The Angband Ladder: Glariana, RohanKnight Mindcrafter by <vemonomev@yahoo.no>
[ToME 2.2.5 Character Dump] Name : Glariana Age 23 STR! 40 Sex : Female Height 39 INT! 31 Race : RohanKnight Weight 68 WIS! 40 Class : Mindcrafter Social Class 1 DEX! 39 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 112 Level 50 Max Hit Points 1140 + To Melee Damage 78 Experience 29949176 Cur Hit Points 1140 + To Ranged Hit 80 Max Exp 29949176 Max SP (Mana) 426 + To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 426 AC 22+111 Gold 1135428 Piety 84380 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[17]Searching : Superb Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Very Good Mel.dmg/Rnd: 11d6+858 Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 60 feet Tactic: confident Explor: brisk (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 95 (4750') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 18 (900') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 34 (1700') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Gondolin. You have defeated 14137 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : 53214.....2...6. Add Int : .321...2........ Add Wis : .32144.2........ Add Dex : 5321............ Add Con : 5321......2..... Add Chr : .32144.2........ Add Stea. : 5.2....2........ Add Sear. : .....4........6. Add Infra : ..............6. Add Tun.. : 5.............6. Add Speed : 53214..2.......+ Add Blows : 5............... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............+.. Slay Und. : +............... Slay Demon: +............... Slay Orc : +............++. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: +............++. Poison Brd: +............... Acid Brand: .............++. Elec Brand: +............... Fire Brand: +............+.. Cold Brand: +............... Sust Str : ...+.......+.... Sust Int : ..+...+......... Sust Wis : ..++..+....+.... Sust Dex : .........+...... Sust Con : ...+............ Sust Chr : +.++....+....... Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.++.....++..... Hold Life : ..+......+...... Imm Acid : +.....*+.+....+. Imm Elec : +.......*....... Imm Fire : +..*+.*++..+.... Imm Cold : ..*...*++....... Res Pois : ....+........... Res Fear : +..++....+.+.... Res Lite : +............... Res Dark : .....+........+. Res Blind : ..+............. Res Conf : .......+........ Res Sound : ......+......... Res Shard : ........+..+.... Res Neth : ...+............ Res Nexus : .........+.+.... Res Chaos : ......+....+.... Res Disen : ....+.+....+..+. Aura Fire : +............... Aura Elec : +............... Lite : +............... See Invis : +.++............ Digestion : +............... Regen : +..+............ Xtra Might: .+.............. Activate : ..++++.+......+. Teleport : +............... Orc.ESP : +.............+. Troll.ESP : +............... Undead.ESP: +............... Full ESP : ..+............+ Skills (points left: 12) - Combat 24.750 [0.700] . Weaponmastery 43.300 [0.900] - Sneakiness 01.000 [1.100] . Stealth 01.000 [0.300] - Magic 50.000 [0.900] . Magic-Device 34.350 [1.150] . Spell-power 00.000 [0.600] . Conveyance 01.000 [0.300] . Necromancy 00.000 [0.400] - Spirituality 50.000 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Small Sword 'Sting' (E:13652771, L:50) (1d6) (+50,+22) (+5 to speed) {.} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth, ability to tunnel, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and light . It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders and undead. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Long Bow of Alerchath (x6) (+18,+9) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3 . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Rhino Hide Armour 'Brelkor' (-1 to accuracy) [8,+11] It sustains your intelligence and wisdom. It provides immunity to acid, fire and cold. It provides resistance to sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 47 of Moria. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Lineleb [4,+10] It sustains your charisma. It provides immunity to electricity. It provides resistance to electricity, fire, cold and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Golden Crown 'Breth' [0,+18] It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Telmar [3,+14] It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to fire, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Death mold (1411 hp) {) 6 Arrows 'Adaethar' (1d4) (+13,+25) It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d !s @2} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof War Tome of Tulkas {!d !d @1} It cannot be harmed by fire. You found it in the remains of a Nightwing on level 80 of Angband. c) Mordekainen's Sneaking Eye {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadlord on level 84 of Angband. d) The Pendulum of Orcus {!d MassGenocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 69 of Angband. e) the Crystal Ball of The Witch-King of Angmar {!d Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Sorcerer on level 36 of Mordor. f) The Cunning Plan of Zog {!d Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vampire on level 65 of Mordor. g) 19 Rations of Food h) 18 Potions of Healing i) 6 Potions of *Healing* j) a Potion of Life k) 3 Potions of Restore Mana l) a Potion of Invulnerability m) 2 Scrolls of *Destruction* n) a Silver Rod of the Istari of Probing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dark elven warlock on level 63 of Mordor. o) a Golden Rod of the Istari of Nothing (250/250) p) a Mithril Rod of the Istari of Healing (320/320) {!f!k!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 64 of Mordor. q) a Mithril Rod of Recall (160/160) {!*!*} r) an Adamantite Rod of Disarming (200/200) s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. e) The Chain Mail of Goron (-2 to accuracy) [14,+9] It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, cold, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 88 of Angband. f) The Double Ring Mail 'Mothian' (-2 to accuracy) [15,+15] It sustains your constitution. It provides immunity to acid. It provides resistance to light, dark, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 81 of Angband. g) The Bar Chain Mail of Anatarasa (-2 to accuracy) [18,+10] It sustains your strength. It makes you completely fearless. It provides resistance to poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . i) The Metal Brigandine Armour of Nenwe (-3 to accuracy) [19,+13] It provides immunity to cold. It provides resistance to acid, electricity, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Angband. j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. k) The Fur Cloak 'Istar' [3,+13] It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides resistance to electricity, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Angband. n) a Dragon Shield of Preservation (-2,-7) [8,+29] It sustains your strength, dexterity and constitution. It provides resistance to life draining, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Metal Cap 'Naren' [3,+8] It provides light (radius 1) forever. It sustains your intelligence and charisma. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Steel Helm 'Thmor' [6,+12] It provides light (radius 2) forever. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining and poison. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. r) The Set of Leather Gloves 'Cammithrim' [1,+10] s) The Pair of Hard Leather Boots 'Nirinanta' [3,+21] It sustains your intelligence and dexterity. It provides resistance to dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. u) The Dagger of Baranelur (1d4) (+3,+19) (+2) It increases your strength and dexterity by 2. It does extra damage from fire. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 89 of Angband. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 2 Scrolls of Artifact Creation b) The Golden Horn of the Thunderlords (6 charges) {!*} It was given to you as a reward. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. d) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. e) The Bronze Dragon Scale Mail of Ciren (-2 to accuracy) [30,+24] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides immunity to electricity and fire. It provides resistance to life draining, acid, poison, confusion, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring Mail of Belen (-2 to accuracy) [12,+12] It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, poison, light, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 92 of Angband. g) The Metal Scale Mail of Uruinas (-2 to accuracy) [13,+11] It provides immunity to electricity and fire. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Chieftain on level 69 of Angband. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 73 of Angband. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Jewel Encrusted Crown of Lindur [0,+15] It sustains your strength, wisdom and dexterity. It provides resistance to life draining, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Angband. m) The Metal Cap of Branahtar [3,+20] It sustains your dexterity and constitution. It provides resistance to acid, fire, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. o) The Set of Leather Gloves 'Lonaur' [1,+15] It sustains your strength, intelligence and constitution. It provides resistance to fire, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 77 of Angband. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 70 of Angband. s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 32 of A lost temple. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 79 of Angband. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 79 of Angband. v) The Long Bow of Bard (x5) (+17,+19) (+2) {*!*!} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Seeker Arrow of Bard (8d4) (+20,+15) {!*!*} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. x) The Iron Shot of Halanna (1d4) (+19,+10) It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 78 of Angband. [Home Inventory - Minas Anor ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 53 of Mordor. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 78 of Angband. d) The Amulet 'Onarath' (+4 to searching) It increases your wisdom and searching by 4. It sustains your strength. It provides resistance to acid, electricity, fire, cold, poison, light and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 75 of Angband. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 39 of Mordor. g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. l) The Rhino Hide Armour of Gaeglost (-1 to accuracy) [8,+12] It sustains your wisdom. It provides resistance to acid, poison, confusion, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. m) The Thunderlord Coat 'Golauru' [9,+8] It sustains your strength and intelligence. It provides resistance to fire, cold, poison, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 44 of Mordor. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 38 of Mordor. o) The Iron Helm of Calas [5,+11] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, dark, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 39 of Mordor. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 39 of Mordor. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 42 of Mordor. [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 59 of Mordor. b) an Adamantite Rod of Nothing (200/200) c) a Rod Tip of Restoration (140 Mana to cast) d) The Ring of Belweth (+2 to speed) It increases your constitution and speed by 2. It provides resistance to light, confusion, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. e) The Ring of Celduwar (+5% of critical hits) It increases your strength, constitution, charisma, infravision and ability to score critical hits by 5. It makes you invisible. It provides resistance to electricity and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Blue Thunderlord in a plain of grass. f) The Amulet of Dalmandi (+3 to searching) It increases your constitution and searching by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, fire, light, confusion and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 81 of Angband. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 55 of Mordor. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Iron Helm 'Tholad' [5,+14] It provides light (radius 3) forever. It sustains your wisdom, constitution and charisma. It makes you completely fearless. It provides resistance to dark, confusion, shards, nether and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your strength, intelligence and wisdom. It provides immunity to paralysis. It provides resistance to electricity and fire. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Metal Shod Boots of Onarinar [6,+15] It provides resistance to acid, electricity, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. q) The Light War Axe of Faugril (2d5) (+13,+7) (+3 attacks) It increases your intelligence, constitution and attack speed by 3. It drains life from your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Dol Guldur. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Angband. w) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 71 of Erebor. [The Mathom-house Inventory - Bree ] a) a Ring of Damage (+22) You bought it from the Expensive Black Market. |
Posted on 29.12.2003 13:25
936. on the Ladder (of 19090)
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