The Angband Ladder: Garry, Gnome Mage by JohnCW9

  [Angband 4.2.1 Character Dump]

 Name   Garry        Age             52          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'7"   STR:     17  -1  -3  +0     13
 Class  Mage         Weight     6st 5lb   INT:     16  +2  +3  +0  18/30
 Title  Trickster    Turns used:          WIS:     10  +0  +0  +0     10
 HP     92/92        Game        654158   DEX:     10  +2  +0  +0     12
 SP     28/28        Standard     50427   CON:     16  +1  -2  +0     15
                     Resting       1989

 Level                 15    Armor      [14,+21]    Saving Throw     56%
 Cur Exp             1880                           Stealth         Good
 Max Exp             1880    Melee        3d5,+3    Disarm - phys.   56%
 Adv Exp             2160    To-hit        16,+6    Disarm - magic   67%
                             Blows      1.0/turn    Magic Devices     80
 Gold                1472                           Searching        52%
 Burden          131.3 lb    Shoot to-dam     +4    Infravision    40 ft
 Overweight       41.4 lb    To-hit       18,+15    Speed      -3 (0.7x)
 Max Depth      300' (L6)    Shots      1.0/turn

 You are one of several children of a Gnome Warrior.  You are a credit
 to the family.  You have blue-gray eyes, straight red hair, and an
 average complexion.

Resistances         Abilities
 Acid:....+........ pFear:.............
 Elec:........+.... pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:..........+++
Nexus:............. Feath:..+..........
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:...+.........
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Katana of Slay Orc (3d5) (+6,+3)
     Bought from a store
     
     Slays orcs.
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +9 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 31.6 vs orcs and 12.7 vs. others.
     
b) a Sling of Accuracy (x2) (+15,+4)
     Dropped by an acolyte at 150 feet (level 3)
     
c) an Amber Ring of Feather Falling
     Bought from a store
     
     Feather Falling.  
     
d) an Emerald Ring of Searching <+4>
     Found lying on the floor at 250 feet (level 5)
     
     +4 searching skill.
     
e) a Brass Amulet of Resist Acid
     Bought from a store
     
     Provides resistance to Acid.
     
f) a Lantern (5614 turns)
     Found lying on the floor at 250 feet (level 5)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Soft Leather Armour [8,+4]
     Found lying on the floor at 150 feet (level 3)
     
h) a Cloak [1,+0]
i) a Wicker Shield of Resist Lightning [2,+3]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Lightning.
     
k) a Set of Leather Gloves of Free Action [1,+8]
     Found lying on the floor of a special room at 100 feet (level 2)
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Free Action [2,+6]
     Found lying on the floor at 300 feet (level 6)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) 5 Rations of Food
e) 15 Smoky Potions of Cure Serious Wounds
f) 3 Vespertine Potions of Cure Critical Wounds
g) 3 Cloudy Potions of Neutralize Poison
h) a Light Violet Potion of Restore Mana
i) 6 Light Green Potions of Speed
j) 13 Vermilion Potions of Boldness
k) 14 Scrolls titled "posus ubilius" of Teleportation
l) 4 Scrolls titled "sio coma fam" of Detect Invisible
m) 12 Scrolls titled "comptis ado" of Blessing
n) 2 Tin Rods of Light
o) a Lead Wand of Magic Missile (8 charges)
p) a Zirconium Wand of Stinking Cloud (14 charges)
q) a Nickel Wand of Light (5 charges)
r) a Mahogany Staff of Detect Invisible (14 charges)
s) a Mace of Slay Demon (2d4) (+4,+6)
     Found lying on the floor at 300 feet (level 6)
     
     Slays demons.
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +9 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 22.1 vs demons and 11.6 vs. others.
     
t) a Shovel (1d2) (+0,+0)
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +6 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 1.5.
     




  [Character Quiver]

0) 20 Iron Shots of Slay Animal (1d5) (+3,+6)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 52 vs animals and 26 vs. others.
     Average thrown damage: 36 vs animals and 18 vs. others.
     25% chance of breaking upon contact.
     
