[ToME 2.2.5 Character Dump] Name : Kaeiwyr Age 86 STR! 40 Sex : Male Height 60 INT! 20 Race : Zombie RohanKnight Weight 77 WIS! 29 Class : Swordmaster Social Class 2 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 33 + To Melee Hit 124 Level 50 Max Hit Points 1500 + To Melee Damage 111 Experience 29185361 Cur Hit Points 1500 + To Ranged Hit 79 Max Exp 29185361 Max SP (Mana) 83 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 83 AC 62+94 Gold 4359534 Piety 85369 (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Good Blows/Round: 12 Bows/Throw : Legendary[60]Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 12d7+1332 Stealth : Bad Magic Device: Superb Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 96 (4800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 39 (1950') Maze: Level 37 (1850') Orc Cave: Level 15 (750') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 37 (1850') Dol Guldur: Level 62 (3100') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 14663 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 50 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : ..324.........6. Add Int : ...2............ Add Wis : ...24........... Add Dex : .2.2......4..... Add Con : ..32..2......... Add Chr : ..324........... Add Stea. : ...2............ Add Sear. : ..3...........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ...24..........+ Add Blows : .............1.. Chaotic : .............+.. Vampiric : +............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: +............++. Slay Drag.: +.............+. Kill Drag.: .............+.. Poison Brd: +............... Acid Brand: +.............+. Elec Brand: +............+.. Sust Str : ...........+.... Sust Int : ...+....+....... Sust Wis : ...+............ Sust Dex : .......+........ Sust Con : ......+....+.... Sust Chr : ...+.......+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : .+.+......+..... Hold Life : ...+..+....+...+ Imm Acid : ......+*+.+...+. Res Elec : .......++....... Imm Fire : ..*.+..+........ Imm Cold : ...*..++.......+ Res Pois : ....+..........+ Res Fear : ....+.+....+...+ Res Lite : ................ Res Dark : ......+....+..+. Res Blind : ...+............ Res Conf : ......+......... Res Sound : .......++....... Res Shard : ........+....... Res Neth : ......+.+....... Res Nexus : ......+......... Res Chaos : ......+.+....... Res Disen : ....+..+...+..+. Aura Fire : .......+........ Aura Elec : .......+........ Levitate : ..........+..... Lite : .........+...+.. See Invis : ..++...........+ Digestion : ...............+ Xtra Might: .+.............. Activate : ..+++.+..++...+. Fly : ..+............. Orc.ESP : ..............+. Dragon.ESP: .+.............. Undead.ESP: ......+......... TLord.ESP : ..+............. Full ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 44.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 03.157 [0.300] . Magic-Device 20.550 [1.150] - Spirituality 03.400 [0.400] . Prayer 45.000 [0.500] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Sabre 'Arwaerere' (1d7) (+12,+18) {@w0} It does extra damage from acid and electricity. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 88 of Mount Doom. m) (nothing) n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Mount Doom. o) The Mouse Fur 'Gorin' [1,+11] It sustains your dexterity. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, sound and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Maze. p) The Large Leather Shield of Gonden [4,+11] It sustains your intelligence. It provides resistance to acid, electricity, sound, shards, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Dol Guldur. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. x) The Pair of Metal Shod Boots 'Obellarin' [6,+11] It sustains your strength, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. z) (nothing) {) The Seeker Bolt of Naharien (4d5) (+9,+9) (+1 attack) It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 3 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. b) Raal's Tome of Unconventional Warfare {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of an Acidic cytoplasm on level 90 of Mount Doom. c) The Lost Works of Kenault {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 47 of The Sacred Land Of Mountains. d) 14 Scrolls of Satisfy Hunger {@r0} e) a Silver Rod of the Istari of Healing (200/200) f) a Silver Rod of the Istari of Disarming (200/200) g) a Silver Rod of Capacity of Recall (200/200) {!*!*} h) a Mithril Rod of the Istari of Detection (320/320) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) 2 Arkenstones of Thrain (+3) {@w9} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. j) a Long Sword of Westernesse (2d5) (+16,+15) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Black Market. k) The Dark Sword 'Mormegil' (E:5331237, L:44) (6d7) (+38,+15) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, poison, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. l) The Glaive of Pain (E:523697, L:33) (9d6) (+19,+40) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It sustains your charisma. It provides resistance to electricity, fire, cold and poison. It slows your metabolism. It produces a fiery sheath. It drains mana. