The Angband Ladder: Mairon, Maia Necromancer by <strda221@student.otago.ac.nz>

  [ToME 2.3.5 Character Sheet]

 Name  : Mairon                 Age                 19       STR:     40       
 Sex   : Male                   Height              71       INT:     40       
 Race  : Maia                   Weight             136       WIS!     40       
 Class : Necromancer            Social Class        22       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          49 Level             50    Hit Points      449/   483 
 + To Melee Damage       35 Experience   7410186    Spell Points   1198/  1248 
 + To Ranged Hit         56 Max Exp      7410186    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                19+230 Gold          891163    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+140   
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are a unnoticed minion of Aule, who admires the ability          
           of Melkor to actually get stuff done.                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5647 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5.4....3.....+            
        Add Int   : .15...62.......+            
        Add Wis   : .15.4..2.......+            
        Add Dex   : .15......3.....+            
        Add Con   : ..5......3.....+            
        Add Chr   : ..5.4..2.......+            
        Mul Mana  : ..+............+            
        Mul SPower: +.+...+.........            
        Add Stea. : .......2........            
        Add Sear. : ......6.........            
        Add Tun.. : ..............7.            
        Add Speed : .1564..2........            
        Sust Str  : ..+......+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+......+......            
        Sust Con  : ..+......++.....            
        Sust Chr  : ..+.............            
        Invisible : ..+....+........            
        Mul life  : ...............+            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : ................            
        Imm Acid  : ..*....+.+.....*            
        Imm Elec  : .+*............*            
        Imm Fire  : .+*.+..+.......*            
        Imm Cold  : .+*....+.+......            
        Res Pois  : ..+.+...........            
        Res Fear  : ....+....+......            
        Res Light : ..........+.....            
        Res Dark  : .........+.....+            
        Res Blind : ..+...+.........            
        Res Conf  : ......++........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : .........+......            
        Res Chaos : ...............+            
        Res Disen : ..+.+...........            
        Aura Fire : ...............+            
        Auto Curse: ..+.............            
        Lite      : .....+....+....+            
        See Invis : ..+...+.........            
        Digestion : .+.......+......            
        Regen     : ..+............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.+..+..+.....            
        Drain Exp : ..+............+            
        Teleport  : ...............+            
        Aggravate : ...............+            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ...............+            
        Troll.ESP : ...............+            
        Full ESP  : ..+.............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         33.427 [0.900]
          . Magic-Device                         50.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 50.000 [0.600]
                   . Fire                        50.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       28.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Demonology                           15.000 [1.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 . Spirituality                                  01.000 [0.550]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Giant black ant on level 1.
You may meet a Blubbering idiot on level 3.
You are fated to meet a Red worm mass on level 1.
You may find a Small wooden chest on level 15.
You may find a Potion of Salt Water on level 17.
You are fated to meet Shagrat, the Orc Captain on level 7.
You are fated to find a Potion of Slowness on level 1.
You are fated to meet a Scrawny cat on level 6.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+9,+9) (+10)
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) an Indestructible Ring of Speed (+6)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Small Metal Shield [3,+10]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+10]
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 3 Tomes of Magical Energy {!d!d!k!k!}
b) a Tome of the Eternal Flame {!d!d!k!k!}
c) a Tome of the Impenetrable Earth {!d!d!k!k!}
d) 3 Morphic Oils of Spider
e) 6 Potions of Cure Critical Wounds
f) a Potion of Life
g) 28 Scrolls of Teleportation
h) 43 Scrolls of Satisfy Hunger
i) a Moonstone Rod of Trap Location (75/75)
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Silver Rod of Disarming (73/100)
l) a Silver Rod of Perception (3/100)
m) a Golden Rod of Enlightenment (125/125)
n) The Wand of Digging of Thrain (272 charges)
o) The Ring of Power 'Nenya' (+9,+9) (+2)
p) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
    
q) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours in the town of
    Gondolin .
r) a Large Metal Shield of Resist Lightning [5,+10]
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
u) a Spectral Glaive (2d6) (+13,+11)
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
w) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)


