The Angband Ladder: Rhiesh, Human Warper by <stordaniel@yahoo.se>

  [ToME 2.3.5 Character Sheet]

 Name  : Rhiesh                 Age                 16       STR:     40       
 Sex   : Female                 Height              59       INT!     40       
 Race  : Human                  Weight             219       WIS:     40       
 Class : Warper                 Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     40       
                                                                               
 + To Melee Hit           1 Level             50    Hit Points     1556/  1556 
 + To Melee Damage      -29 Experience   6746294    Spell Points    664/   664 
 + To Ranged Hit         23 Max Exp      6746294    Sanity          585/   930 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                21+169 Gold         1859750    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-116   
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have blue eyes, curly brown          
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 56 (2800')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 2092 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.8....3....6.            
        Add Int   : ....83.2...3....            
        Add Wis   : ....83.2.3......            
        Add Dex   : .4..8.....43....            
        Add Con   : .43.8....3......            
        Add Chr   : ..3.83.2...3....            
        Mul Mana  : ...............+            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Sear. : ..3........3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ...*...2.3.3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.........            
        Invisible : .....+.+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : ................            
        Imm Acid  : ......*+..+...+.            
        Res Elec  : .........+......            
        Imm Fire  : ..*...++.+......            
        Imm Cold  : ......*+.+......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ......+..+.+....            
        Res Dark  : .........+.+..+.            
        Res Blind : .....+...+......            
        Res Conf  : ......++.+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : ................            
        Res Chaos : ......+..+......            
        Res Disen : ......+.......+.            
        Auto Curse: ....+...........            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : ..+......+......            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+....+.++...+.            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        TLord.ESP : ..+.............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         39.997 [0.900]
          . Magic-Device                         10.450 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 50.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         03.200 [0.800]
                   . Earth                       01.600 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           12.000 [1.200]
          . Divination                           19.200 [1.200]
          . Temporal                             15.600 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               44.000 [0.800]
          . Udun                                 06.000 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.210 [0.550]
          . Prayer                               11.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Hummerhorn on level 16.
You are fated to find a Whip on level 6.
You may find a Mushroom of Poison on level 1.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-5,+3) (+10)
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
f) an Indestructible Ring of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 63 of Dol
    Guldur.
k) an Amulet of Doom [+6] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it lying in a vault on level 88 of Angband.
m) a Dwarven Lantern of the Magi [Noxious Cloud] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Studded Leather 'Feargon' (-14,-39) [5,+16](40%)
    It increases your hit points by 40%.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to acid and cold.  It
    provides resistance to fire, light, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
o) The Shadow Cloak of Luthien [Curse] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Small Metal Shield of Reflection [3,+10]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) 2 Fireproof Tomes of the Impenetrable Earth
c) 2 Fireproof Tomes of Translocation
d) 2 Fireproof Tomes of the Tree
e) 2 Fireproof Tomes of Knowledge
f) 2 Fireproof Tomes of the Time
g) 2 Fireproof Unholy Tomes of the Hellflame
h) 5 Potions of Healing
i) 6 Potions of *Healing*
j) 2 Scrolls of Recharging
k) 18 Scrolls of Satisfy Hunger
l) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
m) a Golden Rod of Capacity of Havoc (250/250)
n) a Golden Rod of the Istari of Nothing (250/250)
o) a Mithril Rod of the Istari of Disarming (320/320)
p) a Mithril Rod of Quickness of Recall (160/160) {@z5}
q) an Adamantite Rod of the Istari of Recall (400/400) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 70 of Dol Guldur.
r) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 59 of Dol Guldur.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 67 of
    Angband.
u) The Robe of Great Luck [-30,-20] (+60)
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) a Mage Staff of Power (1d4) (+10,-2) (+10)


