The Angband Ladder: Shooba Dooba, High-Elf Rogue by NiJabbieJabba

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Shooba Dooba                             Self  RB  CB  EB   Best
 Sex    Male         Age            118   STR:     17  +1  +2  +3  18/50
 Race   High-Elf     Height          82   INT:     16  +3  +1  +0  18/20
 Class  Rogue        Weight         197   WIS:     10  -1  -2  +0      7
 Title  Filcher      Social       Liked   DEX:     14  +3  +3  +0  18/20
 HP     -1/277       Maximize         Y   CON:     16  +1  +1  +0     18
 SP     36/41                             CHR:     11  +5  -1  +0     15


 Level               28   Armor    [17,+29]     Saving Throw         76%
 Cur Exp          88167   Fight     (+9,+8)     Stealth           Superb
 Max Exp          88167   Melee   (+13,+14)     Fighting          Heroic
 Adv Exp         112500   Shoot    (+14,+7)     Shooting          Heroic
 MaxDepth   1450' (L29)   Blows      4/turn     Disarming            93%
 Turns           633472   Shots      1/turn     Magic Device      Heroic
 Gold             19876   Infra       40 ft     Perception        1 in 1
 Burden       120.3 lbs   Speed      Normal     Searching            55%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... rConf:.............
rElec:+.....+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:..........+.+ Disen:.............
rDark:......+...... S.Dig:....+........
rBlnd:.........+... Feath:.............

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:......+......
  ESP:............. Sear.:.........+...
Invis:.........+..+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You zap the Spectator.
> The Spectator gazes at you.
> The Spectator bites you.
> The Black knight hits you.
> The Black knight misses you.
> The Black knight hits you.
> You zap the Spectator.
> You have slain the Spectator.
> The Black knight hits you.
> You zap the Black knight.
> You miss the Black knight.
> The Black knight points at you, incanting terribly!
> You resist the effects!
> The Black knight hits you.
> You die.

Killed by a Black knight.

  [Character Equipment]

a) The Dagger 'Dethanc' (2d4) (+4,+6)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 29.6 vs. creatures not resistant to
     electricity, and 19.3 vs. others.
     
b) a Long Bow of Power (x3) (+5,+7)
c) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ring of Reckless Attacks (+5,+5) [-20]
e) an Amulet of Slow Digestion
     Slows your metabolism.  
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak [3,+0]
i) a Wicker Shield of Resistance [2,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) an Iron Helm of Seeing [5,+4] (+4 searching)
     +20% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
l) a Pair of Leather Boots [2,+5]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@1}
b) a Book of Magic Spells [Conjurings and Tricks] {@2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@3}
d) a Mushroom of Clear Mind
     
     When eaten, it cures confusion and hallucination, removes fear and 
     grants you temporary resistance to confusion.
     
e) 12 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
g) a Potion of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
h) 2 Potions of Berserk Strength
     When drunk, it restores 30 hit points, removes fear and grants you 
     resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
     
i) 11 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
j) 3 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
k) a Scroll of Teleport Level
     When read, it teleports you one level up or down.
     
l) 8 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
m) a Wand of Fire Bolts (11 charges)
     
     When aimed, it creates a fire bolt with damage 12d8.
     
n) 4 Wands of Sleep Monster (64 charges)
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     
o) a Wand of Clone Monster (3 charges)
     
     When aimed, it hastes, heals, and magically duplicates a single mo
     nster.
     
p) 4 Wands of Teleport Other (40 charges)
     
     When aimed, it teleports a target monster away.
     
q) a Staff of Teleportation (5 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
r) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
s) a Maul (Defender) (4d4) (+9,+9) [+4] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 28.8.
     
t) 23 Arrows (1d4) (+5,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 35.2.
     35% chance of breaking upon contact.
     
u) 16 Arrows (1d4) (+5,+1)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 32.1.
     35% chance of breaking upon contact.
     