1) 19 Bolts of Slay Undead (1d6) (+5,+6)
     Slays undead.
     


  [Home Inventory]

a) 7 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 4 Lead Wands of Magic Missile (29 charges)
c) a Robe [2,+1]
     Found lying on the floor at 300 feet (level 6)
     
d) Studded Leather Armour (-1) [12,+0]
     Found lying on the floor at 300 feet (level 6)
     
e) a Cloak [1,+0]
f) a Wicker Shield of Resist Fire [2,+2]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Fire.
     
g) a Wicker Shield [2,+4]
     Bought from a store
     
h) a Wicker Shield [2,+3]
     Found lying on the floor at 300 feet (level 6)
     
i) a Set of Leather Gloves [1,+6]
     Taken from a chest found at 300 feet (level 6)
     
j) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 300 feet (level 6)
     
k) a Pair of Leather Sandals [1,+2]
     Found lying on the floor at 300 feet (level 6)
     
l) a Pair of Leather Boots of Slow Descent [2,-1]
     Bought from a store
     
     Feather Falling.  
     
m) a Main Gauche of Slay Demon (1d5) (+4,+3)
     Found lying on the floor at 300 feet (level 6)
     
     Slays demons.
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 12.2 vs demons and 6.1 vs. others.
     
n) a Rapier (1d6) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 3.6.
     
o) a Short Sword (Blessed) (1d7) (+3,+4) <+3>
     Found lying on the floor of a special room at 300 feet (level 6)
     
     +3 wisdom.
     Provides protection from fear.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +11 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +7 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 8.3.
     
p) a Trident of Slay Dragon (1d10) (+2,+6)
     Found lying on the floor at 300 feet (level 6)
     
     Slays dragons.
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +7 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 23.2 vs dragons and 11.9 vs. others.
     
q) a Pike of Slay Giant (2d5) (+3,+6)
     Bought from a store
     
     Slays giants.
     
     Combat info:
     1.0 blow/round.
     With +11 STR and +0 DEX you would attack a bit faster
     With +19 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +11 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 25.5 vs giants and 12.8 vs. others.
     
r) a Whip (1d3) (+1,+5)
     Dropped by Farmer Maggot in town
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 7.1.
     
s) a Mace of Venom (2d4) (+3,+4)
     Found lying on the floor at 300 feet (level 6)
     
     Branded with poison.
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +9 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 19.8 vs creatures not resistant to poison
     and 9.4 vs. others.
     
t) a Shovel (1d2) (+0,+0)
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +6 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 1.5.
     
u) 18 Rounded Pebbles (1d2) (+5,+7)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 25.2.
     Average thrown damage: 17.1.
     25% chance of breaking upon contact.
     
v) 23 Arrows of Slay Animal (1d4) (+7,+5)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       512     50'  Reached level 2
      1273     50'  Reached level 3
      3919     50'  Reached level 4
      5161     50'  Killed Grip, Farmer Maggot's Dog
      5161     50'  Reached level 5
      6186    300'  Reached level 6
      6886    300'  Reached level 7
      7605    300'  Reached level 8
      9448    300'  Reached level 9
     13525    300'  Reached level 10
     13635    300'  Killed Fang, Farmer Maggot's Dog
     15239    300'  Reached level 11
     19221      0'  Killed Farmer Maggot
     19979    300'  Reached level 12
     25779    300'  Reached level 13
     29029    250'  Reached level 14
     35260    150'  Killed Sméagol
     45361    300'  Reached level 15


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 19.12.2020 18:39

Download this dump

17282. on the Ladder (of 18973)
6053. on the Angband Ladder (of 6502)
96. for this player (

Comments

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On 19.12.2020 18:39 JohnCW9 wrote:
posring a litte early

On 20.12.2020 16:12 Estie wrote:
You can dump those gloves. Gnomes have intrinsic FA.

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