which your device skill increases by 31% for an average of
     9.1 damage.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
l) a Pair of Steel Shod Boots of Speed [7,+18] <+8>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +8 speed.
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 7 Mushrooms of Vigor
b) 20 Rations of Food
c) 33 Potions of Cure Critical Wounds
d) 13 Potions of Healing
e) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
f) 6 Potions of Speed
g) 15 Scrolls of Phase Door
h) 2 Scrolls of Banishment
i) a Scroll of Mass Banishment
j) 5 Scrolls of Word of Recall
k) 5 Scrolls of Recharging
l) a Scroll of Rune of Protection
m) 2 Scrolls of *Destruction*
n) 3 Rods of Detection (1 charging)
     Cannot be harmed by Lightning.
     
o) 10 Rods of Magic Mapping
p) 4 Rods of Slow Monster (3 charging)
q) 8 Rods of Teleport Other (2 charging)
r) 7 Wands of Drain Life (0 charges)
s) 2 Wands of Annihilation (0 charges)
     Cannot be harmed by Lightning.
     
t) a Staff of Banishment (2 charges)




  [Character Quiver]

0) 20 Bolts of Slay Evil (1d5) (+15,+16) {@t0}
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 303 vs evil creatures and 202 vs. others.
     20% chance of breaking upon contact.
     
1) 17 Bolts of Slay Evil (1d5) (+12,+13) {@t0}
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 278.4 vs evil creatures and 185.6 vs.
     others.
     20% chance of breaking upon contact.
     
2) 11 Bolts of Wounding (1d5) (+24,+22)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 236.9.
     20% chance of breaking upon contact.
     
3) 10 Seeker Bolts of Wounding (4d5) (+18,+25) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 303.1.
     20% chance of breaking upon contact.
     
4) 14 Seeker Bolts of Slay Evil (4d5) (+16,+15) {@t0}
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 368.5 vs evil creatures and 245.7 vs.
     others.
     20% chance of breaking upon contact.
     
5) 15 Mithril Bolts of Acid (3d5) (+15,+18)
     Branded with acid.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 429.9 vs creatures not resistant to acid and
     245.7 vs. others.
     20% chance of breaking upon contact.
     
6) 18 Mithril Bolts of Acid (3d6) (+17,+12)
     Branded with acid.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 387 vs creatures not resistant to acid and
     221.1 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) 8 Wands of Stone to Mud (66 charges)
b) 2 Staves of *Destruction* (3 charges)
c) 2 Staves of Teleportation (10 charges)
d) a Ring of Constitution <+5>
     Found lying on the floor at 4750 feet (level 95)
     
     +5 constitution.
     Sustains constitution.
     
e) a Ring of Damage (+0,+11)
f) Chaos Dragon Scale Mail (-2) [40,+14]
     Found lying on the floor in a vault at 4600 feet (level 92)
     
     Provides resistance to Chaos, Disenchantment.
     
g) the Hard Leather Armour of Himring [20,+15]
     Dropped by a priest at 3250 feet (level 65)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 383 to 760 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
h) the Wicker Shield of Elros [2,+20] <+1, +4>
     Taken from a chest found at 3950 feet (level 79)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to Lightning, Shards.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Sustains your life force.  
     
i) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor at 2850 feet (level 57)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
j) the Large Metal Shield of Anárion [12,+20]
     Taken from a chest found at 4750 feet (level 95)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
k) a Jewel Encrusted Crown of Serenity [0,+6]
     Dropped by a vrock at 3950 feet (level 79)
     
     Provides resistance to Sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by Acid.
     
l) an Iron Helm of Telepathy [7,+6]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Grants telepathy.  
     
m) a Set of Leather Gloves of Thievery (+8,+2) [1,+16] <+5, +4>
     Found lying on the floor of a special room at 4700 feet (level 94)
     
     +5 dexterity.
     +4 searching skill.
     Feather Falling.  Prevents paralysis.  
     
n) a Set of Gauntlets of Power (+1,+4) [3,+12] <+4>
     Conjured forth by magic at 4850 feet (level 97)
     
     +4 strength.
     
o) the Two-Handed Great Flail 'Thunderfist' (3d9) (+5,+18) <+4, +3>
     Dropped by Eöl, the Dark Elf, at 3500 feet (level 70)
     
     +4 strength.
     +3 constitution.
     Slays trolls, orcs, animals.
     Branded with fire, lightning.
     Provides resistance to Lightning, Fire, Dark.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     5.5 blows/round.
     Average damage/round: 614.9 vs trolls, orcs, creatures not
     resistant to fire, and creatures not resistant to lightning, 502.2
     vs animals, and 390.1 vs. others.
     
p) a Mace of Disruption (Holy Avenger) (5d8) (+13,+18) [+2] <+3>
     Dropped by Saruman of Many Colours at 4600 feet (level 92)
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains strength.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     5.2 blows/round.
     Average damage/round: 779.5 vs undead and demons, 610.6 vs evil
     creatures, and 441.3 vs. others.
     
q) the Mattock of Náin (2d8) (+12,+18) <+4, +6>
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     +4 strength.
     +4 searching skill.
     +4 infravision.
     +6 tunneling.
     Slays dragons, giants, trolls, orcs.
     Provides resistance to Dark, Disenchantment.
     
