The Angband Ladder: Ormend, Hobbit Rogue by Jay

  [Angband 4.1.3 Character Dump]

 Name   Ormend       Age             24          Self  RB  CB  EB   Best
 Race   Hobbit       Height        3'1"   STR:     17  -2  +0  +3     18
 Class  Rogue        Weight     4st 7lb   INT:     12  +2  +1  +4  18/10
 Title  Filcher      Turns used:          WIS:      9  +1  -3  +1      8
 HP     234/234      Game       1169088   DEX:     18  +3  +3  +0  18/60
 SP     39/39        Standard     94434   CON:     11  +2  -1  +0     12
                     Resting       6398

 Level                 28    Armor      [34,+57]    Saving Throw     75%
 Cur Exp            50838                           Stealth       Superb
 Max Exp            50838    Melee       1d2,+19    Disarm - phys.  100%
 Adv Exp            67500    To-hit       54,+32    Disarm - magic  100%
                             Blows      2.0/turn    Magic Devices     81
 Gold               46795                           Searching        70%
 Burden          178.9 lb    Shoot to-dam    +19    Infravision    40 ft
 Overweight       59.0 lb    To-hit       56,+30    Speed         Normal
 Max Depth    1400' (L28)    Shots        1/turn

 You are one of several children of a Hobbit Shirriff.  You are a
 credit to the family.  You have blue-gray eyes, straight red hair, and
 an average complexion.


rAcid:........+.... Nexus:....+........
rElec:..+...+.+.... Nethr:.............
rFire:....+...+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:............. pFear:.............
rLite:....+........ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:............+

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:..........+.. Tunn.:+............
Feath:...........+. Speed:....+........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:....+........


  [Character Equipment]

a) a Shovel of Earthquakes (1d2) (+10,+14) <+3, +5>
     Found lying on the floor at 450 feet (level 9)
     
     +3 strength.
     +5 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 49.4 vs. creatures not resistant to acid,
     and 43 vs. others.
     
b) a Light Crossbow of Power (x3) (+8,+19)
     Taken from a chest found at 950 feet (level 19)
     
c) a Ring of Lightning [+10]
     Bought from a store
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
d) a Ring of Accuracy (+17,+0)
     Found lying on the floor at 1000 feet (level 20)
     
e) the Jewel of Brend <+4, +3, +1>
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     +4 intelligence.
     +3 speed.
     +1 light.
     Provides resistance to fire, light, nexus.
     
f) a Lantern (Everburning)
     Found lying on the floor at 750 feet (level 15)
     
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
     
g) Blue Dragon Scale Mail of Craftsmanship [12,+19]
     Dropped by a young gold dragon at 1300 feet (level 26)
     
     Provides resistance to lightning.
     
h) a Cloak [1,+1]
     Dropped by a red naga at 1250 feet (level 25)
     
i) a Leather Shield of Resistance [8,+9]
     Bought from a store
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) an Iron Helm of Wisdom [7,+3] <+1>
     Dropped by N�r, the Dwarf at 900 feet (level 18)
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Caestus of Free Action (+0,+3) [5,+7]
     Found lying on the floor at 1000 feet (level 20)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Slow Descent [1,+5]
     Dropped by an acolyte at 750 feet (level 15)
     
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Incantations and Illusions]
b) 13 Potions of Cure Serious Wounds
c) 5 Potions of Cure Critical Wounds
d) 6 Potions of Speed
e) 11 Potions of True Seeing
f) 20 Scrolls of Phase Door
g) 3 Scrolls of Teleportation
h) 6 Scrolls of Satisfy Hunger
i) 11 Scrolls of Word of Recall
j) 2 Rods of Treasure Location
k) a Rod of Frost Bolts
l) 3 Rods of Lightning Bolts
m) 2 Rods of Curing
n) a Rod of Light
o) a Ring of Ice [+6]
     Found lying on the floor at 750 feet (level 15)
     
     Provides resistance to cold.
     
p) a Ring of Damage (+0,+9)
     Dropped by a werebear at 1400 feet (level 28)
     
q) the Long Sword 'Estar' (2d5) (+24,+19) [+9] <+4, +2, +1>
     Dropped by Angamait� of Umbar at 1300 feet (level 26)
     
     +4 dexterity.
     +2 constitution.
     +1 light.
     Slays undead, dragons, demons, animals.
     Branded with weak acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     Slows your metabolism.  Prevents paralysis.  Sustains your life
     force.  
     
     When activated, it lights up part of the dungeon in a straight
     line.
     Takes 49 to 54 turns to recharge.
     Your chance of success is 92.5%
     
     Combat info:
     2.3 blows/round.
     With +4 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 87.8 vs. creatures not resistant to acid,
     103.5 vs. undead, 103.5 vs. dragons, 103.5 vs. demons, 87.8 vs.
     animals, and 72.3 vs. others.
     
r) a Trident of Gondolin (1d10) (+12,+10) <+1>
     Found lying on the floor at 1100 feet (level 22)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 51.7 vs. dragons, 51.7 vs. demons, 51.7 vs.
     trolls, 51.7 vs. orcs, and 32.3 vs. others.
     
s) a Morning Star of *Slay Evil* (2d6) (+3,+6) <+1>
     Found lying on the floor at 1300 feet (level 26)
     
     +1 wisdom.
     Slays evil creatures.
     Provides protection from stunning.
     Blessed by the gods.  
     
     Combat info:
     1.6 blows/round.
     With +5 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 41 vs. evil creatures, and 28.5 vs. others.
     
t) the Great Hammer of Redhriant (8d1) (+13,+13) <+8>
     Found lying on the floor of a labyrinth at 1400 feet (level 28)
     
     +8 speed.
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     1.6 blows/round.
     With +6 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 72.8 vs. demons, and 43.6 vs. others.
     




