The Angband Ladder: Dirdildo, Hobbit Rogue by Jeremy

  [Angband 4.0.5 Character Dump]

 Name   Dirdildo     Age             23          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'4"   STR:     18  -2  +0  +4  18/20
 Class  Rogue        Weight     4st 2lb   Int:     11  +2  +1 +10  18/60  18/50
 Title  Filcher      Turns used:          Wis:     12  +1  -3  +4     14     13
 HP     -195/269     Game        441843   Dex:  18/33  +3  +3  +0  18/93  18/73
 SP     36/39        Standard     56239   Con:     13  +2  -1  +3     17     16
                     Resting       6546

 Level                 28    Armor      [64,+56]    Saving Throw     75%
 Cur Exp            60132                           Stealth       Heroic
 Max Exp            60132    Melee       1d6,+16    Disarming       100%
 Adv Exp            67500    To-hit       54,+14    Magic Devices     82
                             Blows      2.7/turn    Perception   1 in 11
 Gold               14063                           Searching        44%
 Burden          151.8 lb    Shoot to-dam    +17    Infravision    40 ft
 Overweight        7.9 lb    To-hit       56,+15    Speed              8
 Max Depth    4350' (L87)    Shots        1/turn

 You are the only child of a Hobbit Miller.  You are a well liked
 child.  You have green eyes, straight black hair, and an average
 complexion.


rAcid:......+++.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:+.......+.... Disen:.............
rPois:......+...... pFear:.......+.....
rLite:........+.... pBlnd:.........+...
rDark:............. pConf:......+......
Sound:............. pStun:.............
Shard:............. HLife:............+

Regen:....+........ Stea.:+.......+....
  ESP:.........+... Sear.:.............
Invis:+......+..... Infra:............+
FrAct:.......+..... Tunn.:.............
Feath:............. Speed:+..........+!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Master thief is no longer afraid.
> Ungoliant, the Unlight wakes up.
> The Master thief cackles evilly about traps.
> Ungoliant, the Unlight sets off a blinding flash.
> You repel a sudden bleariness.
> You have found 1155 gold pieces worth of rubies.
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> Ungoliant, the Unlight conjures up scary horrors.
> You fight off a sense of dread.
> The Master thief blinks.
> You have disarmed the dart trap.
> Ungoliant, the Unlight invokes a storm of darkness.
> You die.

Killed by Ungoliant, the Unlight.

  [Character Equipment]

a) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
     Taken from a chest found at 950 feet (level 19)
     
     +3 stealth.
     +3 speed.
     Slays undead.
     Branded with cold.
     Provides resistance to frost.
     Cannot be harmed by acid, fire.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.1 blows
     Average damage/round: 76.1 vs. creatures not resistant to cold,
     76.1 vs. undead, and 55.9 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+12,+17) <+1>
     Dropped by a Grave wight at 3700 feet (level 74)
     
     +1 shooting power.
     
c) a Tiger Eye Ring of Intelligence <+6>
     Bought from a store
     
     +6 intelligence.
     Sustains intelligence.
     
d) a Silver Ring of Strength <+4>
     Found lying on the floor of a cavern at 2800 feet (level 56)
     
     +4 strength.
     Sustains strength.
     
e) an Ivory Amulet of Regeneration
     Found lying on the floor at 3250 feet (level 65)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3> {@A1}
     Dropped by Lagduf, the Snaga at 450 feet (level 9)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 30 to 56 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Conjured forth by magic at 3000 feet (level 60)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison gas.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 28 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
h) the Cloak of Thorongil [1,+10]
     Dropped by Bullroarer the Hobbit at 800 feet (level 16)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Large Metal Shield of Elvenkind [12,+10] <+2>
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, light.
     Cannot be harmed by acid.
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
l) a Pair of Iron Shod Boots of Speed [4,+3] <+6>
     Dropped by N�r, the Dwarf at 1000 feet (level 20)
     
     +6 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) 29 Bubbling Potions of Cure Critical Wounds
e) a White Potion of Enlightenment
f) 13 Purple Speckled Potions of Speed
g) 19 Scrolls titled "ilunde pracia" of Phase Door
h) 2 Scrolls titled "pleo terothas" of Teleportation {@!}
i) 8 Scrolls titled "to oblix" of Satisfy Hunger
j) a Nickel-Plated Rod of Probing
k) a Nickel Rod of Fire Balls
l) a Tin-Plated Rod of Acid Balls
m) a Tungsten Rod of Healing
     Cannot be harmed by lightning.
     
n) a Zinc Rod of Teleport Other {!!@a4}
o) a Gold-Plated Rod of Recall {!*!*}
     Cannot be harmed by lightning.
     
p) an Iron Rod of Identify (charging) {!!@a1}
     Cannot be harmed by lightning.
     
q) a Tungsten Wand of Teleport Other (4 charges)
r) 2 Nickel-Plated Wands of Dragon's Flame (6 charges)
     Cannot be harmed by lightning.
     
s) a Hickory Staff of Teleportation (11 charges) {!*}




  [Character Quiver]

0) 25 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 101.
     25% chance of breaking upon contact.
     
1) 26 Seeker Bolts of Frost (4d5) (+9,+15)
     Branded with cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 359 vs. creatures not resistant to cold, and
     224.4 vs. others.
     25% chance of breaking upon contact.
     