     When activated, it creates a line of rock remover dealing 20+1d30
     damage, which your device skill increases by 6% for an average of
     37.1 damage.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 89.0%
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 499.8 vs dragons, giants, trolls, and orcs,
     and 360.4 vs. others.
     
r) 24 Bolts of Slay Dragon (1d5) (+20,+16) {@t7}
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 356.8 vs dragons and 203.9 vs. others.
     20% chance of breaking upon contact.
     
s) 24 Mithril Bolts of Slay Undead (3d5) (+17,+15) {@t6}
     Slays undead.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 401.3 vs undead and 229.3 vs. others.
     20% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       135     50'  Reached level 2
       390    150'  Killed Grip, Farmer Maggot's Dog
       390    150'  Reached level 3
       413    150'  Killed Fang, Farmer Maggot's Dog
       413    150'  Reached level 4
       772    150'  Reached level 5
      1293    200'  Reached level 6
      1999    250'  Reached level 7
      2436    300'  Reached level 8
      2711    300'  Reached level 9
      3009    350'  Reached level 10
      3702    400'  Reached level 11
      4046    450'  Killed Brodda, the Easterling
      4151    450'  Reached level 12
      4197    450'  Killed Bullroarer the Hobbit
      4197    450'  Found the Cloak 'Holcolleth' (LOST)
      4719    700'  Reached level 13
      5090    800'  Reached level 14
      5515    800'  Found the Dagger 'Narthanc' (LOST)
      5754    850'  Reached level 15
      5791    850'  Killed Wormtongue, Agent of Saruman
      6034    850'  Reached level 16
      6424    850'  Reached level 17
      6523    850'  Reached level 18
      6969    850'  Killed Ufthak of Cirith Ungol
      7126    900'  Reached level 19
      7206    900'  Killed Golfimbul, the Hill Orc Chief
      7209    900'  Killed Grishnákh, the Hill Orc
      7575    950'  Found the Metal Cap of Thengel (LOST)
      7845    950'  Reached level 20
      8603   1100'  Reached level 21
      8646   1100'  Killed Uglúk, the Uruk
      8652   1100'  Found the Pike 'Til-i-arc' (LOST)
      8674   1100'  Killed Lugdush, the Uruk
      8690   1100'  Reached level 22
      9055   1150'  Killed Shagrat, the Orc Captain
      9349   1150'  Killed Bolg, Son of Azog
      9349   1150'  Reached level 23
      9666   1200'  Killed Beorn, the Shape-Changer
      9666   1200'  Reached level 24
      9764   1200'  Killed Khîm, Son of Mîm
      9884   1200'  Reached level 25
     10145      0'  Killed Farmer Maggot
     11481   1550'  Killed Angamaitë of Umbar
     11491   1550'  Killed Sangahyando of Umbar
     11491   1550'  Reached level 26
     11497   1550'  Found the Phial of Galadriel (LOST)
     12030   1550'  Reached level 27
     13647   1800'  Reached level 28
     15889   2200'  Found the Set of Gauntlets 'Pauraegen'
     15979   2200'  Reached level 29
     16082   2200'  Killed Ulwarth, Son of Ulfang
     16086   2200'  Killed Ulfast, Son of Ulfang
     17023   2200'  Killed Lokkak, the Ogre Chieftain
     17023   2200'  Found the Dagger 'Dethanc' (LOST)
     17532   2300'  Reached level 30
     18979   2550'  Reached level 31
     21578   2800'  Found the Arkenstone of Thráin
     21588   2800'  Found the Metal Brigandine Armour of the Rohirrim
     21975   2800'  Reached level 32
     22585   2850'  Found the Leather Shield of Celegorm
     22725   2900'  Killed Itangast the Fire Drake
     22794   2900'  Killed The Queen Ant
     23371   3000'  Reached level 33
     24237   3050'  Found the Set of Leather Gloves 'Cammithrim'
     25758   3150'  Killed Bill the Stone Troll
     25764   3150'  Found the Bastard Sword of Éowyn (LOST)
     25771   3150'  Killed Bert the Stone Troll
     25807   3150'  Killed Tom the Stone Troll
     26155   3200'  Killed Ulfang the Black
     26823   3250'  Reached level 34
