The Angband Ladder: Ocaeder, Thunderlord Runecrafter by <takomanus@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Ocaeder                Age                 20       STR! 18/***       
 Sex   : Male                   Height             199       INT! 18/***       
 Race  : Thunderlord            Weight             260       WIS! 18/***       
 Class : Runecrafter            Social Class        59       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit          70 Level             50    Max Hit Points      1129   
 + To Melee Damage       -1 Experience  50710698    Cur Hit Points      1128   
 + To Ranged Hit         27 Max Exp     50710698    Max SP (Mana)       1911   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1909   
   AC                27+148 Gold        15710171                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  12d6-12   
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 66 (3300')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 36 (1800')

 Your body was a Player.
 You have defeated 31674 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Quelle of the 2890th year of the third age.
 Your adventure lasted 68 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can run for your life after hitting something.
You can wreck the world around you.
You can restore lost life forces.
You can use thunderlords powers.
The Blood of Life flows through your veins.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.

Skills (points left: 0)
 - Combat                                        01.900 [0.500]
          . Weaponmastery                        02.600 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              03.200 [0.500]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         31.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 01.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            01.000 [1.000]
          . Thaumaturgy                          48.300 [0.700]
 - Spirituality                                  32.075 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            49.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Rotting corpse on level 25.
You may meet a Dark elven mage on level 20.
You may find a Bloodstone Ring of Sustain Constitution on level 56.
You are fated to find a Dark Red Potion of Cure Light Wounds on level 20.
You may find a Cloudy Potion of Heroism on level 17.


  [Character Equipment]

a) The Small Sword 'Sting' (E:6787103, L:46) (1d6) (+43,+21) (+5 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, charisma, stealth
    , speed and attack speed by 5.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    fire, cold, light, dark and blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders, 
    undead and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
d) The Harp of Maglor (+3 to speed) {stealth,luck}
    It can
    be activated for singing a *knowledge* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Priest on level 44 of Mordor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Harien (+3) {stealth}
    It increases your dexterity, stealth and searching
     by 3.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire and shards.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4) {luck,stealth}
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your wisdom, charisma, searching and luck by 4.
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Rhino Hide Armour 'Valoth' (-24,-37) [8,+13](40%) {fire,cold}
    It increases your hit points by 40%.  
    It sustains your strength and dexterity.  It provides immunity to fire
     and cold.  It provides resistance to life draining, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) a Shadow Cloak of Air [6,+17] (+1 to stealth) {!k!k!d!v}
    It increases your stealth by 1.  It provides
    resistance to light and dark.  It allows you to breathe without air.  
p) The Dragon Shield of Romenya [8,+22] {cold}
    
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 83 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 61 of Mordor.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
z) a Master quylthulg (3000 hp)
    
{) The Silver Bolt 'Ostaranar' (3d5) (+16,+15) (+4 to speed)
    It increases your 
    intelligence, wisdom and speed by 4.  It produces chaotic effects.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
|) The Orcish Pick of Irdil (1d3) (+10,+4) (+3 to speed)
    It increases your 
    strength, intelligence, wisdom, constitution, charisma, ability to
    tunnel, speed and attack speed by 3.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 3 Fireproof Holy Tomes of Manwe Sulimo {!d!k!v}
    It cannot be harmed by
    fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 33 of A lost temple.
b) a Runestone {!k!k!d!v ID 3}
    It cannot be harmed by acid, cold, lightning
    or fire.  
c) a Runestone {!k!k!d!v Protection 3}
    It cannot be harmed by acid, cold, lightning or fire.  
d) The Tome of Elven Household Magic {heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You bought it from the Magic shop.
e) The Lost Works of Kenault (charging) {mass genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Dread on level 71 of Angband.
f) the Hand of Vecna {restore}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Shade on level 36 of The Land Of Rhun.
g) Heward's Excellent Experimental Earmuffs {!d satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Master mindcrafter on level 32 of
    Mirkwood.
h) Raistlin's Ready Ranger {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 48 of Mordor.
i) 37 Lembases
    
