The Angband Ladder: Rook, High-Elf Warrior by <r_syzygy@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Rook                                     Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR! 18/100  +1  +5  +7 18/230
 Race   High-Elf          Height     93   INT! 18/100  +3  -2  +2 18/130
 Class  Warrior           Weight    201   WIS! 18/100  -1  -2  +1  18/80
 Title  Hero              Status     32   DEX! 18/100  +3  +2  +6 18/210
 HP     -46/902           Maximize    Y   CON! 18/100  +1  +2  +5 18/180
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +1 18/150

 Level           44       Armor     [38,+91]     Saving Throw     Heroic
 Cur Exp    4282208       Fight    (+29,+33)     Stealth          Superb
 Max Exp    4289982       Melee    (+41,+47)     Fighting      Legendary
 Adv Exp    4800000       Shoot    (+39,+13)     Shooting      Legendary
 MaxDepth   2800 ft       Blows       6/turn     Disarming        Superb
 Gold       1131624       Shots       1/turn     Magic Device     Superb
 Burden   138.8 lbs                              Perception         Poor
 Speed       Normal       Infra        40 ft     Searching          Poor

 You are one of several children of a Telerin Ranger.  You have light
 green eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.++... Blind:.......+.....
 Elec:.+....+.++... Confu:...........+.
 Fire:*+..+.+.++... Sound:......+......
 Cold:.+....+.++... Shard:.............
 Pois:...+......... Nexus:.............
 Fear:+...........+ Nethr:...........+.
 Lite:.....+......+ Chaos:...........+.
 Dark:...+.+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+..++.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:.............
Invis:.....+......+ Blows:.............
FrAct:...........+. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> You are struck by electricity!
> *** LOW HITPOINT WARNING! ***
> The Phoenix misses you. <2x>
> The Phoenix hits you.
> You are enveloped in flames!
> The Phoenix hits you.
> You are enveloped in flames!
> The Crebain makes a high pitched shriek. <2x>
> The Winged Horror breathes nether.
> The Giant roc cries out in pain.
> The Phoenix grunts with pain.
> The Crebain dies. <2x>
> The Giant roc grunts with pain.
> The Crebain dies. <2x>
> You die.


  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+12,+14) {@w2}
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amrod (x2) (+10,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Ring of Damage (+12)
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Full Plate Armour of Elvenkind (-3) [25,+24] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   
h) a Cloak of Aman [1,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to blindness.  
   It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) an Iron Crown of the Magi [0,+9] (+1)
   It increases your intelligence by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
k) a Set of Cesti of Power (+2,+1) [5,+4] (+4)
   It increases your strength by 4.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+10] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 6 Mushrooms of Restoring {!*}
b) 14 Pieces of Elvish Waybread {75% off}
c) 3 Potions of Speed
d) a Potion of Berserk Strength
e) a Potion of *Enlightenment* {!*}
f) a Scroll of *Identify*
g) 3 Rods of Recall {@z3!*}
   It cannot be harmed by electricity.  
h) 3 Rods of Illumination {@z0}
i) 5 Rods of Teleport Other {@z5}
j) a Rod of Acid Balls {@z8}
k) a Rod of Fire Balls {@z7}
l) a Wand of Clone Monster (0 charges)
m) 2 Staffs of Teleportation (13 charges) {!*}
n) a Staff of Perception (13 charges)
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
p) a Dwarven Shovel of Digging (1d3) (+10,+5) (+7) {@w9}
   It increases your tunneling by 7.  It is branded with acid.  
q) 24 Mithril Arrows (3d4) (+5,+7)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 11 Mushrooms of Restoring {!*}
b) 15 Potions of Water
c) 3 Potions of *Healing* {!*}
d) 3 Potions of Life {!*}
e) 15 Scrolls of *Identify*
f) 3 Scrolls of *Remove Curse* {!*}
g) 2 Rods of Detection {@z1}
   It cannot be harmed by electricity.  
h) a Rod of Lightning Balls {@z4}
i) a Rod of Cold Balls {@z9}
j) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
k) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {shds, nex}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
m) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {pois, conf}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {sound, conf}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {shrds, spd}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) The Beaked Axe of Hurin (3d6) (+10,+13) (+2) {@w0}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
r) a Scythe of Slicing (Holy Avenger) (8d4) (+11,+10) [+1] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {@w0}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
u) 24 Mithril Arrows (3d4) (+5,+8)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.2.2006 20:37
Last updated on 22.2.2006 17:27

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7297. on the Ladder (of 19090)
3185. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 17.2.2006 20:37 r_syzygy@yahoo.com wrote:
Nothing special...just starting. However, has anybody ran into 'Dagmor' before? There's no listing in the spoilers and I don't have random artifacts on. It kicks ass with 2 extra attacks and poison brand/slay animal. It's a bit of an anomoly, though. It says it belonged to Beren, who swore never to harm animals unless they were tainted by evil. A minor technicality, I guess, and one I'm glad to exploit.

On 17.2.2006 22:32 paffa_89@hotmail.com wrote:
- Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that name is mentioned for the sword of Beren in Tolkien's notes.
(suggested by Tyler Witter)

-Quote from Changes.txt in 3.0.6

So oook's database still has it as Gilettar I suppose




On 19.2.2006 06:15 r_syzygy@yahoo.com wrote:
Cool, thanks. This is my first dumper...to update it do I just resubmit it or do I have to do something else? Don't want to have 2 Rooks up there and annoy averyone.

On 19.2.2006 08:10 r_syzygy@yahoo.com wrote:
My second best char yet. His mom got killed by an OdD Jabberwock. Not familiar with these upcoming levels, so any advice will be greatly appreciated.

On 19.2.2006 10:06 donalde@pp.inet.fi wrote:
wear Amrod. wear Caspanion, this allows yo to wear ring of damage in place of ring of resist poison. Try to find ring of constitituion into place of ring of flames. Or, if you find ring of free action, wear it on place of ring of ice, and wear Barukkheled as a main weapon. You need lot more CON, 18/200 is preferred.

Keep Azaghal, it is nice weapon in deeper, when you enconter red dragon pit / great hell wyrms :)

On 20.2.2006 06:35 r_syzygy@yahoo.com wrote:
As suggested, I boosted my Con, finding a ring and Hurin. Finally got some Hold Life. Doing a cautious dive at the moment...I got my ass handed to me by plasma hounds and a Great Crystal Drake: my two uncovered resists. Thanks to my last character, I learned to carry a variety of escapes.
Equip suggestions: Hurin or Olorin, Amrod or Amras, and stick with armor or cover resists? Gotta do homework now, no time to mull it over.

On 20.2.2006 11:14 donalde@pp.inet.fi wrote:
Hurin has better brand (acid is not so often resisted as fire from Olorin), although Olorin has better slays + few high resist, which aren't instakillers. So, stick for Hurin. But swap bow, +1 speed helps.

Looking your equipment, can actually try out Hurin + Amras + =oRPoison (in place of =oDamage) + Thalkettoth, that would give you +4 speed.

On 22.2.2006 17:27 r_syzygy@yahoo.com wrote:
Hope...fading...will I...ever live to see Grond bearing down on my bloody, scarred, carpal tunnel ruined, pale, and puny @ sign?
*smoking cigarrette*
Aaaah, much better. Thanks for all the advice. As always, learned another lesson. There seems to be an infinite amount to learn about this game...
Time to roll again.

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