     27553   3250'  Found the Hard Leather Armour of Himring
     28016   3350'  Killed Ibun, Son of Mîm
     28051   3350'  Killed Mîm, Betrayer of Turin
     28789   3500'  Killed Eöl, the Dark Elf
     28789   3500'  Reached level 35
     28789   3500'  Found the Two-Handed Great Flail 'Thunderfist'
     28790   3500'  Found the Cloak of Thorongil (LOST)
     29648   3800'  Found the Leather Scale Mail 'Thalkettoth'
     29683   3800'  Found the Mattock of Náin
     29811   3800'  Found the Necklace of the Dwarves (LOST)
     30573   3800'  Found the Short Sword 'Dagmor'
     30626   3800'  Found the Small Metal Shield of Thorin
     31234   3800'  Reached level 36
     32667   3950'  Killed Shelob, Spider of Darkness
     32809   3950'  Killed Wiruin, the Maelstrom
     32855   3950'  Reached level 37
     32867   3950'  Found the Wicker Shield of Elros
     33345   4000'  Reached level 38
     33573   4050'  Killed Qlzqqlzuup, the Emperor Quylthulg
     33582   4050'  Found the Elfstone 'Elessar' (LOST)
     34160   4050'  Found the Amulet of Carlammas (LOST)
     34786   4050'  Killed Castamir the Usurper
     34790   4050'  Found the Executioner's Sword 'Crisdurian' (LOST)
     35946   4250'  Found the Long Sword 'Ringil'
     36119   4300'  Reached level 39
     36278   4300'  Killed Ar-Pharazôn the Golden
     37187   4300'  Killed The Phoenix
     37187   4300'  Reached level 40
     37254   4300'  Killed Hoarmurath of Dir
     37258   4300'  Found the Lochaber Axe 'Mundwine'
     37358   4300'  Killed Khamûl, the Black Easterling
     37546   4350'  Killed Scatha the Worm
     37553   4350'  Found the Trident of Wrath
     37630   4350'  Killed Dwar, Dog Lord of Waw
     37724   4350'  Killed Ji Indur Dawndeath
     37740   4350'  Found the Star of Elendil (LOST)
     37995   4350'  Reached level 41
     38823   4400'  Found the Iron Helm 'Holhenneth'
     39132   4450'  Killed Ren the Unclean
     40466   4550'  Found the Zweihander 'Gurthang' (LOST)
     40894   4550'  Reached level 42
     41375   4600'  Killed Saruman of Many Colours
     42933   4750'  Found the Large Metal Shield of Anárion
     43017   4750'  Killed Tevildo, Prince of Cats
     43170   4750'  Killed Baphomet the Minotaur Lord
     43170   4750'  Found the Morning Star 'Firestar' (LOST)
     43618   4800'  Reached level 43
     44102   4800'  Killed Waldern, King of Water
     44365   4800'  Killed Rogrog the Black Troll
     44570   4800'  Killed Nan, the Giant
     44571   4800'  Found the Pick of Erebor (LOST)
     44918   4850'  Killed Gothmog, the High Captain of Balrogs
     44918   4850'  Reached level 44
     44924   4850'  Found the Beaked Axe of Húrin (LOST)
     44957   4850'  Killed Draebor, the Imp
     45164   4850'  Found the Ring of Barahir (LOST)
     45669   4950'  Killed Sauron, the Sorcerer
     48264   5000'  Killed Morgoth, Lord of Darkness
     48274   5000'  Found the Massive Iron Crown of Morgoth
     48278   5000'  Found the Mighty Hammer 'Grond'
     48279   5000'  Found the Battle Axe 'Lotharang'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 28.6.2023 06:35

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7338. on the Ladder (of 19090)
3202. on the Angband Ladder (of 6561)
50. for this player (

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On 28.6.2023 06:43 malcontent wrote:
RNG was pretty generous - A dread dropped Ringil which was fantastic and pretty much put an end to the question of what weapon to bring to the Morgoth battle. I suppose if I somehow managed to get a lot more speed I could have used the HA MoD stashed in my home.

As it turned out, the RNG was so nice I never attempted melee with Morgoth. Too many wands and fantastic bolts to go with my pretty good light crossbow. Amazed I never blew up any wands of annihilation. Thanks again RNG! Why do my rogues and mages always blow them up :/

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