The Angband Ladder: Melon, Kobold Rogue by Bodkin

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     18  -1  +2  +7  18/80
 Race   Kobold       Height          39   INT:     17  -1  +1  +4  18/30
 Class  Rogue        Weight          65   WIS:     12  +0  -2  +2     12
 Title  Filcher      Social     Unknown   DEX:     18  +2  +3  +7 18/120
 HP     -6/287       Maximize         Y   CON:     17  +2  +1  +0  18/20
 SP     33/33                             CHR:     11  -2  -1  +0      8


 Level               28   Armor    [19,+41]     Saving Throw         57%
 Cur Exp          53294   Fight    (+16,+8)     Stealth           Superb
 Max Exp          54584   Melee   (+28,+23)     Fighting          Superb
 Adv Exp          70000   Shoot    (+28,+9)     Shooting          Superb
 MaxDepth   2150' (L43)   Blows      5/turn     Disarming           100%
 Turns           318503   Shots      1/turn     Magic Device      Superb
 Gold             29029   Infra       50 ft     Perception       1 in 11
 Burden       135.9 lbs   Speed           3     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:............. Confu:.............
 Elec:......+...... Sound:.............
 Fire:............. Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You feel yourself moving slower!
> It breathes inertia.
> The Inertia hound breathes inertia.
> Target Selected.
> You have 25 Bolts (1d5) (+0,+0) (r).
> The Bolt (1d5) (+0,+0) hits the Inertia hound.
> The Inertia hound snarls with pain.
> The Inertia hound breathes inertia.
> It breathes inertia.
> The Inertia hound claws you.
> The Inertia hound bites you.
> You have 11 charges remaining.
> The Vampire lord casts a nether bolt.
> You feel your life draining away!
> You die.

Killed by a Vampire lord.

  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 41 against trolls, 41 against
     giants, and 29 against normal creatures.
b) a Light Crossbow of Accuracy (x3) (+12,+9)
c) an Obsidian Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
d) a Platinum Ring of Strength (+2)
     +2 strength.
     Sustains strength.
e) a Driftwood Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
f) a Lantern (12985 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) a Robe of Resist Lightning [2,+7]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
h) a Cloak [1,+0]
i) a Large Metal Shield of Resist Cold [8,+5]
     Provides resistance to cold.
     Cannot be harmed by cold.
j) an Iron Helm of Intelligence [5,+7] (+1)
     +1 intelligence.
     Sustains intelligence.
k) a Set of Leather Gloves of Power (+5,+3) [1,+7] (+5)
     +5 strength.
l) a Pair of Leather Boots of Stealth [2,+7] (+1)
     +1 stealth.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 3 Rations of Food {@E1}
f) 2 Flasks of oil
g) 4 Violet Potions of Cure Serious Wounds
h) 5 Copper Speckled Potions of Cure Critical Wounds
i) 14 Scrolls titled "lo scurgum no" of Phase Door {@r3}
j) 35 Scrolls titled "delum inqui to" of Identify {@r1}
k) 6 Scrolls titled "tastior pum" of Word of Recall {@r2}
l) 3 Cast Iron Rods of Light {@z0!!}
m) 2 Cast Iron Wands of Fire Bolts (11 charges)
n) a Lead Wand of Teleport Other (1 charge)
o) 2 Bamboo Staffs of Teleportation (11 charges)
p) a Malachite Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
r) 25 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 36 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
b) a Dark Green Potion of Restore Strength
     When ingested, it restores your strength.
c) a Red Speckled Potion of Restore Constitution
     When ingested, it restores your constitution.
d) an Icky Green Potion of Restore Charisma
     When ingested, it restores your charisma.
e) 2 Clotted Red Potions of Restore Life Levels
     When ingested, it restores your experience.
f) 32 Scrolls titled "lo scurgum no" of Phase Door {@r3}
     When read, it teleports you randomly up to 10 squares away.
g) 12 Scrolls titled "hununus curo" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
h) a Scroll titled "expueus cum" of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
i) a Mithril Rod of Treasure Location {@z3!!}
     When used, it detects all gold and objects on the level.
     It takes 50 turns to recharge after use.
j) 2 Bamboo Staffs of Teleportation (14 charges)
     When used, it teleports you randomly up to 100 squares away.
k) a Moonstone Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
l) an Onyx Ring of the Dog [-10] (-4 stealth)
     -4 stealth.
     Provides resistance to fear.
     
m) a Silver Ring of Free Action
     Prevents paralysis.
     
n) The Dagger 'Narthanc' (2d4) (+4,+7)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 30 against fire-vulnerable
     creatures, and 20 against normal creatures.
o) a Short Sword of Westernesse (1d7) (+10,+6) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 27 against orcs, 27 against
     trolls, 27 against giants, and 19 against normal creatures.
p) a Lucerne Hammer (Defender) (2d5) (+5,+12) [+8] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 26 against normal creatures.
q) a Morning Star of Gondolin (2d6) (+12,+14)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 43 against orcs, 43 against
     trolls, 43 against dragons, 43 against demons, and 29 against
     normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.1.2009 07:28

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18. on the Competition No.63 Ladder (of 45)

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On 17.1.2009 07:28 Bodkin wrote:
Keeping a kobold alive is not the easiest thing in the world. Getting murdered by undead, somewhat less difficult.

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