j) 19 Cyan Potions of Cure Insanity
    
k) 83 Red Potions of Healing
    
l) 25 Light Green Potions of *Healing* {25% off}
    
m) 6 Light Blue Potions of Life
    
n) 38 Blue Potions of Restore Mana
    
o) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching)
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Hard Leather Armour of Arina (-19,-31) [6,+10](40%) {cold}
    It increases your hit points by 40%.  It sustains 
    your wisdom.  It provides immunity to cold.  It provides resistance to 
    light and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 34 of Mordor.
r) The Large Metal Shield 'Niredh' [5,+9] {fire}
    It
    provides immunity to fire.  It provides resistance to electricity, 
    dark, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Emperor wight on level 59 of Mordor.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
t) The Golden Crown of Gondor [0,+15] (+3) {speed}
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Tome of Unconventional Warfare {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 39 of Mordor.
b) 6 Sprigs of Athelas
c) The Glass Ring 'Eleneith' (+2 attacks)
    It 
    increases your attack speed by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    confusion, nether, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of Mordor.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, sound, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Priest on level 38 of Moria.
f) The Metal Brigandine Armour of Oiman (-3) [19,+12] {acid fire}
    
    It sustains your intelligence.  It provides immunity to acid and fire.
    It provides resistance to electricity, cold, poison, sound and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 48 of Moria.
g) The Splint Mail of Egollin (-2) [19,+0] {acid}
    It
    sustains your intelligence, wisdom, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to life draining, 
    acid, fire and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nether and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
i) The Thunderlord Coat of Direch (-55,-61) [9,+17](20%) {acid,fire,elec}
    It increases your hit points by 20%.  It sustains your 
    strength, wisdom and constitution.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    cold, poison, dark, confusion, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
j) The Thunderlord Coat 'Fingis' [9,+15] {acid,fire,cold}
    It sustains your 
    wisdom and dexterity.  It provides immunity to acid, fire and cold.  
    It provides resistance to fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
k) The Small Metal Shield of Thorin [3,+25] (+4) {acid}
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 32 of The Land Of
    Rhun.
l) The Large Leather Shield of Elonath [4,+9] {acid}
    It sustains your intelligence and wisdom.  It provides immunity 
    to acid.  It provides resistance to life draining, acid, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 59 of Mordor.
m) an Iron Crown of the Magi [0,+9] (+3)
    It can be used to
    store a spell.  It increases your intelligence and spell power by 3.  
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire and cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth Chieftain on level 39 of Moria.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 43 of Moria.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3) {cold}
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It makes you completely fearless.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 82 of
    Angband.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of
    Angband.
u) The Main Gauche of Azaghal (2d5) (+12,+14) {fire}
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Long Sword 'Durandil' (2d5) (+6,+9) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Horn of Helm (+2) {cold}
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) Baalzebub's All-seeing Servant {heal 700}
    It can be activated
    for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mystic on level 61 of Mordor.
b) Kelek's Practical Joke (charging) {cure insanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 23 of The Sandworm lair.
c) The Lost Works of Kenault {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) A parchment titled ''Immortality For Dummies'' {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
e) Olive's Omnipotent Ostrich {heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Ghast on level 28 of Mirkwood.
f) The Amulet of Elion (+4 to stealth) {100% off}
    It 
    increases your wisdom, dexterity and stealth by 4.  It sustains your 
    charisma.  It provides resistance to dark and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
i) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 44 of Mordor.
k) The Cloak 'Colannon' [1,+15] (+3 to speed) {stealth}
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Armoury.
l) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of The
    Land Of Rhun.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of
    Mordor.
q) The Pair of Hard Leather Boots of Nevrast [3,+14] (+3) {speed stealth}
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {speed}
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {speed}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
v) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
w) a Mage Staff of Wizardry (1d4) (-19,-5)(80%) (+4)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 4.  It increases your mana capacity by 80%.  
    You found it in the remains of Gandalf the Grey on level 59 of Mordor.


  [Home Inventory - Minas Anor ]