  [Home Inventory - Bree ]

a) 10 Morphic Oils of Mouse
b) a Silver Rod of Simplicity of Nothing (100/100)
c) a Silver Rod of Nothing (100/100)
d) a Mithril Rod of Charging of Nothing (160/160)
e) a Mithril Rod of Nothing (160/160)
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
g) The Ring of Elberil (-3)
    It decreases your strength and infravision by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    chaos.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
h) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your intelligence and constitution by 3.  It makes you
    invisible.  It provides resistance to acid and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Paths of
    the Dead.
i) The Ring of Power of Ren the Unclean (+4 to infravision)
    It increases your dexterity and infravision by 4.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Paths of the
    Dead.
j) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
k) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 53 of Paths of
    the Dead.
l) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, dark, blindness and nether.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
    
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of Paths of the
    Dead.
o) The Ring 'Rufin' (+1 to stealth)
    It can be used to store a spell.  It increases your dexterity and 
    stealth by 1.  It sustains your wisdom.  It provides resistance to 
    acid, fire, dark, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of Erebor.
p) The Amulet of Carlammas (+2)
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours in the town of
    Gondolin .
r) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) The Robe of Incanus [2,+20] (+3)
t) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 2 Tomes of the Eternal Flame
b) The Tome of Mairon
c) 5 Sprigs of Athelas
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Silver Rod of Nothing (100/100)
g) a Golden Rod of Nothing (125/125)
h) 2 Rod Tips of Recall (80 Mana to cast)
i) a Rod Tip of Detection (80 Mana to cast)
j) 2 Staffs of Disarm[1|10] (20 charges)
k) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to sound.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Paths of the
    Dead.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Phial of Undeath (-5)
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Lamellar Armour of Ostar (-12,-6) [23,+8](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to life draining and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Ribbed Plate Armour of Serad (-3 to accuracy) [28,+0]
    It sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Robe 'Vindi' [2,+10]
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to cold, light and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Glaive of Durilinas (2d6) (-5,-6) (+3)
u) a Morning Star of Nothingness (2d6) (-108,-61) {cursed}
v) The Metal Boomerang 'Baladras' (4d5) (+2,-5) {cursed}
    It poisons your foes.  It strikes at undead with holy wrath.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Minas Anor ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) The Golden Horn of the Thunderlords (6 charges) {100% off}


  [Home Inventory - Lothlorien ]

a) 9 Morphic Oils of Serpent
b) 19 Morphic Oils of Eagle
c) 12 Morphic Oils of Mumak
d) 21 Morphic Oils of Mouse
e) 21 Morphic Oils of Wolf
f) 19 Morphic Oils of Vapour
g) a Potion of Cure Insanity
h) 85 Potions of Water Curing {quest}
i) 26 Potions of Death
j) a Golden Rod of Nothing (125/125)
k) a Golden Rod of Nothing (125/125)
l) a Golden Rod of Nothing (125/125)
m) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It increases your strength, constitution, stealth, speed and ability
    to score critical hits by 1.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to poison and confusion.  
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 84 of Angband.
n) The Ring of Handanwen (+10,+10) (+5)
    It increases your charisma by 5.  It sustains your constitution and 
    charisma.  It provides resistance to acid and cold.  It allows you to
    fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 84 of Angband.
o) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 84 of Angband.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) an Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 3.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) an Indestructible Amulet of Resistance
t) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
u) The Golden Crown of Halamarth [0,+13]
    It sustains your strength and wisdom.  It provides resistance to life
    draining, poison, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Paths of
    the Dead.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
x) a Horn (+1)


  [The Mathom-house Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    It can be activated for stat loss.  
    You found it in the remains of a Hezrou on level 70 of Erebor.
b) The Medallion of Good Will
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 70 of Erebor.
c) a Dagger (1d4) (+0,+0)
d) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Novice rogue corpse
f) a Parchment - Adventurer's Guide to Middle-earth



Posted on 11.11.2021 02:12
Last updated on 11.11.2021 02:12

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4804. on the Ladder (of 18973)
1015. on the ToME Ladder (of 3151)
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On 11.11.2021 02:29 Estie wrote:
How does this build work ?

Fire for fireflash ? Earth for ...stone prision ?

Wouldnt it be better to get spellpower instead of earth ?

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