The Angband Ladder: Kaegord, Yeek Mindcrafter by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Kaegord                Age                 14       STR!     40       
 Sex   : Female                 Height              39       INT!     37       
 Race  : Yeek                   Weight              39       WIS!     40       
 Class : Mindcrafter            Social Class        11       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit           5 Level             50    Hit Points     1514/  1514 
 + To Melee Damage       30 Experience  18102774    Spell Points   1150/  1150 
 + To Ranged Hit         21 Max Exp     18102774    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               228456 
   AC                34+131 Gold         3046042    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  4d4+120   
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 150 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well-liked child.  You have blue eyes, straight red hair,            
          and a dark complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 39 (1950')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 7108 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 75 princess quests.
 You have completed 19 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Hrive of the 2890th year of the third age.
 You have been adventuring for 82 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..329...43....6.            
        Add Int   : ...29..2.....4..            
        Add Wis   : ..329..2.3...4.+            
        Add Dex   : ..329...........            
        Add Con   : ..329...43......            
        Add Chr   : ...29..2........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ..32...2........            
        Add Sear. : ...........4..6.            
        Add Infra : ..3........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : .*32.3.2.3...4..            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ...+......+.....            
        Sust Wis  : ...+............            
        Sust Dex  : ..........+.....            
        Sust Con  : ..+.............            
        Sust Chr  : ..++............            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+....++......            
        Hold Life : ...+.+..........            
        Imm Acid  : ..+...*+*.....+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : .++...*+.+......            
        Imm Cold  : ...*...+.++.....            
        Res Pois  : ..+.....+.......            
        Res Fear  : .......+........            
        Res Light : ..+..++..+......            
        Res Dark  : .....++..+....+.            
        Res Blind : ...+.....+......            
        Res Conf  : .....+..++......            
        Res Sound : ......+.++......            
        Res Shard : ..........+.....            
        Res Neth  : ..+.............            
        Res Nexus : ..+...+.........            
        Res Chaos : .....+..++......            
        Res Disen : ......+...+...+.            
        Auto Curse: ....+...........            
        Lite      : .........+......            
        See Invis : ...+.+...+......            
        Regen     : ..+......+......            
        Activate  : .+.+.+.+.+....+.            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        30.000 [0.700]
          . Weaponmastery                        02.600 [0.700]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    00.500 [1.100]
          . Stealth                             -05.000 [0.400]
          . Disarming                           -00.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         03.950 [1.150]
          . Spell-power                          50.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  15.200 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  27.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting

 3 of your companions have been killed.

  [Fates]

You may find a Club on level 1.
You may meet a Rock lizard on level 1.
You are fated to find something special on level 5.
You may meet a Yellow light on level 8.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-4,+7)(100%) (+5) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Nightwalker on level 100 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
e) The Ring 'Heluin' (+3)
    It increases your strength, wisdom, dexterity, constitution, stealth, 
    infravision and speed by 3.  It sustains your constitution and 
    charisma.  It provides resistance to acid, fire, poison, light, nether
     and nexus.  It allows you to fly.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 103 of Angband.
k) an Amulet of Doom [+6] (+9) {cursed, !k}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient gold dragon on level 75 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
n) The Augmented Chain Mail of Vatalen (-64,-24) [16,+13](40%)
    It increases your hit points by 40%.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to light, dark, sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 103 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, dark, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
u) The Set of Cesti of Estardor [5,+14]
    It sustains your intelligence and dexterity.  It provides resistance 
    to cold, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 89 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 74 of Angband.
z) a Master quylthulg (3000 hp)
{) The Seeker Bolt of Dalad (4d5) (+23,+26) (+4 to speed)
    It increases your intelligence, wisdom and speed by 4.  It produces
    chaotic effects.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
b) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
c) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
d) 3 Sprigs of Athelas {100% off}
e) 28 Potions of Healing {100% off}
f) 28 Potions of *Healing* {100% off}
g) 4 Potions of Life {100% off}
h) 35 Potions of Restore Mana
i) 19 Scrolls of Satisfy Hunger {25% off}
j) 2 Scrolls of Rune of Protection
k) 12 Scrolls of *Destruction* {100% off}
l) 5 Scrolls of Genocide
m) 2 Scrolls of Mass Genocide
n) a Golden Rod of Simplicity of Home Summoning (110/125)
    
    You found it in the remains of a Nightwalker on level 100 of Angband.
o) a Mithril Rod of Simplicity of Restoration (160/160)
    
    You found it in the remains of a Black reaver on level 103 of Angband.
p) a Mithril Rod of Simplicity of Recall (160/160)
    
    You found it in the remains of a Nightwalker on level 73 of Angband.
q) a Mithril Rod of Simplicity of Disarming (160/160)
    
    You found it in the remains of an Enchantress on level 52 of Mordor.
r) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You found it in the remains of a Nightcrawler on level 100 of Angband.
s) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Insanity
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 73 of Angband.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Paths of the Dead.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
e) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Long Sword of the Dawn (E:68, L:16) (3d5) (+30,+24) (+5 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from fire.  It poisons your foes.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, poison, light, blindness and confusion.  It speeds
    your regenerative powers.  It drains experience.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Angband.
h) a Mage Staff of Power (1d4) (-7,+1) (+12) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 12.  
    You found it in the remains of a Demilich on level 100 of Angband.



Posted on 18.10.2022 21:47

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