[ToME 2.3.6 (ah) Character Sheet] Name : Kaegord Age 14 STR! 40 Sex : Female Height 39 INT! 37 Race : Yeek Weight 39 WIS! 40 Class : Mindcrafter Social Class 11 DEX! 36 Body : Player CON! 40 God : Eru Iluvatar CHR! 38 + To Melee Hit 5 Level 50 Hit Points 1514/ 1514 + To Melee Damage 30 Experience 18102774 Spell Points 1150/ 1150 + To Ranged Hit 21 Max Exp 18102774 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 228456 AC 34+131 Gold 3046042 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Good Perception : Good Blows/Round: 4 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 4d4+120 Stealth : Bad Magic Device: Poor Infra-Vision: 150 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a blue Yeek. You are a well-liked child. You have blue eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 39 (1950') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 105 of Angband. You have defeated 7108 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You have completed 75 princess quests. You have completed 19 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Hrive of the 2890th year of the third age. You have been adventuring for 82 days. adefkmnopsuxz{|@ Add Str : ..329...43....6. Add Int : ...29..2.....4.. Add Wis : ..329..2.3...4.+ Add Dex : ..329........... Add Con : ..329...43...... Add Chr : ...29..2........ Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ..32...2........ Add Sear. : ...........4..6. Add Infra : ..3........4..6. Add Tun.. : ...........4..6. Add Speed : .*32.3.2.3...4.. Chaotic : .............+.. Slay Anim.: .............+.. Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: .............++. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ................ Sust Int : ...+......+..... Sust Wis : ...+............ Sust Dex : ..........+..... Sust Con : ..+............. Sust Chr : ..++............ Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .+.+....++...... Hold Life : ...+.+.......... Imm Acid : ..+...*+*.....+. Imm Elec : ......*..+...... Imm Fire : .++...*+.+...... Imm Cold : ...*...+.++..... Res Pois : ..+.....+....... Res Fear : .......+........ Res Light : ..+..++..+...... Res Dark : .....++..+....+. Res Blind : ...+.....+...... Res Conf : .....+..++...... Res Sound : ......+.++...... Res Shard : ..........+..... Res Neth : ..+............. Res Nexus : ..+...+......... Res Chaos : .....+..++...... Res Disen : ......+...+...+. Auto Curse: ....+........... Lite : .........+...... See Invis : ...+.+...+...... Regen : ..+......+...... Activate : .+.+.+.+.+....+. Cursed : ....+........... Fly : ..+............. Climb : ...........+..+. Orc.ESP : .....+..+.....+. Full ESP : ...+...........+ Skills (points left: 0) - Combat 30.000 [0.700] . Weaponmastery 02.600 [0.700] . Archery -00.500 [0.000] - Sneakiness 00.500 [1.100] . Stealth -05.000 [0.400] . Disarming -00.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 03.950 [1.150] . Spell-power 50.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 15.200 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 27.350 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Perfect casting 3 of your companions have been killed. [Fates] You may find a Club on level 1. You may meet a Rock lizard on level 1. You are fated to find something special on level 5. You may meet a Yellow light on level 8. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-4,+7)(100%) (+5) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Nightwalker on level 100 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 77 of Angband. e) The Ring 'Heluin' (+3) It increases your strength, wisdom, dexterity, constitution, stealth, infravision and speed by 3. It sustains your constitution and charisma. It provides resistance to acid, fire, poison, light, nether and nexus. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 103 of Angband. k) an Amulet of Doom [+6] (+9) {cursed, !k} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient gold dragon on level 75 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. n) The Augmented Chain Mail of Vatalen (-64,-24) [16,+13](40%) It increases your hit points by 40%. It provides immunity to acid, electricity and fire. It provides resistance to light, dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 103 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, dark, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. u) The Set of Cesti of Estardor [5,+14] It sustains your intelligence and dexterity. It provides resistance to cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 89 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 74 of Angband. z) a Master quylthulg (3000 hp) {) The Seeker Bolt of Dalad (4d5) (+23,+26) (+4 to speed) It increases your intelligence, wisdom and speed by 4. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 73 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. d) 3 Sprigs of Athelas {100% off} e) 28 Potions of Healing {100% off} f) 28 Potions of *Healing* {100% off} g) 4 Potions of Life {100% off} h) 35 Potions of Restore Mana i) 19 Scrolls of Satisfy Hunger {25% off} j) 2 Scrolls of Rune of Protection k) 12 Scrolls of *Destruction* {100% off} l) 5 Scrolls of Genocide m) 2 Scrolls of Mass Genocide n) a Golden Rod of Simplicity of Home Summoning (110/125) You found it in the remains of a Nightwalker on level 100 of Angband. o) a Mithril Rod of Simplicity of Restoration (160/160) You found it in the remains of a Black reaver on level 103 of Angband. p) a Mithril Rod of Simplicity of Recall (160/160) You found it in the remains of a Nightwalker on level 73 of Angband. q) a Mithril Rod of Simplicity of Disarming (160/160) You found it in the remains of an Enchantress on level 52 of Mordor. r) an Adamantite Rod of Simplicity of Healing (200/200) You found it in the remains of a Nightcrawler on level 100 of Angband. s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Potion of Cure Insanity b) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 73 of Angband. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Paths of the Dead. d) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . e) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Gondolin . f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Long Sword of the Dawn (E:68, L:16) (3d5) (+30,+24) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light, blindness and confusion. It speeds your regenerative powers. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 87 of Angband. h) a Mage Staff of Power (1d4) (-7,+1) (+12) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of a Demilich on level 100 of Angband.