v) 25 Arrows of Slay Animal (1d4) (+8,+6)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 94.8 vs. animals, and 47.4 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5492      0'    1   Killed Farmer Maggot
     14388     50'    2   Reached level 2
     25088    100'    2   Killed Grip, Farmer Maggot's dog
     25088    100'    3   Reached level 3
     25118    100'    3   Killed Fang, Farmer Maggot's dog
     25118    100'    4   Reached level 4
     41626    150'    5   Reached level 5
     47110    150'    6   Reached level 6
     62825    200'    7   Reached level 7
     83186    250'    8   Reached level 8
     93232    250'    8   Killed Bullroarer the Hobbit
     96555    250'    9   Reached level 9
    121697    300'   10   Reached level 10
    140356    350'   11   Reached level 11
    153278    400'   12   Reached level 12
    172881    450'   12   Killed Wormtongue, Agent of Saruman
    180233    450'   13   Reached level 13
    198317    500'   14   Reached level 14
    199037    500'   14   Killed Orfax, Son of Boldor
    218019    500'   15   Reached level 15
    240074    600'   15   Killed Golfimbul, the Hill Orc Chief
    240074    600'   16   Reached level 16
    269870    650'   17   Reached level 17
    292844    750'   18   Reached level 18
    295526    750'   18   Found a Rod of Identify just turns after getting the
spell.
    304451    750'   18   Killed Boldor, King of the Yeeks
    306121    750'   19   Reached level 19
    310236    750'   19   Killed Ufthak of Cirith Ungol
    318097    750'   19   Killed Mughash the Kobold Lord
    327309    800'   19   Killed Grishnakh, the Hill Orc
    336465    800'   20   Reached level 20
    369454    900'   21   Reached level 21
    393797    950'   22   Reached level 22
    406333    950'   22   Found The Set of Leather Gloves 'Cammithrim'
    407755   1000'   22   First artifact! Cammithrim is FA, useful.
    408825   1000'   22   Killed Shagrat, the Orc Captain
    422786   1000'   23   Reached level 23
    423116   1000'   23   Killed Ulfast, Son of Ulfang
    428742   1000'   23   Killed Smeagol
    439374   1050'   23   Found and squelched Curse Weapon.
    441744   1050'   23   Killed Lugdush, the Uruk
    458172   1100'   24   Reached level 24
    471934   1100'   25   Reached level 25
    483274   1100'   25   Found The Soft Leather Armour 'Hithlomir'
    502730   1150'   25   Killed Gorbag, the Orc Captain
    522557   1200'   25   Found The Dagger 'Dethanc'
    527309   1200'   26   Reached level 26
    546680   1300'   26   Killed Bolg, Son of Azog
    548880   1300'   26   Killed Nar, the Dwarf
    575076   1350'   27   Reached level 27
    591668   1350'   28   Reached level 28
    592474   1350'   28   Killed Lagduf, the Snaga


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.10.2009 02:44
Last updated on 25.10.2009 00:55

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13046. on the Ladder (of 18973)
5027. on the Angband Ladder (of 6502)
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Comments

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On 24.10.2009 02:46 NiJabbieJabba wrote:
Competition 75 got me onto an ironman kick, and I figured I'd try a rogue. As of 900', not too much interesting has happened. Found a Lantern of Everburning to allay my light source worries. In an ironic turn, I found a Rod of Identify at 750'... just turns before hitting level 18 and getting the spell. That would have been an AMAZING find for my paladin, but here it doesn't have much value. I guess it saves me some mana and keeps the turncount lower than it would be otherwise.

On 24.10.2009 03:17 NiJabbieJabba wrote:
Cammithrim at 950', along with a =Strength +3 at 900', are both nice upgrades. Str and Con sustains are invaluable in ironman, and they also add FA and a fourth attack with my dagger. Lost one of my copies of MB1 to a fire hound, though.

On 24.10.2009 05:43 NiJabbieJabba wrote:
Hithlomir in a small vault at 1100' is nice. Dark resist isn't a terribly big deal, but I'm thrilled to have +4 stealth.

On 25.10.2009 00:56 NiJabbieJabba wrote:
Typical stupid death. I was playing recklessly because I was annoyed over having accidentally destroyed my Rod of Identify. Which I didn't even need, having the spell. Bah.

Lesson: stop playing while annoyed. I should have learned that many times over by now. It's the cause of most of my deaths.

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