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) an Indestructible Ring of Speed (+11)
c) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Soft Leather Armour of Nielionwe [4,+19]
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, fire, cold, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Hard Studded Leather 'Gorth' (-1 to accuracy) [7,+18]
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to light, dark, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 82 of Angband.
l) The Hard Studded Leather of Nenoling (-55,-54) [7,+12](20%)
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, fire, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 94 of
    Angband.
m) The Rhino Hide Armour of Belamlair (-1 to accuracy) [8,+13]
    It sustains your charisma.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Angband.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Cloak of Aresgil [1,+13]
    It provides immunity to fire.  It provides resistance to light, 
    confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 82 of Angband.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
t) The Set of Gauntlets 'Paurnen' [Stone Skin] [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Dol Guldur.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
v) The Metal Boomerang of Beor (4d5) (+7,+10) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Noxious Cloud
b) a Morphic Oil of Spider
c) 2 Scrolls of *Destruction*
d) The Blue Dragon Scale Mail of Thilma (-2 to accuracy) [30,+27]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides immunity to 
    fire and cold.  It provides resistance to electricity, confusion and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 70 of
    Dol Guldur.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 63 of Dol
    Guldur.
f) The Cloak of Raste [1,+12]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining, acid, electricity, fire and 
    light.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
g) The Cloak of Mist of Duath [1,+13] (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to life
    draining, fire, light, confusion, nether and chaos.  It allows you to
    fly.  It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
h) The Small Leather Shield 'Lostan' [2,+9]
    It provides immunity to fire and cold.  It makes you completely
    fearless.  It provides resistance to poison, sound, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
i) The Large Leather Shield of Celegorm [4,+17]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
k) a Dragon Shield of Preservation (-6,-1) [8,+36]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, sound, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of Dol Guldur.
l) The Golden Crown 'Tartath' [0,+11]
    It sustains your strength and intelligence.  It provides resistance to 
    acid, fire, poison, confusion, shards, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
m) a Golden Crown of the Magi [0,+13] (+3)
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Steel Helm 'Hilthir' [6,+10]
    It sustains your constitution.  It provides resistance to blindness.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
q) The Set of Cesti 'Norod' (+5 to accuracy) [5,+9]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 69 of Dol
    Guldur.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 82 of Angband.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
u) The Mage Staff of Athir (1d4) (-2,-1)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  It sustains your wisdom.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
v) a Mage Staff of Mana (1d4) (-12,+6)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 70 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) a Fireproof Corrupted Tome of Melkor
b) 2 Books of Beginner Cantrips
c) a Potion of New Life
d) 2 Rod Tips of Recall (80 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
g) an Amulet of Anti-Teleportation
h) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) an Indestructible Amulet of Weaponmastery (+4,+3) [+3] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 60 of Dol Guldur.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Metal Scale Mail 'Hilydh' (-2 to accuracy) [13,+7]
    It sustains your strength and wisdom.  It provides resistance to 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) The Partial Plate Armour 'Thelenedi' (-3 to accuracy) [22,+5]
    It provides immunity to paralysis.  It provides resistance to life
    draining, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Metal Lamellar Armour of Shelegoth (-3 to accuracy) [23,+10]
    It sustains your strength and charisma.  It provides immunity to 
    electricity.  It provides resistance to life draining, poison, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) The Iron Crown of Nathith [0,+11]
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, sound, shards, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
s) an Iron Crown of the Magi [0,+10] (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     and spell power by 3.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 22 of The Sandworm lair.
t) The Hard Leather Cap of Elthronel [2,+7]
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to electricity, cold, light, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
u) The Mage Staff 'Varing' (1d4) (+9,+6) [+6] (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
v) a Mage Staff of Power (1d4) (+0,+3) (+10)
w) The Mage Staff 'Thirin' (1d4) (+7,+12) [+4]
    It can be wielded two-handed.  It can be used to store a spell.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Mage Staff of Silman (1d4) (+1,+9) [+4] (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 1.
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.



Posted on 20.1.2011 10:49

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5070. on the Ladder (of 18973)
1030. on the ToME Ladder (of 3151)
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On 20.1.2011 10:49 stordaniel@yahoo.se wrote:
My first winner!!! Now i know how to do it :)

Tactic : Kill with manathrust 83d33, or mass geno, with rods I have plenty mana to drink.

Mount doom was Scary Nasty, but ring of flare saved me many times. I ring swapped past everything including Sauron, to kill him right after important drop. Missing some resistance, so I use Elessar for poison, but Shard really hurt bad too. At one time surrounded by Greater Balrogs and Wyrms i cast my Heal 933Hp more than every other turn. When my staff of Wizardry +80% burned I Had to horn out it was really close.

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