2) 28 Mithril Bolts (3d5) (+5,+4)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 151.5.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations] {@m4}
b) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
c) a Black Potion of Healing
d) 3 Pink Speckled Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 7 Cyan Potions of Restore Mana
f) a Scroll titled "vendia satus" of Banishment
g) a Scroll titled "pero cus pro" of Mass Banishment
h) 17 Scrolls titled "fae deo excido" of Recharging
i) 2 Scrolls titled "mundem lat" of Rune of Protection
j) 4 Mithril Rods of Detection {!!@a1}
     Cannot be harmed by lightning.
     
k) 2 Tungsten Rods of Healing
     Cannot be harmed by lightning.
     
l) a Sycamore Staff of *Destruction* (5 charges)
m) a Hickory Staff of Teleportation (6 charges) {@!}
n) 2 Pine Staves of Speed (11 charges)
o) a Rhodonite Ring of Light <+3, +1>
     Found lying on the floor at 1400 feet (level 28)
     
     +3 searching skill.
     Provides resistance to light.
     Radius 1 light.
     
p) a Diamond Ring of Slaying (+12,+5)
     Found lying on the floor of a labyrinth at 3550 feet (level 71)
     
q) a Robe of Permanence [2,+22]
     Dropped by Ulfast, Son of Ulfang at 1050 feet (level 21)
     
     Provides resistance to acid, lightning, fire, frost, nexus.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
r) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Angamait� of Umbar at 1150 feet (level 23)
     
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
s) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 500 feet (level 10)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 25 to 44 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +1 DEX you would get 3.7 blows
     Average damage/round: 102.5 vs. creatures not resistant to fire,
     and 68.2 vs. others.
     
t) the Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Dropped by Bolg, Son of Azog at 1150 feet (level 23)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 19 to 33 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +1 DEX you would get 3.7 blows
     Average damage/round: 102.5 vs. creatures not resistant to
     lightning, and 68.2 vs. others.
     
u) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Found lying on the floor at 1100 feet (level 22)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 112 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 60.2 vs. dragons, and 35.3 vs. others.
     
v) the Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Found lying on the floor at 850 feet (level 17)
     
     Branded with fire.
     Provides immunity to fire.
     Cannot be harmed by acid, fire.
     
     When activated, it creates a fire ball with damage 72.
     Takes 56 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
     Combat info:
     2.0 blows/round.
     With +4 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 87.6 vs. creatures not resistant to fire,
     and 57.6 vs. others.
     
w) a Mace of Extra Attacks (2d4) (+12,+13) <+2>
     Found lying on the floor of a special room at 3650 feet (level 73)
     
     +2 attack speed.
     
     Combat info:
     4.0 blows/round.
     With +2 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 88.8.
     
x) 37 Arrows (1d4) (+3,+7)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       434    150'  Reached level 2
       667    150'  Reached level 3
      1034    150'  Reached level 4
      1576    250'  Reached level 5
      1729    250'  Reached level 6
      2019    300'  Reached level 7
      3423    650'  Reached level 8
      3717    700'  Reached level 9
      3738    700'  Reached level 10
      3960    750'  Reached level 11
      5145    400'  Reached level 12
      5612      0'  Killed Farmer Maggot
      6695    950'  Found the Spear 'Nimloth'
      6720    900'  Reached level 13
      7232   1150'  Reached level 14
      7462   1200'  Reached level 15
      7934   1250'  Reached level 16
      8107   1250'  Reached level 17
     10289   1900'  Reached level 18
     10776    150'  Killed Fang, Farmer Maggot's dog
     12988    500'  Killed Mughash the Kobold Lord
     14015    500'  Reached level 19
     14150    500'  Found the Dagger 'Narthanc'
     15586    450'  Killed Lagduf, the Snaga
     15588    450'  Found the Phial of Galadriel
     16603    700'  Killed Grip, Farmer Maggot's dog
     17169    800'  Killed Bullroarer the Hobbit
     17183    800'  Found the Cloak of Thorongil
     17267    800'  Killed Golfimbul, the Hill Orc Chief
     17283    800'  Killed Grishnákh, the Hill Orc
     17387    800'  Reached level 20
     22220    300'  Reached level 21
     23325    650'  Killed Wormtongue, Agent of Saruman
     24344    700'  Killed Orfax, Son of Boldor
     24448    750'  Killed Brodda, the Easterling
     28516    650'  Reached level 22
     30543    850'  Found the Morning Star 'Firestar'
     30938   1000'  Killed Nár, the Dwarf
     34216    500'  Reached level 23
     37014    900'  Killed Boldor, King of the Yeeks
     37495    950'  Killed Ufthak of Cirith Ungol
     37712   1000'  Reached level 24
     38279   1050'  Killed Ulfast, Son of Ulfang
     39287   1100'  Found the Beaked Axe of Théoden
     39850   1100'  Reached level 25
     40467   1150'  Killed Angamaitë of Umbar
     40472   1150'  Found the Set of Leather Gloves 'Cammithrim'
     40549   1150'  Killed Sangahyando of Umbar
     40661   1150'  Killed Bolg, Son of Azog
     40674   1150'  Found the Dagger 'Dethanc'
     41947   2250'  Reached level 26
     46418   2900'  Reached level 27
     47143   3000'  Found the Augmented Chain Mail of Caspanion
     50114   3400'  Killed Khîm, Son of Mîm
     50479   3400'  Reached level 28
     50981   3450'  Found the Hard Leather Cap of Thranduil


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 27.11.2016 20:11
Last updated on 3.12.2016 07:18

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13236. on the Ladder (of 18973)
5075. on the Angband Ladder (of 6502)
Second best for this player (

Comments

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On 30.11.2016 06:38 Jeremy wrote:
I've been diving fast (at least for me) this game. The speed and stealth of Nimloth are helping quite a bit. I found that I'm not killing a whole lot at these depths, although most things are asleep so I really don't have to fight. What I'd like to know is am I diving too fast? Am I speeding towards a horrible death or am I doing alright in this strategy?

On 3.12.2016 07:18 Jeremy wrote:
I dove too fast. After about dl60 I wasn't fighting anything, I was just running for my life collecting what I could. It was still fun though.

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