a) Lloth's Ceremonial Dagger {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dreadlord on level 53 of Mordor.
b) Baalzebub's Tormented Skullcap {heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 53 of Mordor.
c) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
d) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 58 of Dol Guldur.
e) a Golden Rod of the Istari of Disarming (250/250)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 75 of
    Angband.
f) The Malachite Ring of Antir
    It sustains your intelligence and wisdom.  It provides
    resistance to cold, sound, shards and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 30 of The Land Of
    Rhun.
g) The Ring of Gatumelin (+2 attacks) {stealth}
    It increases your constitution, stealth and attack speed by 2.  
    It sustains your intelligence.  It provides resistance to poison, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring of Agnon (+12,+11) {100% off}
    It provides resistance to fire
    , dark, blindness, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Flare (+3) {fire}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
j) an Amulet of Trickery (+4) {100% off}
    It increases your 
    dexterity, stealth, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
k) The Arkenstone of Thrain (+3) {luck,speed}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 59 of
    Mordor.
l) an Elven Cloak [4,+10] (+4 to stealth) {luck}
    It increases your stealth, searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
m) The Metal Cap of Thengel [3,+12] (+3) {luck}
    It increases your wisdom, 
    charisma and luck by 3.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm 'Minwe' [5,+5] {breathe}
    It provides light (radius 4) forever.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 49 of Mordor.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your charisma and 
    infravision by 3.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, light and blindness.  It
    speeds your regenerative powers.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 85 of
    Angband.
q) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {fire}
    It can be activated for large fire ball (72) every 100 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from fire.  It provides immunity to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 45 of Moria.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 49 of Mordor.
s) The Light Crossbow of Laregol (x3) (+19,+7) (+2 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 2.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 66 of Dol Guldur.
t) The Bolt of Lorossa (1d5) (+9,+1) (+2 attacks)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and attack speed by 2.  It does extra damage from acid.  It produces
    chaotic effects.  It is especially deadly against dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {luck}
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Rune [Self]
    
b) 2 Runes [Armageddon]
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) 3 Runes [Element]
d) 3 Runes [Life]
e) a Rune [Protection]
    It cannot be
    harmed by acid.  
f) 4 Runes [Mind]
g) 2 Runes [Knowledge]
    
h) a Titanium Rod Tip of Healing (120 Mana to cast)
    
i) The Augmented Chain Mail 'Dende' (-2) [16,+9] {fire}
    It sustains your wisdom.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 33 of A lost temple.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
k) The Metal Brigandine Armour 'Ancalade' (-3) [19,+13] {fire}
    It sustains your 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to confusion, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
l) The Splint Mail 'Marmarwe' (-2) [19,+10] {fire,cold}
    
    It sustains your charisma.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to fire, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {speed}
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Stone and Hide Armour 'Barnen' (-1) [15,+12] {elec,fire,cold}
    It sustains your 
    dexterity.  It provides immunity to electricity, fire and cold.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    light and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll Priest on level 69 of Dol
    Guldur.
p) The Thunderlord Coat 'Archorn' [9,+10] {acid,cold}
    It sustains your wisdom and dexterity.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Dol Guldur.
q) a Fur Cloak of Aman [3,+23] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) The Large Metal Shield of Hilmargon [5,+14] {fire}
    It sustains your strength.  It
    provides immunity to fire.  It provides resistance to life draining, 
    electricity, fire, confusion and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 85 of Angband.
s) The Dragon Shield of Ilgar [8,+23] {reflect}
    
    It sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to acid, nexus and disenchantment.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 94 of
    Angband.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 22 of Mirkwood.
u) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) {cold}
    It can
    be activated for mass genocide every 1000 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Angband.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {speed}
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {speed}
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Short Bow 'Nollaia' (x2) (+11,+9) (+3 to speed)
    It increases your 
    strength, dexterity, constitution, charisma and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 16 of The Old Forest.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
d) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your strength and charisma by 3.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to confusion.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 70 of Angband.
f) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and 
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 22 of The Old Forest.
g) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 35 of The Land Of Rhun.
h) The Long Bow of Bard (x5) (+17,+19) (+2) {luck}
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 59 of
    Mordor.
i) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 23.1.2004 09:47
Last updated on 26.1.2004 07:10

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389. on the Ladder (of 19090)
144. on the ToME Ladder (of 3155)
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On 23.1.2004 09:47 takomanus@yahoo.com wrote:
Oops, heh, though I got a cloak of air, I decided to take the short way out and wear the one ring. This is while I was juggling armour, not that you can see much of what I was juggling any more. I forgot the little side effect of razing all the towns. Otherwise I wouldn't have left my 2 Healing & 1 Disarm rod in one of my homes, duh! Oh yeah, I did use some runecrafting for offense until I got my thaum going.

On 26.1.2004 07:10 takomanus@yahoo.com wrote:
Ok, the bad guy is dead, I retired. Kinda cool how the dump shows all the stuff in Bree etc, even though I blew up the world.

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