[ToME 2.2.5 Character Dump] Name : LeBowie Age 43 STR: 18/*** Sex : Male Height 103 INT: 13 Race : Beorning Barbarian Weight 223 WIS: 11 Class : Demonologist Social Class 99 DEX: 18/102 Body : Player CON: 18/203 God : Tulkas Chr! 18/20 18/30 + To Melee Hit 73 Level 41 Max Hit Points 996 + To Melee Damage 60 Experience 2323156 Cur Hit Points -92 + To Ranged Hit 18 Max Exp 2351391 Max SP (Mana) 14 + To Ranged Damage -7 Exp to Adv. 2625000 Cur SP (Mana) 14 AC 47+99 Gold 4990 Piety 1300 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Excellent Blows/Round: 13 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Excellent Mel.dmg/Rnd: 26d4+780 Stealth : Poor Magic Device: Bad Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are a descendant of Beorn to the 3rd degree. You are the adopted child of a Guildsman. You are a credit to the family. You have dark brown eyes, curly black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 26 (1300') Illusory Castle: Level 37 (1850') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 11 (550') Your body was a Player. You have defeated 8789 enemies. You saved 17 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Quelle of the 2890th year of the third age. Your adventure lasted 58 days. Your Attributes: You are dead, killed by a Master lich on level 38 of Mordor. You can turn into a bear. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. You suffer from Black Breath. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 0) - Combat 45.362 [0.750] - Weaponmastery 45.997 [0.750] . Sword-mastery 45.600 [0.600] . Archery 02.000 [0.400] - Sneakiness 37.280 [1.800] . Stealth 08.200 [0.300] . Disarming 25.400 [1.800] - Magic 02.000 [0.700] . Magic-Device 04.450 [1.150] . Demonology 01.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 02.500 [0.500] . Monster-lore 01.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to die on level 1. You are fated to find a Potion of Booze on level 1. You may meet a Mean-looking mercenary on level 1. You are fated to find a Wand of Haste Monster on level 1. You may find a Spear on level 13. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a metal Boomerang (4d5) (-4,-7) e) a Ring of Speed (+7) It increases your speed by 7. You found it lying on the ground on level 20 of Mirkwood. f) The Ring 'Lutungwar' (+3 attacks) {cursed} It increases your attack speed by 3. It makes you completely fearless. It provides resistance to life draining, acid, poison, nether and chaos. It allows you to levitate. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 55 of The Sacred Land Of Mountains. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 66 of The Sacred Land Of Mountains. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 34 of Mordor. o) a Cloak of Immolation [1,+17] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Expensive Black Market. p) a Shield of Deflection [10,+13] It cannot be harmed by acid. s) The Metal Cap of Thengel [3,+10] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Orc Cave. u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stability [6,+14] It provides resistance to nexus. It allows you to levitate. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel (+6,+8) (+2) [Character Inventory] a) 26 Rations of Food b) a Potion of Neutralise Poison c) 36 Potions of Cure Critical Wounds {25% off} d) 6 Potions of Restore Life Levels e) a Potion of Enlightenment f) 7 Potions of Curing g) 19 Scrolls of Teleportation {25% off} h) 6 Scrolls of Word of Recall {25% off} i) 34 Scrolls of Identify j) a Scroll of Mass Genocide k) a Wand of Ice Storm[2|30] (0 charges) l) an Amulet of Spell m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand of Digging of Thrain (17 charges) b) a Ring of Protection [+12] c) The Ring 'Loron' (+1) It increases your intelligence, wisdom, dexterity, stealth, searching and infravision by 1. It sustains your intelligence and dexterity. It provides resistance to confusion, sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) a Cursed Ring of Lordly Protection [+25] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, confusion and disenchantment. It can re-curse itself. You stole it from the Rare Jewelry Shop. e) an Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it lying on the ground on level 32 of Mirkwood. f) a Feanorian Lamp of Brightness {100% off} It provides light (radius 4) forever. It cannot be harmed by fire. You stole it from the Black Market. g) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 20 of Mirkwood. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Moria. i) The Rhino Hide Armour of Egalachar (-33,-9) [8,+6](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 41 of Moria. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Large Metal Shield of Gasael [5,+11] It sustains your wisdom. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 30 of Mirkwood. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 33 of The Land Of Rhun. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 44 of Moria. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 38 of Moria. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of The Sacred Land Of Mountains. r) a Short Sword (Defender) (1d7) (+4,+8) [+6] (+2 to stealth) It increases your stealth by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Short Sword of Life (1d7) (+11,+8)(20%) It increases your hit points by 20%. It provides resistance to life draining. It was given to you as a reward. t) a Broad Sword (*Defender*) (2d5) (-2,+1) [+20] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 39 of The Land Of Rhun. x) Khim, Son of Mim's raw meat [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 47 of Moria. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. c) The Ring of Power of Ji Indur Dawndeath (+5) It increases your constitution by 5. It makes you invisible. It provides resistance to fire, light, sound, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of The Sacred Land Of Mountains. d) The Ring of Imras (+5 to speed) It increases your intelligence, constitution and speed by 5. It sustains your wisdom and dexterity. It provides resistance to acid and electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 42 of Moria. e) a Ring of Speed (+6) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. g) The Ring of Curanaril (+4) It increases your intelligence, dexterity and charisma by 4. It makes you completely fearless. It provides resistance to light, dark and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 48 of The Sacred Land Of Mountains. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of The Sacred Land Of Mountains. i) a Ring of Critical Hits (+3% of critical hits) It increases your ability to score critical hits by 3. You found it in the remains of an Ancient black dragon on level 65 of The Sacred Land Of Mountains. j) The Amulet of Ardari (+3) It increases your strength, dexterity and charisma by 3. It provides resistance to poison, blindness and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Illusory Castle. k) an Amulet of the Magi (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of The Sacred Land Of Mountains. l) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 66 of The Sacred Land Of Mountains. m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 38 of Mordor. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 45 of The Sacred Land Of Mountains. q) The Set of Cesti of Bromur (+3 to accuracy) [5,+15] It sustains your strength. It provides immunity to paralysis. It provides resistance to poison, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 70 of The Sacred Land Of Mountains. r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 66 of The Sacred Land Of Mountains. s) The Main Gauche of Maedhros (2d5) (+0,+0) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 58 of The Sacred Land Of Mountains. u) The Quarterstaff of Aelindor (1d9) (+23,-3) (+1 attack) It can be wielded two-handed. It increases your dexterity, charisma, ability to tunnel and attack speed by 1. It does extra damage from acid. It can cause earthquakes. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 62 of The Sacred Land Of Mountains. w) Durin's Bane's raw meat