[Angband 4.2.1 Character Dump] Name david6 Age 39 Self RB CB EB Best Race Dwarf Height 4'0" STR: 18/53 +2 +3 +0 18/103 Class Warrior Weight 8st 12lb INT: 13 -3 -2 +0 8 Title Commando Turns used: WIS: 9 +2 -2 +3 12 HP 410/410 Game 4452363 DEX: 18 -2 +2 +2 18/20 SP 0/0 Standard 385044 CON: 13 +2 +2 +0 17 Resting 4037 Level 32 Armor [62,+61] Saving Throw 60% Cur Exp 180614 Stealth Bad Max Exp 180614 Melee 3d4,+23 Disarm - phys. 74% Adv Exp 240000 To-hit 76,+26 Disarm - magic 51% Blows 4.1/turn Magic Devices 50 Gold 42012 Searching 50% Burden 235.8 lb Shoot to-dam +13 Infravision 50 ft Overweight 55.9 lb To-hit 66,+19 Speed 7 (1.7x) Max Depth 1100' (L22) Shots 1.0/turn You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, wavy black hair, a four foot beard, and a dark complexion. Resistances Abilities Acid:......+.+.... pFear:............+ Elec:...+..+.+.... pBlnd:........+...+ Fire:......+.+.... pConf:.........+... Cold:+.....+.+.... pStun:............. Pois:......+...... HLife:............. Light:........+.+.. Regen:+............ Dark:........+.... ESP:....+........ Sound:............. S.Inv:+............ Shard:.......+..... FrAct:..........+.. Nexus:............. Feath:............. Nethr:............. S.Dig:+............ Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:..+........+. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:.+........... Light:.....+....+.. D.Red:............. Moves:............. [Character Equipment] a) the Dagger 'Belangil' (3d4) (+15,+12) <+2> Dropped by an ironfist priest at 1000 feet (level 20) +2 dexterity. Branded with cold. Provides resistance to Cold. Cannot be harmed by Acid. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. When activated, it creates a frost ball with damage 50. Takes 10 to 17 turns to recharge at your current speed. Your chance of success is 92.4% Combat info: 4.1 blows/round. With +0 STR and +2 DEX you would get 4.5 blows Average damage/round: 211.7 vs creatures not resistant to cold and 140.1 vs. others. Average thrown damage: 180.7 vs creatures not resistant to cold and 60.2 vs. others. b) a Long Bow of Extra Might (x4) (+8,+13) <+1> Found lying on the floor at 1050 feet (level 21) +1 shooting power. c) a Moonstone Ring of Speed <+6> Dropped by a spirit naga at 1000 feet (level 20) +6 speed. d) an Aquamarine Ring of Lightning [+14] Found lying on the floor at 1000 feet (level 20) Provides resistance to Lightning. Cannot be harmed by Lightning. e) a Brass Amulet of ESP Dropped by a half-orc at 1000 feet (level 20) Grants telepathy. f) the Phial of Galadriel <+3> (charging) Dropped by Ufthak of Cirith Ungol at 700 feet (level 14) +3 light. Cannot be harmed by Fire. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 18 to 34 turns to recharge at your current speed. Your chance of success is 93.0% g) Multi-Hued Dragon Scale Mail (-2) [45,+7] Found lying on the floor of a special room at 1000 feet (level 20) Provides resistance to Acid, Lightning, Fire, Cold, Poison. h) a Cloak of Protection [1,+6] Found lying on the floor at 700 feet (level 14) Provides resistance to Shards. Cannot be harmed by Acid, Fire. i) the Leather Shield of Celegorm [8,+16] Dropped by Bolg, Son of Azog at 1000 feet (level 20) Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark. Provides protection from blindness. Cannot be harmed by Acid. j) the Metal Cap of Thengel [3,+12] <+3> Dropped by a drúadan mage at 1100 feet (level 22) +3 wisdom. Provides protection from confusion. Cannot be harmed by Acid. k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+8] <+1> Dropped by a brigand at 1000 feet (level 20) +1 light. Provides resistance to Light. Cannot be harmed by Acid, Fire. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. Takes 3 turns to recharge at your current speed. Your chance of success is 92.4% l) a Pair of Iron Shod Boots of Speed [4,-4] <+3> Dropped by a dark dwarven lord at 1050 feet (level 21) +3 speed. Cannot be harmed by Fire. [Character Inventory] a) 10 Rations of Food b) 40 Copper Speckled Potions of Cure Critical Wounds c) 4 Ultramarine Potions of Healing d) 23 Metallic Purple Potions of Speed e) 18 Hazy Potions of Heroism f) 7 Metallic Red Potions of Berserk Strength g) 7 Scrolls titled "effellat des" of Teleportation h) 11 Scrolls titled "imitas pro" of Identify Rune i) 37 Scrolls titled "co compro" of Remove Hunger j) 13 Scrolls titled "sommo cungeror" of Blessing k) 9 Mithril-Plated Rods of Treasure Location l) 2 Tungsten Rods of Magic Mapping m) 2 Zirconium Rods of Probing n) 8 Runed Rods of Lightning Bolts o) 9 Cast Iron Rods of Curing p) 13 Bronze Rods of Light q) 11 Silver-Gilt Rods of Illumination r) a Platinum Rod of Recall Cannot be harmed by Lightning. s) 7 Iron Wands of Stinking Cloud (49 charges) t) a Hard Leather Cap of Seeing [2,+1] <+2> Found lying on the floor at 1000 feet (level 20) +2 searching skill. Provides protection from blindness. Grants the ability to see invisible things. u) a Throwing Hammer of *Slay Dragon* (2d4) (+9,+9) <+2> {=g} Dropped by Old Man Willow at 1000 feet (level 20) +2 constitution. Slays dragons (powerfully). Provides resistance to Fire. Cannot be harmed by Fire. Combat info: 3.7 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 186.4 vs dragons and 101.3 vs. others. Average thrown damage: 216.3 vs dragons and 43.2 vs. others. [Character Quiver] 0) 13 Arrows of Slay Animal (1d4) (+3,+5) Slays animals. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 125.4 vs animals and 83.6 vs. others. 35% chance of breaking upon contact. 1) 27 Arrows of Slay Dragon (1d5) (+3,+6) Slays dragons. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 157 vs dragons and 89.7 vs. others. 35% chance of breaking upon contact. 2) 4 Rounded Pebbles of Slay Evil (1d2) (+3,+8) {44} Slays evil creatures. Combat info: Average thrown damage: 58.1 vs evil creatures and 29 vs. others. 3) 9 Iron Shots of Slay Demon (1d4) (+3,+5) Slays demons. Combat info: Average thrown damage: 68.8 vs demons and 22.9 vs. others. [Home Inventory] a) a Mottled Mushroom of Vigor b) a Gloopy Green Potion of Restore Life Levels c) an Obsidian Ring of Bodykeeping Found lying on the floor at 1000 feet (level 20) Sustains strength, dexterity, constitution. d) 2 Bloodstone Rings of Free Action Prevents paralysis. e) a Silver Amulet of Trickery <+2, +1, +4, +3> Found lying on the floor at 1050 feet (level 21) +2 dexterity. +1 stealth. +4 searching skill. +3 infravision. +1 speed. Provides resistance to Poison, Nexus. Sustains dexterity. f) a Lantern of True Sight (7428 turns) Bought from a store Provides protection from blindness. Cannot be harmed by Fire. Grants the ability to see invisible things. Intensity 3 light. g) Black Dragon Scale Mail of Craftsmanship [16,+21] Dropped by Boldor, King of the Yeeks at 700 feet (level 14) Provides resistance to Acid. h) the Cloak of Thorongil [1,+10] Found lying on the floor in a vault at 1050 feet (level 21) Provides resistance to Acid. Provides protection from fear. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. i) a Wicker Shield of Resistance [2,+7] Found lying on the floor at 50 feet (level 1) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. j) a Mithril Shield [16,+12] Dropped by a black ooze at 1000 feet (level 20) Cannot be harmed by Acid. k) the Set of Gauntlets 'Paurhach' [3,+14] Found lying on the floor at 550 feet (level 11) Provides resistance to Fire. Cannot be harmed by Acid, Fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 15 to 27 turns to recharge at your current speed. Your chance of success is 93.5% l) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10] Found lying on the floor at 100 feet (level 2) Branded with cold. Provides resistance to Cold. Cannot be harmed by Acid. When activated, it creates a frost bolt with damage 6d8. Takes 13 to 25 turns to recharge at your current speed. Your chance of success is 93.5% Combat info: 3.8 blows/round. With +0 STR and +2 DEX you would get 4.1 blows Average damage/round: 128.2 vs creatures not resistant to cold and 106.3 vs. others. Average thrown damage: 134.4 vs creatures not resistant to cold and 44.8 vs. others. m) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] Dropped by a kobold at 450 feet (level 9) Branded with lightning. Provides resistance to Lightning. Cannot be harmed by Acid. When activated, it creates a lightning bolt (that always beams) with damage 6d6. Takes 11 to 20 turns to recharge at your current speed. Your chance of success is 93.5% Combat info: 3.8 blows/round. With +0 STR and +2 DEX you would get 4.1 blows Average damage/round: 128.2 vs creatures not resistant to lightning and 106.3 vs. others. Average thrown damage: 134.4 vs creatures not resistant to lightning and 44.8 vs. others. n) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] Conjured forth by magic at 1000 feet (level 20) Branded with fire. Provides resistance to Fire. Cannot be harmed by Acid. When activated, it creates a fire bolt with damage 9d8. Takes 15 to 27 turns to recharge at your current speed. Your chance of success is 93.5% Combat info: 3.8 blows/round. With +0 STR and +2 DEX you would get 4.1 blows Average damage/round: 128.2 vs creatures not resistant to fire and 106.3 vs. others. Average thrown damage: 134.4 vs creatures not resistant to fire and 44.8 vs. others. o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Dropped by a quasit at 1000 feet (level 20) +2 dexterity. +2 stealth. Slays trolls, orcs. Cannot be harmed by Acid. Feather Falling. Grants the ability to see invisible things. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.7 blows Average damage/round: 111.8 vs trolls and orcs, and 78 vs. others. p) the Broad Sword 'Glamdring' (2d5) (+10,+15) <+1> Dropped by Gorbag, the Orc Captain at 1000 feet (level 20) +1 searching skill. +1 light. Slays demons, orcs, evil creatures. Branded with fire. Provides resistance to Fire, Light. Cannot be harmed by Acid. Slows your metabolism. Blessed by the gods (combat bonuses for holy casters). Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 102 vs demons, orcs, and creatures not resistant to fire, 87.6 vs evil creatures, and 73.2 vs. others. q) a Bastard Sword of *Slay Undead* (3d4) (+7,+8) <+1> Bought from a store +1 wisdom. Slays undead (powerfully). Provides resistance to Lightning. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 131 vs undead and 59.6 vs. others. r) a Katana of *Slay Dragon* (3d5) (+5,+4) <+2> Dropped by a paladin at 1000 feet (level 20) +2 constitution. Slays dragons (powerfully). Provides resistance to Lightning. Combat info: 2.3 blows/round. With +3 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.7 blows Average damage/round: 164.4 vs dragons and 63.5 vs. others. s) a Trident of *Slay Dragon* (1d10) (+9,+8) <+2> Bought from a store +2 constitution. Slays dragons (powerfully). Provides resistance to Fire. Cannot be harmed by Fire. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows With +0 STR and +2 DEX you would get 3.5 blows Average damage/round: 174.4 vs dragons and 89.5 vs. others. t) a Glaive of *Slay Demon* (2d6) (+3,+7) <+2> Found lying on the floor in a pit at 1000 feet (level 20) +2 intelligence. Slays demons (powerfully). Grants telepathy. Combat info: 1.6 blows/round. With +4 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 103.2 vs demons and 46.9 vs. others. u) a Whip of *Slay Orc* (1d3) (+8,+8) <+1> Found lying on the floor at 500 feet (level 10) +1 dexterity. Slays orcs. Slows your metabolism. Combat info: 3.8 blows/round. With +0 STR and +1 DEX you would get 4.1 blows Average damage/round: 104.8 vs orcs and 87.1 vs. others. v) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4> Dropped by an ironfist priest at 1050 feet (level 21) +4 intelligence. Slays animals. Branded with fire. Provides resistance to Fire, Poison. Cannot be harmed by Acid, Fire. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 106.8 vs creatures not resistant to fire, 94.8 vs animals, and 82.8 vs. others. w) a Sling of Power (x2) (+5,+16) Found lying on the floor at 1050 feet (level 21) x) 18 Iron Shots of Slay Undead (1d4) (+5,+6) Slays undead. Combat info: Average thrown damage: 78 vs undead and 26 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 276 50' Reached level 2 2005 50' Reached level 3 3158 50' Reached level 4 3434 50' Reached level 5 3765 0' Killed Farmer Maggot 5179 50' Reached level 6 7273 100' Killed Grip, Farmer Maggot's Dog 7376 100' Reached level 7 7565 100' Found the Dagger 'Nimthanc' 7657 100' Killed Fang, Farmer Maggot's Dog 8996 150' Reached level 8 11378 200' Reached level 9 13919 150' Reached level 10 15658 450' Reached level 11 15828 450' Reached level 12 16061 450' Reached level 13 16236 450' Found the Dagger 'Dethanc' 17840 450' Killed Bullroarer the Hobbit 19532 450' Killed SmĂ©agol 19532 450' Reached level 14 19616 450' Killed Mughash the Kobold Lord 20942 450' Reached level 15 26325 500' Reached level 16 28960 500' Killed Wormtongue, Agent of Saruman 30910 500' Reached level 17 32239 500' Killed Brodda, the Easterling 35459 500' Killed Lagduf, the Snaga 35464 500' Reached level 18 38163 500' Reached level 19 38433 500' Reached level 20 39729 500' Killed Grishnákh, the Hill Orc 40561 500' Reached level 21 50729 500' Reached level 22 57576 550' Reached level 23 73528 550' Killed Nár, the Dwarf 73528 550' Reached level 24 79645 550' Killed Orfax, Son of Boldor 80075 550' Found the Set of Gauntlets 'Paurhach' 86599 550' Reached level 25 87096 550' Killed Golfimbul, the Hill Orc Chief 90063 0' Reached level 25 127526 550' Reached level 26 156213 700' Killed Boldor, King of the Yeeks 162428 0' -- Note: • 163186 700' Reached level 27 177451 700' Killed Ufthak of Cirith Ungol 177452 700' Found the Phial of Galadriel 202973 750' Reached level 28 210743 1000' Killed Old Man Willow 218704 1000' Killed Gorbag, the Orc Captain 218705 1000' Found the Broad Sword 'Glamdring' 220348 1000' Killed Bolg, Son of Azog 220373 1000' Found the Leather Shield of Celegorm 223883 1000' Found the Long Sword 'Elvagil' 229087 1000' Found the Dagger 'Narthanc' 230315 1000' Killed Shagrat, the Orc Captain 230375 1000' Reached level 29 234047 1000' Killed Ulfast, Son of Ulfang 252015 1000' Killed KhĂ®m, Son of MĂ®m 253065 1000' Killed Lugdush, the Uruk 253070 1000' Killed UglĂşk, the Uruk 271078 1000' Found the Set of Leather Gloves 'Cammithrim' 272787 1000' Reached level 30 281074 1000' Killed Ibun, Son of MĂ®m 296446 1000' Found the Dagger 'Belangil' 302003 1000' Killed MĂ®m, Betrayer of Turin 317236 1000' Reached level 31 323303 1050' Found the Quarterstaff 'Nar-i-vagil' 333697 1050' Found the Cloak of Thorongil 378184 1100' Found the Metal Cap of Thengel 384944 1100' Reached level 32 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)