The Angband Ladder: Theoden, RohanKnight Mindcrafter by <silvar@msu.edu>
[ToME 2.3.1(CVS) Character Sheet] Name : Theoden Age 22 STR! 18/*** Sex : Female Height 55 INT! 18/110 Race : RohanKnight Weight 72 WIS! 18/180 Class : Mindcrafter Social Class 2 DEX! 18/170 Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/180 + To Melee Hit 50 Level 50 Max Hit Points 1144 + To Melee Damage 74 Experience 19156151 Cur Hit Points 1144 + To Ranged Hit 53 Max Exp 19156151 Max SP (Mana) 401 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 401 AC 49+174 Gold 2324934 Piety 81859 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Bad Blows/Round: 14 Bows/Throw : Legendary[5] Searching : Bad Shots/Round: 2 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 14d6+1036 Stealth : Superb Magic Device: Heroic Infra-Vision: 40 feet Tactic: aggressive Explor: brisk (Character Background) You are one of several children of a Devoted Mercenary. You have green eyes, wavy auburn hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 68 (3400') The Land Of Rhun: Level 30 (1500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 12787 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 27th Quelle of the 2890th year of the third age. You have been adventuring for 41 days. adefkmnopsuxz{|@ Add Str : ....3...4..4.2.. Add Int : ......42........ Add Wis : .......2........ Add Dex : 34.............. Add Con : .4..3.4.4..4.... Add Chr : .......2.....2.. Add Stea. : ......42........ Add Infra : ...........4.... Add Speed : .....342.......+ Add Blows : 3.3..........2.. Slay Anim.: +............... Slay Orc : +............... Kill Drag.: .............+.. Sharpness : +............... Poison Brd: +............+.. Fire Brand: .............+.. Sust Str : ....+.....+..... Sust Int : ................ Sust Wis : ..........+..... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ................ Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +...+...+.+....+ Hold Life : .....+.......... Imm Acid : ......++*....... Res Elec : ......+......... Imm Fire : ......*+........ Res Cold : ......++..+..... Res Pois : +............... Res Fear : ....+........... Res Lite : .....+.......... Res Dark : .....+.....+.... Res Blind : ................ Res Conf : .....+..+.+..... Res Sound : ........+....... Res Shard : ..........+..... Res Neth : .+.............. Res Nexus : ......+.+....... Res Chaos : .....+..+.+..... Res Disen : ....+..+........ Aura Fire : ......+......... Levitate : ...............+ Lite : .............+.. See Invis : .....+.......... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+.+.+...... Blessed : .............+.. Fly : ......+........+ Climb : ..............+. Orc.ESP : +....+..+....... TLord.ESP : ......+......... Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.900] . Archery 00.500 [0.000] - Sneakiness 17.270 [1.100] . Stealth 15.200 [0.400] . Disarming 01.000 [0.900] - Magic 50.000 [0.900] . Magic-Device 25.650 [1.150] . Spell-power 01.200 [0.600] . Divination 01.000 [0.300] . Necromancy 00.000 [0.400] - Spirituality 21.200 [1.000] . Prayer 35.200 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 12.150 [0.500] . Summoning 04.300 [0.400] . Corpse-preservation 03.200 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find a Staff of Sense Monsters on level 14. You are fated to find a Robe on level 7. You are fated to meet a Mangy-looking leper on level 16. You may meet a Lost soul on level 14. You are fated to meet a Mangy-looking leper on level 1. You may find a Staff of Reveal Ways on level 17. [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 49 of The Sacred Land Of Mountains. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. f) a Ring of Damage (+21) k) an Amulet of Weaponmastery (+6,+4) [+3] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {!d!s!k} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Manwe's Blessing] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. u) The Set of Cesti of Teluth [5,+10] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to cold, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. You bought it from the Footwear Shop. z) a Greater draconic quylthulg (1500 hp) {) The Bolt 'Rechel' (1d5) (+16,+10) (+2 attacks) It provides light (radius 1) forever. It increases your strength, charisma and attack speed by 2. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 59 of Mordor. |) a Climbing Set [Character Inventory] a) a Holy Tome of Manwe Sulimo {!k!d!s} b) The Gem of Venom {Light !d!s} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 72 of Erebor. c) Tenser's Alteration Manual {Genoide !k!d!s} It can be activated for genocide every 500 turns. You found it in the remains of a Headless ghost on level 66 of Mordor. d) The Lost Works of Kenault {Genocde !k!d!s} It can be activated for genocide every 500 turns. You found it in the remains of a White wraith in the town of Minas Anor . e) a Parchment titled ''Finer Points of Munchkinism'' {Mass Genocide !d!k} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 1 of Barrow-Downs. f) 52 Potions of Cure Insanity g) 23 Potions of Healing {!d} h) 17 Potions of *Healing* i) 64 Scrolls of Satisfy Hunger j) a Golden Rod of Capacity of Healing (250/250) k) a Golden Rod of the Istari of Disarming (250/250) l) a Golden Rod of Cheapness of Recall (125/125) It can cast spells for a lesser mana cost. You bought it from the Black Market. m) The Wand of Digging of Thrain (104 charges) {!d!s!k} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Ring of Flare (+3) {!s!d!k} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of The Sacred Land Of Mountains. o) The Anchor of Space-Time {!k!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 104 of Angband. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) a Magical Dwarven Pick (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it in the remains of a Nightcrawler on level 104 of Angband. w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 3 Scrolls of *Identify* c) 4 Scrolls of *Destruction* d) a Scroll of Genocide e) a Wand of Stone Prison[2|10] (7 charges) f) a Staff of Remove Curses[2|15] (3 charges) g) a Fireproof Staff of Probability Travel[1|8] (2 charges) It cannot be harmed by fire. You bought it from the Black Market. h) a Staff of Healing[1|30] (5 charges) i) a Partial Totem of a Greater titan {!k!d} j) The Amulet of Dradiri (+3) {100% off} It increases your intelligence by 3. It sustains your intelligence. It provides resistance to poison, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Erebor. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Erebor. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. n) The Thunderlord Coat 'Tulas' [9,+19] It sustains your intelligence, wisdom and dexterity. It provides immunity to cold. It provides resistance to life draining, fire, cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. o) The Large Metal Shield of Nedhel [5,+14] It sustains your constitution. It provides immunity to electricity and cold. It provides resistance to life draining, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 99 of Mount Doom. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Cesti of Rangwe (+1,+8) [5,+13] It provides resistance to acid, electricity, fire, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 89 of Angband. r) The Pair of Hard Leather Boots of Faleb [3,+11] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. s) The Dagger 'Belangil' (2d4) (+9,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 83 of Angband. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Angband. [Home Inventory - Gondolin ] a) Kelek's Wormhole Machine {Teleport !k!d} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) Olive's Omnipotent Ostrich {Restore Stats and Life} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dread on level 70 of Angband. c) 3 Scrolls of Reset Recall d) a Rod Tip of Healing (120 Mana to cast) e) a Wand of Firewall[4|18] f) a Wand of Tidal Wave[1|20] (3 charges) g) a Wand of Thunderstorm[3|32] (3 charges) h) a Staff of Healing[3|30] (3 charges) i) a Staff of Healing[3|27] (4 charges) j) 3 Fireproof Staffs of Genocide[1|5] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 53 of Mordor. l) a Ring of Critical Hits (+6% of critical hits) It increases your ability to score critical hits by 6. You found it in the remains of a Skeleton Brown Thunderlord in the town of Lothlorien . m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of The Sacred Land Of Mountains. n) The Amulet of Ornor (+5) It increases your wisdom, dexterity, constitution, charisma and infravision by 5. It sustains your intelligence. It provides resistance to fire, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of The Sacred Land Of Mountains. o) The Metal Brigandine Armour of Earaxe (-3 to accuracy) [19,+8] It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to light, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 40 of Moria. p) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) r) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 84 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Steel Helm 'Rothillor' [6,+7] It sustains your intelligence and dexterity. It provides resistance to dark, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 49 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 61 of Dol Guldur. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 35 of The Land Of Rhun. w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) x) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 77 of Angband. [Home Inventory - Minas Anor ] a) a Parchment titled ``Magic for the Layman'' {Genocide !k!d} It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) 2 Morphic Oils of Spider c) 17 Potions of Detonations d) 5 Potions of Restore Life Levels e) 9 Scrolls of *Identify* f) 8 Scrolls of *Remove Curse* g) 11 Scrolls of Reset Recall h) an Adamantite Rod of Simplicity of Nothing (200/200) i) a Wand of Thunderstorm[3|36] (8 charges) j) 2 Wands of Stone Prison[1|5] (4 charges) k) a Wand of Teleport Away[9|20] (7 charges) l) a Staff of Shake[1|13] (9 charges) m) a Staff of Shake[1|11] (0 charges) n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Robe 'Niquen' [2,+9] It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to fire, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 62 of Mordor. q) The Dagger 'Nimthanc' (E:546274, L:33) (1d4) (+27,+19) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to cold and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 71 of Angband. r) a Spectral Great Hammer (4d6) (+12,+15) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. s) a Mace of Disruption of *Slay Undead* (5d8) (+11,+13) (+1) It must be wielded two-handed. It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Short Bow of Sirien (x2) (+17,+9) (+2) It increases your strength, intelligence, dexterity and charisma by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 20 of Orc Cave. [Home Inventory - Lothlorien ] a) Agannazar's Altruistic Assassin {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 23 of Mirkwood. b) 6 Scrolls of Reset Recall c) a Silver Rod of the Istari of Nothing (200/200) d) a Rod Tip of Healing (120 Mana to cast) e) a Wand of Firewall[5|27] (5 charges) f) a Wand of Ice Storm[1|25] (4 charges) g) a Wand of Thunderstorm[2|34] (0 charges) h) a Staff of Shake[2|14] (10 charges) i) 2 Staffs of Genocide[1|5] (4 charges) j) The Golden Horn of the Thunderlords (5 charges) {100% off} k) The Amulet of Edhwe It can be used to store a spell. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, light, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Lothlorien . n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Large Leather Shield of Larinin [4,+16] It sustains your strength, constitution and charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 96 of Angband. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Tulwar of Reglos (2d4) (+18,+18) (+2 attacks) It provides light (radius 1) forever. It increases your attack speed by 2. It does extra damage from acid. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 82 of Angband. t) The Claymore of Hadel (2d8) (+11,+9) u) The Two-Handed Sword of Dilirinna (3d6) (+23,+14) (+2 attacks) It must be wielded two-handed. It increases your attack speed by 2. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 55 of Mordor. v) The Dark Sword 'Mormegil' (E:1038071, L:35) (6d7) (+27,+9) [-20] (+2 to speed) It generates an antimagic field. It increases your intelligence, speed and attack speed by 2. It does extra damage from electricity, fire and frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, chaos and disenchantment. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 38 of Moria. w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Dol Guldur. x) The Halberd 'Osondir' (3d5) (+6,+9) (+3) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 66 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 70 of Angband. d) The Gem of Ghosts It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 25 of The Old Forest. e) Mordekainen's Pocket Magician {Experience Loss} It can be activated for high experience loss. You found it lying on the ground on level 1 of Barrow-Downs. f) Jor's Book of Impossible Occurences {Experience Loss} It can be activated for experience loss. You found it in the remains of a Poltergeist on level 6 of Barrow-Downs. g) The Ring of Power of Uvatha the Horseman (+4 to speed) It increases your speed by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to confusion and nexus. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits) It increases your ability to score critical hits by 1. It makes you invisible. It provides resistance to light, confusion and nether. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Mount Doom. i) The Ring of Power of Adunaphel the Quiet (+2 to stealth) It increases your stealth and infravision by 2. It makes you invisible. It sustains your constitution. It provides resistance to acid, light and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 55 of Mordor. j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 30 of Maze. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 89 of Angband. m) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of The Sacred Land Of Mountains. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 99 of Mount Doom. p) The Long Sword 'Durandil' (2d5) (+7,+7) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Moria. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 32 of Moria. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 40 of Moria. |
Posted on 15.8.2005 11:24
1967. on the Ladder (of 19090)
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