The Angband Ladder: Illiscathia, High-Elf Mage by starstealer

  [Angband 3.0.9b Character Dump]

 Name   Illiscathia                              Self  RB  CB  EB   Best
 Sex    Male              Age       117   STR:     15  +1  -5  +0     11
 Race   High-Elf          Height     73   INT:     17  +3  +3  +0  18/50
 Class  Mage              Weight    199   WIS:     10  -1  +0  +0      9
 Title  Trickster         Status     36   DEX:     15  +3  +1  +0  18/10
 HP     83/83             Maximize    Y   CON:     11  +1  -2  +0     10
 SP     31/31                             CHR:     11  +5  +1  +0     17

 Level           15       Armor    [16,+11]     Saving Throw      Superb
 Cur Exp       3526       Fight     (+3,+0)     Stealth        Very Good
 Max Exp       3526       Melee     (+7,+3)     Fighting            Good
 Adv Exp       4140       Shoot    (+11,+7)     Shooting            Good
 MaxDepth    Lev 12       Blows      1/turn     Disarming      Very Good
 Turns       196886       Shots      1/turn     Magic Device      Superb
 Gold          3858       Infra       60 ft     Perception          Good
 Burden    78.8 lbs       Speed          -1     Searching           Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Tulwar (2d4) (+4,+3)
b) a Long Bow (x3) (+8,+7)
c) (nothing)
d) (nothing)
e) a Mithril Amulet of Infravision (+2)
   It increases your infravision by 2.  
f) a Wooden Torch (2618 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Soft Leather Armour [4,+0]
h) a Cloak [1,+0]
i) a Large Metal Shield [5,+0]
j) a Metal Cap [3,+6]
k) (nothing)
l) a Pair of Hard Leather Boots [3,+3]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 3 Scrolls titled "fitus lemo" of Word of Recall
f) 2 Titanium Rods of Light
g) a Pewter Wand of Sleep Monster (12 charges)
h) 3 Wooden Torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
i) 40 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Flask of oil
c) a Scroll titled "harum themorae" of *Identify*
d) 40 Arrows (1d4) (+4,+4)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.12.2008 06:30
Last updated on 13.12.2008 07:34

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17154. on the Ladder (of 18973)
6018. on the Angband Ladder (of 6502)
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Comments

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On 11.12.2008 06:30 starstealer wrote:
Actually a character who didn't die before I was done for the night. Nothing too special yet - though he's deeper on his diving than I have managed so far with other tries.

On 11.12.2008 16:05 buzzkill wrote:
There's really no need to carry around those spell books that you are not currently using. Leave them at home. Not only will it lighten your load, but it will keep them safe. The infra-vision is nice. You may??? be able to bump up your stealth a little by not constantly wielding the torch, and not having to carry extra torches will lighten your load further.

On 11.12.2008 16:24 starstealer wrote:
I tend to pick up the 4th book at about this time - it is a little early though - since I often don't really cast frost ball until I have it more MP - which is usually closer to level 25.

I'm not sure what you mean by boosting my stealth by not carrying my torch - surely I don't want to wander around without a light source... and I try to remember to combine torches as soon as they get to the point I can do so without losing turns of light. Looking forward to an everburning torch or lamp though - just haven't found one yet.

It looks like I'm only burdened by less than a pount - so once I shoot off a few arrows - I should be back below as well. I will probably drop the 4th book in home first though - 4 more levels will take a little while longer than I am used to due to being a high elf anyway.

On 12.12.2008 05:00 PowerDiver wrote:
Throw away the tulwar and carry 10 lbs of arrows instead.

Check the AC/weight for non-ego armor, and whenever slowed even just by 1 point you should toss the least effective. Immediately. Repeat until unslowed or all armor is ego.

You could combine your 4 torches into 2 about 6K turns each without losing any turns of light.

Next game use the autoroller to start with both Str 13 and int 18/50, i.e. max for highelf mage, and besides that emphasize con over the rest.


On 12.12.2008 16:30 starstealer wrote:
I haven't bothered with the autoroller since point-buy has come out. I prefer point-buy. If it means "handicapping" myself - so be it. Its a time saver.

As for the torches - torches max out at 5k turns - so that's a no-go for now.

Honestly, I rarely have issues with speed - this is the first time that I've even noticed it after dumping stuff in the town. It will adjust accordingly.

On 13.12.2008 07:33 starstealer wrote:
Failed casting of PD and being slower than I thought I was... basically just wasn't paying enough attention.

On 13.12.2008 07:34 starstealer wrote:
Why didn't this update? Trying again.

On 13.12.2008 07:35 starstealer wrote:
Okay - apparently I'm a moron and didn't overwrite the existing dump I had. Oh well - made it to level 21 before I died. Nothing special.

On 13.12.2008 20:42 PowerDiver wrote:
Current V took the delay out of the autoroller. It's pretty fast. In any event, it's less time than clearing orc or troll pits for 2 strength potions. Torches go to 6K turns. There was even a thread about it. http://angband.oook.cz/forum/showthread.php?p=5425

You seem to have experience of old versions. If you are sure torches max at 5K, you are likely mistaken about other things as well. You might want to give advice the benefit of the doubt until you test it.


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