  [Character Quiver]

0) 18 Bolts (1d5) (+0,+3)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 76.5.
     25% chance of breaking upon contact.
     
1) 14 Bolts (1d5) (+3,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 83.4.
     25% chance of breaking upon contact.
     
2) 20 Bolts (1d5) (+6,+3)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 77.2.
     25% chance of breaking upon contact.
     
3) 5 Bolts (1d5) (+2,+7)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 89.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 5 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Sorcery and Evocations]
d) a Mushroom of Second Sight
e) 3 Mushrooms of Fast Recovery
f) a Mushroom of Clear Mind
g) 24 Potions of Cure Light Wounds
h) 8 Potions of Restore Mana
i) 11 Potions of Restore Life Levels
j) 4 Potions of Speed
k) 3 Potions of Berserk Strength
l) 37 Scrolls of Phase Door
m) 7 Scrolls of Detect Invisible
n) 24 Scrolls of Satisfy Hunger
o) 2 Scrolls of Deep Descent
p) a Ring of Flames [+10] (charging)
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to fire.
     
q) a Ring of Damage (+0,+8)
     Found lying on the floor at 1100 feet (level 22)
     
r) Chain Mail (-2) [32,+0] {!k}
s) a Zweihander of Slay Evil (3d6) (+4,+4)
     Dropped by Ulfast, Son of Ulfang at 1100 feet (level 22)
     
     Slays evil creatures.
     
     Combat info:
     1.6 blows/round.
     With +6 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 50.9 vs. evil creatures, and 31.7 vs.
     others.
     
t) a Mace (Holy Avenger) (2d4) (+8,+6) [+1] <+1>
     Found lying on the floor at 850 feet (level 17)
     
     +1 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains constitution.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     1.6 blows/round.
     With +4 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 42.4 vs. undead, 42.4 vs. demons, 33.5 vs.
     evil creatures, and 24.7 vs. others.
     
u) a Maul of Slay Demon (4d4) (+8,+8)
     Dropped by Brodda, the Easterling at 450 feet (level 9)
     
     Slays demons.
     
     Combat info:
     1.6 blows/round.
     With +6 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 74.7 vs. demons, and 38.1 vs. others.
     
v) a Short Bow (x2) (+7,+6)
     Found lying on the floor of a special room at 400 feet (level 8)
     
w) 20 Bolts (1d5) (+5,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 80.3.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       642     50'  Reached level 2
      1178     50'  Reached level 3
      2633     50'  Reached level 4
      5051    100'  Reached level 5
      6376    150'  Reached level 6
      7443    150'  Reached level 7
     11606    100'  Killed Grip, Farmer Maggot's Dog
     11606    100'  Reached level 8
     16460    100'  Killed Fang, Farmer Maggot's Dog
     18055    200'  Reached level 9
     21635    250'  Reached level 10
     22560    300'  Killed Sméagol
     23296    300'  Reached level 11
     27302    300'  Reached level 12
     29078    300'  Killed Wormtongue, Agent of Saruman
     29078    300'  Reached level 13
     33529    400'  Reached level 14
     34372    450'  Killed Brodda, the Easterling
     35138    450'  Killed Mughash the Kobold Lord
     35971    450'  Reached level 15
     39809    500'  Killed Bullroarer the Hobbit
     41427    550'  Reached level 16
     44845    600'  Reached level 17
     46029    650'  Killed Lagduf, the Snaga
     47182    650'  Reached level 18
     47346    650'  Killed Golfimbul, the Hill Orc Chief
     47349    650'  Killed Grishnákh, the Hill Orc
     50001    650'  Reached level 19
     50187      0'  Killed Farmer Maggot
     52084    650'  Reached level 20
     53686    750'  Killed Boldor, King of the Yeeks
     53715    750'  Killed Orfax, Son of Boldor
     54144    750'  Killed Ufthak of Cirith Ungol
     54235    750'  Reached level 21
     58177    850'  Reached level 22
     62037    900'  Killed Nár, the Dwarf
     62037    900'  Reached level 23
     65655    900'  Reached level 24
     68912   1000'  Reached level 25
     73447   1100'  Killed Ulfast, Son of Ulfang
     76442   1100'  Killed Lugdush, the Uruk
     76442   1100'  Reached level 26
     86516   1250'  Reached level 27
     87556   1300'  Killed Sangahyando of Umbar
     87653   1300'  Killed Angamaitë of Umbar
     87655   1300'  Found the Long Sword 'Estar'
     87901   1300'  Found the Jewel of Brend
     93215   1400'  Killed Beorn, the Shape-Changer
     93230   1400'  Found the Great Hammer of Redhriant
     93289   1400'  Reached level 28


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 7.2.2021 00:25

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13344. on the Ladder (of 18973)
5124. on the Angband Ladder (of 6502)
11. for this player (

Comments

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On 7.2.2021 00:25 Jay wrote:
One of the things I like about Angband is how the characters evolve over time. To start with, you're not very selective about gear, then you cobble together basic resistances from different sources, then you get a shield or armor of resistance and that frees up a bunch of slots for other things.

Ormend here just went through one of those big changes. After using the shovel of earthquakes for quite a while -- it was a great find on DL9 -- I got a good artifact sword (Estar), the Jewel of Brend, and some dragon armor on DL26. There's also a great hammer with +8 speed and not much else, but it's tempting to use it because I might be able to do enough damage when necessary with bow and magic items. Not a bad start in any case.

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