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. m) The Mighty Hammer 'Grond' (E:461743, L:32) (9d9) (+49,+35) [+10] (+5) {@w0} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from electricity. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an anti-magic shell. It has been blessed by the gods. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 86 of Mount Doom. c) an Indestructible Amulet of Anti-Magic d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 53 of The Sacred Land Of Mountains. e) The Filthy Rag of Valeb [1,+13] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to acid and light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 87 of Mount Doom. g) 15 Bolts of Lightning (1d5) (+11,+10) h) 26 Bolts of Venom (1d5) (+9,+9) [Home Inventory - Gondolin ] a) 12 Potions of Cure Insanity b) 26 Potions of Healing c) 10 Potions of *Healing* d) 15 Potions of Enlightenment e) a Fireproof Scroll of Rune of Protection It cannot be harmed by fire. You bought it from the Black Market. f) 2 Scrolls of Rune of Protection g) 14 Scrolls of *Destruction* h) a Scroll of Genocide i) a Silver Rod of the Istari of Nothing (200/200) j) a Golden Rod of the Istari of Nothing (250/250) k) 2 Rod Tips of Healing (120 Mana to cast) l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. n) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. o) a Dwarven Lantern of the Magi (+2) {@w9} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 85 of Mount Doom. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of Mordor. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 99 of Angband. s) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dragon Shield of Ciril [8,+23] It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, electricity, poison, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. v) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. w) The Dragon Helm 'Goliomas' [8,+23] It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to electricity, confusion and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 73 of Angband. x) The Cutlass 'Earastel' (1d7) (+11,+17) (+2) {@w0} It increases your intelligence and dexterity by 2. It does extra damage from acid and fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 31 of Maze. [Home Inventory - Minas Anor ] a) 3 Sprigs of Athelas b) a Rod Tip of Speed (100 Mana to cast) c) 3 Rod Tips of Disarming (50 Mana to cast) d) a Staff of Healing[4|21] (3 charges) e) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. f) a Ring of Speed (+9) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of The Sacred Land Of Mountains. h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet of Vanathon (+4) It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to cold, poison, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. l) The Phial of Galadriel (+4) {@w9} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 34 of Maze. n) The Chain Mail 'Haredi' (-15,-25) [14,+10](20%) {ImFire} It increases your hit points by 20%. It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity, poison, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 50 of Moria. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Paths of the Dead. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Mount Doom. s) a Jewel Encrusted Crown of Telepathy [0,+16] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Black pudding on level 90 of Mount Doom. [Home Inventory - Lothlorien ] a) 2 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. b) 2 Sprigs of Athelas c) a Rod Tip of Restoration (140 Mana to cast) d) a Rod Tip of Disarming (50 Mana to cast) e) a Rod Tip of Havoc (90 Mana to cast) f) The Wand of Digging of Thrain (20 charges) g) The Ring of Breth (+12) (+3) It increases your stealth and attack speed by 3. It sustains your strength. It provides resistance to poison, light and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 47 of The Sacred Land Of Mountains. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 68 of Dol Guldur. i) an Indestructible Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 58 of Dol Guldur. k) The Splint Mail of Celebor (-2 to accuracy) [19,+8] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to life draining, poison, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 90 of Mount Doom. l) Dwarven Adamantite Plate Mail of Immunity (-4) [40,+34] (+1) It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) a Heavy Crossbow of the Haradrim (x5) (+18,+29) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Kronos, Lord of the Titans on level 87 of Mount Doom. p) 22 Bolts of Acid (1d5) (+11,+12) q) 20 Silver Bolts of Slay Demon (3d5) (+15,+11) r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost . It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient multi-hued dragon on level 95 of Mount Doom.