[ToME 2.3.5 Character Sheet] Name : Mairon Age 19 STR: 40 Sex : Male Height 71 INT: 40 Race : Maia Weight 136 WIS! 40 Class : Necromancer Social Class 22 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 49 Level 50 Hit Points 449/ 483 + To Melee Damage 35 Experience 7410186 Spell Points 1198/ 1248 + To Ranged Hit 56 Max Exp 7410186 Sanity 930/ 930 + To Ranged Damage 15 Exp to Adv. ***** AC 19+230 Gold 891163 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Heroic Searching : Poor Shots/Round: 2 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+140 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are a unnoticed minion of Aule, who admires the ability of Melkor to actually get stuff done. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 5647 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : ..5.4....3.....+ Add Int : .15...62.......+ Add Wis : .15.4..2.......+ Add Dex : .15......3.....+ Add Con : ..5......3.....+ Add Chr : ..5.4..2.......+ Mul Mana : ..+............+ Mul SPower: +.+...+......... Add Stea. : .......2........ Add Sear. : ......6......... Add Tun.. : ..............7. Add Speed : .1564..2........ Sust Str : ..+......+...... Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..+......+...... Sust Con : ..+......++..... Sust Chr : ..+............. Invisible : ..+....+........ Mul life : ...............+ Sens Fire : ......+......... Reflect : ................ Free Act : ..+.......+..... Hold Life : ................ Imm Acid : ..*....+.+.....* Imm Elec : .+*............* Imm Fire : .+*.+..+.......* Imm Cold : .+*....+.+...... Res Pois : ..+.+........... Res Fear : ....+....+...... Res Light : ..........+..... Res Dark : .........+.....+ Res Blind : ..+...+......... Res Conf : ......++........ Res Sound : ................ Res Shard : ................ Res Neth : ..+............. Res Nexus : .........+...... Res Chaos : ...............+ Res Disen : ..+.+........... Aura Fire : ...............+ Auto Curse: ..+............. Lite : .....+....+....+ See Invis : ..+...+......... Digestion : .+.......+...... Regen : ..+............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+.+..+..+..... Drain Exp : ..+............+ Teleport : ...............+ Aggravate : ...............+ Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ...............+ Troll.ESP : ...............+ Full ESP : ..+............. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 01.000 [0.400] . Weaponmastery 00.700 [0.600] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] - Magic 33.427 [0.900] . Magic-Device 50.000 [1.200] . Spell-power 00.000 [0.600] . Mana 50.000 [0.600] . Fire 50.000 [0.800] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 28.000 [0.800] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Demonology 15.000 [1.500] . Necromancy 50.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] . Spirituality 01.000 [0.550] - Monster-lore 01.000 [1.100] . Corpse-preservation 05.000 [0.900] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Giant black ant on level 1. You may meet a Blubbering idiot on level 3. You are fated to meet a Red worm mass on level 1. You may find a Small wooden chest on level 15. You may find a Potion of Salt Water on level 17. You are fated to meet Shagrat, the Orc Captain on level 7. You are fated to find a Potion of Slowness on level 1. You are fated to meet a Scrawny cat on level 6. [Character Equipment] a) a Mage Staff of Power (1d4) (+9,+9) (+10) d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) an Indestructible Ring of Speed (+6) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Small Metal Shield [3,+10] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+10] z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 3 Tomes of Magical Energy {!d!d!k!k!} b) a Tome of the Eternal Flame {!d!d!k!k!} c) a Tome of the Impenetrable Earth {!d!d!k!k!} d) 3 Morphic Oils of Spider e) 6 Potions of Cure Critical Wounds f) a Potion of Life g) 28 Scrolls of Teleportation h) 43 Scrolls of Satisfy Hunger i) a Moonstone Rod of Trap Location (75/75) j) a Silver Rod of the Istari of Nothing (200/200) k) a Silver Rod of Disarming (73/100) l) a Silver Rod of Perception (3/100) m) a Golden Rod of Enlightenment (125/125) n) The Wand of Digging of Thrain (272 charges) o) The Ring of Power 'Nenya' (+9,+9) (+2) p) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours in the town of Gondolin . r) a Large Metal Shield of Resist Lightning [5,+10] s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} u) a Spectral Glaive (2d6) (+13,+11) v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] w) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) [Home Inventory - Bree ] a) 10 Morphic Oils of Mouse b) a Silver Rod of Simplicity of Nothing (100/100) c) a Silver Rod of Nothing (100/100) d) a Mithril Rod of Charging of Nothing (160/160) e) a Mithril Rod of Nothing (160/160) f) The Great Rod Tip of Home Summoning (75 Mana to cast) g) The Ring of Elberil (-3) It decreases your strength and infravision by 3. It makes you invisible. It sustains your intelligence. It provides resistance to chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . h) The Ring of Power of Adunaphel the Quiet (+3) It increases your intelligence and constitution by 3. It makes you invisible. It provides resistance to acid and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Paths of the Dead. i) The Ring of Power of Ren the Unclean (+4 to infravision) It increases your dexterity and infravision by 4. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to nexus. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Paths of the Dead. j) The Ring of Power of Adunaphel the Quiet (+1 to stealth) k) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your dexterity. It provides resistance to poison. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 53 of Paths of the Dead. l) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, dark, blindness and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 53 of Paths of the Dead. o) The Ring 'Rufin' (+1 to stealth) It can be used to store a spell. It increases your dexterity and stealth by 1. It sustains your wisdom. It provides resistance to acid, fire, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 67 of Erebor. p) The Amulet of Carlammas (+2) q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours in the town of Gondolin . r) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. s) The Robe of Incanus [2,+20] (+3) t) The Thunderlord Coat of Trone [9,+20] (+4 to speed) u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 2 Tomes of the Eternal Flame b) The Tome of Mairon c) 5 Sprigs of Athelas d) a Silver Rod of Nothing (100/100) e) a Silver Rod of Nothing (100/100) f) a Silver Rod of Nothing (100/100) g) a Golden Rod of Nothing (125/125) h) 2 Rod Tips of Recall (80 Mana to cast) i) a Rod Tip of Detection (80 Mana to cast) j) 2 Staffs of Disarm[1|10] (20 charges) k) The Ring of Power of Ren the Unclean It makes you invisible. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Paths of the Dead. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) The Phial of Undeath (-5) n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Lamellar Armour of Ostar (-12,-6) [23,+8](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Ribbed Plate Armour of Serad (-3 to accuracy) [28,+0] It sustains your intelligence and wisdom. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Robe 'Vindi' [2,+10] It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Glaive of Durilinas (2d6) (-5,-6) (+3) u) a Morning Star of Nothingness (2d6) (-108,-61) {cursed} v) The Metal Boomerang 'Baladras' (4d5) (+2,-5) {cursed} It poisons your foes. It strikes at undead with holy wrath. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Minas Anor ] a) 19 Mushrooms of Cure Serious Wounds {100% off} b) The Golden Horn of the Thunderlords (6 charges) {100% off} [Home Inventory - Lothlorien ] a) 9 Morphic Oils of Serpent b) 19 Morphic Oils of Eagle c) 12 Morphic Oils of Mumak d) 21 Morphic Oils of Mouse e) 21 Morphic Oils of Wolf f) 19 Morphic Oils of Vapour g) a Potion of Cure Insanity h) 85 Potions of Water Curing {quest} i) 26 Potions of Death j) a Golden Rod of Nothing (125/125) k) a Golden Rod of Nothing (125/125) l) a Golden Rod of Nothing (125/125) m) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your strength, constitution, stealth, speed and ability to score critical hits by 1. It makes you invisible. It sustains your constitution. It provides resistance to poison and confusion. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 84 of Angband. n) The Ring of Handanwen (+10,+10) (+5) It increases your charisma by 5. It sustains your constitution and charisma. It provides resistance to acid and cold. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 84 of Angband. o) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 84 of Angband. p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You found it in the remains of an Ancient green dragon on level 60 of Erebor. r) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) an Indestructible Amulet of Resistance t) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Dol Guldur. u) The Golden Crown of Halamarth [0,+13] It sustains your strength and wisdom. It provides resistance to life draining, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Paths of the Dead. v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] x) a Horn (+1) [The Mathom-house Inventory - Bree ] a) Bumganir's Bag of Magic Toys It can be activated for stat loss. You found it in the remains of a Hezrou on level 70 of Erebor. b) The Medallion of Good Will It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hezrou on level 70 of Erebor. c) a Dagger (1d4) (+0,+0) d) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Novice rogue corpse f) a Parchment - Adventurer's Guide to Middle-earth