[Angband 4.2.1 Character Dump] Name Garry Age 52 Self RB CB EB Best Race Gnome Height 3'7" STR: 17 -1 -3 +0 13 Class Mage Weight 6st 5lb INT: 16 +2 +3 +0 18/30 Title Trickster Turns used: WIS: 10 +0 +0 +0 10 HP 92/92 Game 654158 DEX: 10 +2 +0 +0 12 SP 28/28 Standard 50427 CON: 16 +1 -2 +0 15 Resting 1989 Level 15 Armor [14,+21] Saving Throw 56% Cur Exp 1880 Stealth Good Max Exp 1880 Melee 3d5,+3 Disarm - phys. 56% Adv Exp 2160 To-hit 16,+6 Disarm - magic 67% Blows 1.0/turn Magic Devices 80 Gold 1472 Searching 52% Burden 131.3 lb Shoot to-dam +4 Infravision 40 ft Overweight 41.4 lb To-hit 18,+15 Speed -3 (0.7x) Max Depth 300' (L6) Shots 1.0/turn You are one of several children of a Gnome Warrior. You are a credit to the family. You have blue-gray eyes, straight red hair, and an average complexion. Resistances Abilities Acid:....+........ pFear:............. Elec:........+.... pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:..........+++ Nexus:............. Feath:..+.......... Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:...+......... Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Katana of Slay Orc (3d5) (+6,+3) Bought from a store Slays orcs. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster With +15 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +9 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 31.6 vs orcs and 12.7 vs. others. b) a Sling of Accuracy (x2) (+15,+4) Dropped by an acolyte at 150 feet (level 3) c) an Amber Ring of Feather Falling Bought from a store Feather Falling. d) an Emerald Ring of Searching <+4> Found lying on the floor at 250 feet (level 5) +4 searching skill. e) a Brass Amulet of Resist Acid Bought from a store Provides resistance to Acid. f) a Lantern (5614 turns) Found lying on the floor at 250 feet (level 5) Cannot be harmed by Fire. Intensity 3 light. g) Soft Leather Armour [8,+4] Found lying on the floor at 150 feet (level 3) h) a Cloak [1,+0] i) a Wicker Shield of Resist Lightning [2,+3] Found lying on the floor at 50 feet (level 1) Provides resistance to Lightning. k) a Set of Leather Gloves of Free Action [1,+8] Found lying on the floor of a special room at 100 feet (level 2) Prevents paralysis. l) a Pair of Leather Boots of Free Action [2,+6] Found lying on the floor at 300 feet (level 6) Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) 2 Books of Magic Spells [Attacks and Knowledge] You can read this book. c) 2 Books of Magic Spells [Magical Defences] You can read this book. d) 5 Rations of Food e) 15 Smoky Potions of Cure Serious Wounds f) 3 Vespertine Potions of Cure Critical Wounds g) 3 Cloudy Potions of Neutralize Poison h) a Light Violet Potion of Restore Mana i) 6 Light Green Potions of Speed j) 13 Vermilion Potions of Boldness k) 14 Scrolls titled "posus ubilius" of Teleportation l) 4 Scrolls titled "sio coma fam" of Detect Invisible m) 12 Scrolls titled "comptis ado" of Blessing n) 2 Tin Rods of Light o) a Lead Wand of Magic Missile (8 charges) p) a Zirconium Wand of Stinking Cloud (14 charges) q) a Nickel Wand of Light (5 charges) r) a Mahogany Staff of Detect Invisible (14 charges) s) a Mace of Slay Demon (2d4) (+4,+6) Found lying on the floor at 300 feet (level 6) Slays demons. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster With +15 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +9 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 22.1 vs demons and 11.6 vs. others. t) a Shovel (1d2) (+0,+0) Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +6 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 1.5. [Character Quiver] 0) 20 Iron Shots of Slay Animal (1d5) (+3,+6) Slays animals. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 52 vs animals and 26 vs. others. Average thrown damage: 36 vs animals and 18 vs. others. 25% chance of breaking upon contact. 1) 19 Bolts of Slay Undead (1d6) (+5,+6) Slays undead. [Home Inventory] a) 7 Books of Magic Spells [First Spells] You can read this book. b) 4 Lead Wands of Magic Missile (29 charges) c) a Robe [2,+1] Found lying on the floor at 300 feet (level 6) d) Studded Leather Armour (-1) [12,+0] Found lying on the floor at 300 feet (level 6) e) a Cloak [1,+0] f) a Wicker Shield of Resist Fire [2,+2] Found lying on the floor at 50 feet (level 1) Provides resistance to Fire. g) a Wicker Shield [2,+4] Bought from a store h) a Wicker Shield [2,+3] Found lying on the floor at 300 feet (level 6) i) a Set of Leather Gloves [1,+6] Taken from a chest found at 300 feet (level 6) j) a Set of Leather Gloves [1,+1] Found lying on the floor at 300 feet (level 6) k) a Pair of Leather Sandals [1,+2] Found lying on the floor at 300 feet (level 6) l) a Pair of Leather Boots of Slow Descent [2,-1] Bought from a store Feather Falling. m) a Main Gauche of Slay Demon (1d5) (+4,+3) Found lying on the floor at 300 feet (level 6) Slays demons. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +5 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 12.2 vs demons and 6.1 vs. others. n) a Rapier (1d6) (+0,+0) An inheritance from your family Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +5 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 3.6. o) a Short Sword (Blessed) (1d7) (+3,+4) <+3> Found lying on the floor of a special room at 300 feet (level 6) +3 wisdom. Provides protection from fear. Blessed by the gods (combat bonuses for holy casters). Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +11 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 8.3. p) a Trident of Slay Dragon (1d10) (+2,+6) Found lying on the floor at 300 feet (level 6) Slays dragons. Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +10 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 23.2 vs dragons and 11.9 vs. others. q) a Pike of Slay Giant (2d5) (+3,+6) Bought from a store Slays giants. Combat info: 1.0 blow/round. With +11 STR and +0 DEX you would attack a bit faster With +19 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +11 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 25.5 vs giants and 12.8 vs. others. r) a Whip (1d3) (+1,+5) Dropped by Farmer Maggot in town Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +5 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 7.1. s) a Mace of Venom (2d4) (+3,+4) Found lying on the floor at 300 feet (level 6) Branded with poison. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster With +15 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +9 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 19.8 vs creatures not resistant to poison and 9.4 vs. others. t) a Shovel (1d2) (+0,+0) Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +6 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 1.5. u) 18 Rounded Pebbles (1d2) (+5,+7) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 25.2. Average thrown damage: 17.1. 25% chance of breaking upon contact. v) 23 Arrows of Slay Animal (1d4) (+7,+5) Slays animals. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 512 50' Reached level 2 1273 50' Reached level 3 3919 50' Reached level 4 5161 50' Killed Grip, Farmer Maggot's Dog 5161 50' Reached level 5 6186 300' Reached level 6 6886 300' Reached level 7 7605 300' Reached level 8 9448 300' Reached level 9 13525 300' Reached level 10 13635 300' Killed Fang, Farmer Maggot's Dog 15239 300' Reached level 11 19221 0' Killed Farmer Maggot 19979 300' Reached level 12 25779 300' Reached level 13 29029 250' Reached level 14 35260 150' Killed Sméagol 45361 300' Reached level 15 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)