The Angband Ladder: Elen Dill, Kobold Rogue by ShadowTechnology

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:     17  -1  +2  +0     18     16
 Race   Kobold       Height          39   INT:     17  -1  +1  +2  18/10
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +2     10
 Title  Filcher      Social     Unknown   DEX:     16  +2  +3  +0  18/30
 HP     -22/315      Maximize         Y   CON:     16  +2  +1  +5  18/60
 SP     0/39                              CHR:     11  -2  -1  +1      9


 Level               28   Armor    [17,+53]     Saving Throw         57%
 Cur Exp          58673   Fight    (+14,+1)     Stealth           Heroic
 Max Exp          58673   Melee   (+23,+12)     Fighting          Superb
 Adv Exp          70000   Shoot   (+26,+10)     Shooting          Superb
 MaxDepth   2000' (L40)   Blows      1/turn     Disarming            99%
 Turns           296162   Shots      1/turn     Magic Device      Superb
 Gold             31989   Infra       50 ft     Perception       1 in 11
 Burden       128.2 lbs   Speed          -2     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+.+.... Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:..........+.. Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:.............

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......+...+.
Telep:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Dread misses you.
> The Ancient bronze dragon casts a spell, burning your eyes!
> You are unaffected!
> You have 6 charges remaining.
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of traps!
> You sense the presence of doors and stairs!
> The prayer has expired.
> You have picked the lock.
> You failed to concentrate hard enough!
> The Dread draws psychic energy from you!
> The Ancient bronze dragon breathes confusion.
> You are confused!
> You die.

Killed by an Ancient bronze dragon.

  [Character Equipment]

a) a Rapier of Slay Evil (1d6) (+9,+11)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 19 against evil creatures, and 15.5 against
     normal creatures.
b) a Heavy Crossbow of Accuracy (x4) (+12,+10)
c) a Carnelian Ring of Accuracy (+12)
d) a Malachite Ring of Constitution (+5)
     +5 constitution.
     Sustains constitution.
e) an Amber Amulet of Charisma (+1)
     +1 charisma.
     Sustains charisma.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+14]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+6] (+3 stealth)
     +3 stealth.
i) a Wicker Shield of Resist Cold [2,+9]
     Provides resistance to cold.
     Cannot be harmed by cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
l) a Pair of Leather Sandals of Stealth [1,+2] (+3)
     +3 stealth.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 7 Copper Speckled Potions of Cure Critical Wounds
f) a Puce Potion of Healing
g) 10 Scrolls titled "lo scurgum no" of Phase Door
h) a Scroll titled "hununus curo" of Teleportation
i) 2 Scrolls titled "expueus cum" of Satisfy Hunger
j) 4 Scrolls titled "tastior pum" of Word of Recall
k) 3 Mithril Rods of Treasure Location (1 charging)
l) 2 Chromium Rods of Fire Bolts
m) a Cast Iron Rod of Light
n) a Lead-Plated Wand of Confuse Monster (16 charges)
o) a Lead Wand of Teleport Other (9 charges)
p) 2 Bamboo Staffs of Teleportation (6 charges)
q) 2 Mahogany Staffs of Identify (9 charges)
r) a Dagger of Slay Troll (1d4) (+9,+9)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 17.5 against trolls, and 12.5
     against normal creatures.
s) a Light Crossbow of Extra Might (x3) (+9,+9) (+1)
     +1 shooting power.
t) a Bolt of Wounding (1d5) (+8,+8)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 84 against
     normal creatures.
     25% chance of breaking upon contact.
u) 26 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 52 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 8 Copper Speckled Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
b) a Puce Potion of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) 14 Scrolls titled "lo scurgum no" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
d) 10 Scrolls titled "tastior pum" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
e) a Bamboo Staff of Teleportation (4 charges)
     When used, it teleports you randomly up to 100 squares away.
f) 5 Mahogany Staffs of Identify (72 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
g) a Moonstone Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
h) a Set of Caestus of Free Action (+0,+3) [2,+11]
     Prevents paralysis.
     
i) a Pair of Iron Shod Boots of Free Action [3,+10]
     Prevents paralysis.
     
j) an Awl-Pike of Westernesse (1d8) (+13,+11) (+1)
     +1 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 26.5 against orcs, 26.5 against trolls, 26.5
     against giants, and 17.5 against normal creatures.
k) a Beaked Axe of *Slay Dragon* (2d6) (+4,+6) (+2)
     +2 constitution.
     Provides resistance to fear.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 42 against dragons, and 14 against normal
     creatures.
l) a Sling (x2) (+4,+4)
m) 62 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 52 against
     normal creatures.
     25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.1.2009 04:44

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17. on the Competition No.63 Ladder (of 45)

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On 25.1.2009 04:44 ShadowTechnology wrote:
Early telepathy was nice while it lasted.

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