The Angband Ladder: Jererawyn, Yeek Demonologist by <the_one_relic@yahoo.com>

  [ToME 2.2.0 Character Dump]

 Name  : Jererawyn              Age                 14       STR:     24       
 Sex   : Neuter                 Height              40       INT:      8       
 Race  : Yeek                   Weight              59       WIS:      8       
 Class : Demonologist           Social Class        31       DEX:     29       
 Body  : Player                                              CON:     10       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          30 Level             38    Max Hit Points       335   
 + To Melee Damage       37 Experience    212193    Cur Hit Points      -373   
 + To Ranged Hit         25 Max Exp       212817    Max SP (Mana)        154   
 + To Ranged Damage      18 Exp to Adv.   212500    Cur SP (Mana)        154   
   AC                 31+93 Gold          149659                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Bad     Disarming   : Fair         Mel.dmg/Rnd:  16d5+296  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight brown           
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Maze: Level 31 (1550')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 4014 enemies.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Nightcrawler on level 31 of Mirkwood.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 5)
 - Combat                                        41.750 [0.750]
	  - Weaponmastery                               03.250 [0.750]
	 	  . Sword-mastery                             00.000 [0.600]
	  . Archery                                     10.000 [0.400]
 - Sneakiness                                    17.300 [1.800]
	  . Disarming                                   16.400 [1.800]
 - Magic                                         36.244 [0.700]
	  . Magic-Device                                34.350 [1.150]
	  . Demonology                                  42.000 [1.000]
 - Spirituality                                  02.000 [0.700]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Power (x3) (+7,+18)
    
    You found it in the remains of a Hill orc on level 19 of Orc Cave.
e) The Ring of Nirnuin [+14] (+4 to infravision)
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your charisma and infravision by 4.
    It provides resistance to acid, cold, dark, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) The Ring 'Giorn' [+9] (+1 attack)
    It can be activated for ball of
    acid and resist acid every 50+d50 turns if it is being worn. It 
    increases your strength, wisdom and attack speed by 1.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Electricity [1,+7] {QI-5}
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven druid on level 20 of Mirkwood.
u) a Set of Gauntlets of Slaying (+5,+5) [2,+8] {QI-8}
    
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+8) {QI-16}
    It increases your speed by 8.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick of Digging (1d3) (+2,+3) (+5) {QI-6}
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 28 Potions of Cure Critical Wounds {50% off}
    
b) 3 Potions of Restore Life Levels
    
c) 24 Scrolls of Teleportation {50% off}
    
d) 8 Scrolls of Word of Recall {50% off}
    
e) 19 Scrolls of Identify {@r1}
    
f) 15 Scrolls of Remove Curse {25% off}
    
g) 8 Scrolls of Recharging
    
h) 15 Scrolls of Magic Mapping
    
i) 33 Scrolls of Satisfy Hunger {50% off}
    
j) a Moonstone Rod of Nothing (75/75)
k) a Staff of Identify[2|22] (14 charges)
l) a Staff of Identify[1|15] (8 charges)
    
m) a Fireproof Staff of Sense Hidden[1|10] of Plenty (0 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
n) an Amulet of Spell
o) Double Chain Mail of Resist Acid (-2) [16,+3]
p) a Cloak of Protection [1,+20]
q) a Mouse Fur of Aman [1,+28] (+3 to stealth)
r) a Spectral Awl-Pike of *Slay Undead* (1d8) (+6,+5) (+1)
s) a Lead-Filled Mace of Westernesse (3d4) (+12,+16) (+2)
t) 28 Arrows of Siaur (1d4) (+21,+7) {@f4!k!d!v!s}
    It does extra damage from acid, 
    electricity and frost.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
u) 15 Arrows of Flame (1d4) (+6,+5) {@f1}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
v) 14 Arrows (exploding) (1d4) (+7,+7) {@f3}
    
w) 16 Seeker Arrows (4d4) (+7,+7) {@f2}
    


  [Home Inventory - Bree ]

a) 20 Mushrooms of Cure Serious Wounds {100% off}
b) a Sprig of Athelas
    
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master yeek Captain on level 25 of Maze.
b) a Demonblade (4d6) (+6,+7)
    
    It strikes at demons with holy wrath.  
c) a Rod Tip of Recall (80 Mana to cast)
    
d) a Rod Tip of Healing (120 Mana to cast)
e) a Staff of Reveal Ways[1|25] (9 charges)
    
f) an Indestructible Ring of Slaying (+17,+11)
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
g) an Amulet of Brilliance (+4)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 4.  
    You bought it from the Jewelry Shop.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Fiery Dagger (1d4) (+7,+4) {QI-1}
    It provides light
    (radius 1) forever.  It does extra damage from fire.  It provides
    resistance to fire.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) 20 Arrows of Acid (1d4) (+7,+7) {90% off}
    It does extra damage from acid.  It
    cannot be harmed by acid.  
    You made it yourself.
k) 17 Arrows of Flame (1d4) (+7,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
l) 22 Arrows (exploding) (1d4) (+7,+7) {90% off}
    
m) 17 Arrows (exploding) (1d4) (+7,+7) {90% off}
    
n) 96 Arrows (1d4) (+7,+7) {90% off}
    



Posted on 6.7.2003 22:41
Last updated on 7.7.2003 04:06

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8948. on the Ladder (of 19092)
1561. on the ToME Ladder (of 3155)
11. for this player (

Comments

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On 6.7.2003 22:41 the_one_relic@yahoo.com wrote:
Longest I have kept a Yeek alive. :)

On 7.7.2003 04:06 the_one_relic@yahoo.com wrote:
YSAOD - Yeek Smeared All Over Dungeon!


On 8.7.2003 00:49 wrote:
Why weren't use using the Gothmog trio??

On 8.7.2003 06:42 the_one_relic@yahoo.com wrote:
Maedhros was giving much better attacks and since my int hadn't reached 11 I had 95% failure on all the demon spells. The other two parts at least provided good AC and resists.

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