The Angband Ladder: Bilimond, Yeek Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Bilimond               Age                 14       STR!     39       
 Sex   : Male                   Height              40       INT!     30       
 Race  : Yeek Hermit            Weight              44       WIS!     40       
 Class : Possessor              Social Class        12       DEX!     27       
 Body  : Ancalagon the Black                                 CON!     26       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit          -6 Level             50    Hit Points     6347/  6347 
 + To Melee Damage       10 Experience  54661740    Spell Points     39/    39 
 + To Ranged Hit         -6 Max Exp     54661740    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               294200 
   AC                192+11 Gold         3460783    Speed           Fast (+74) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  50-530    
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 230 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well-liked child.  You have green eyes, straight auburn              
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is Ancalagon the Black.
 You are currently on level 105 of Angband.
 You have defeated 2139 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Coire of the 2890th year of the third age.
 You have been adventuring for 151 days.

                    efghijkmnosz{@              
        Add Str   : ..21*3........              
        Add Int   : ..21..2...3...              
        Add Wis   : *.21*.2......+              
        Add Dex   : ..21......3...              
        Add Con   : ..21.3........              
        Add Chr   : ..21.3....3...              
        Mul Mana  : ......+......+              
        Mul SPower: ..........+...              
        Add Stea. : ..2......3....              
        Add Sear. : .....3....3...              
        Add Infra : .8..*.........              
        Add Speed : *821*..3.3....              
        Add Blows : *.............              
        Sust Str  : ...+..........              
        Sust Int  : +.+...+.......              
        Sust Wis  : .++++.+.......              
        Sust Dex  : ........+.....              
        Sust Con  : ...+....+.....              
        Sust Chr  : ..++....+.....              
        Invisible : ...........+..              
        Mul life  : ........+....+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ..++....+.....              
        Hold Life : ..+...+++.....              
        Imm Acid  : ....+...*++..+              
        Imm Elec  : +...+...*....+              
        Imm Fire  : ...*+*..*.+..+              
        Imm Cold  : +.*.....+....+              
        Res Pois  : .............+              
        Res Fear  : ...+..........              
        Res Light : .......+......              
        Res Dark  : .......+......              
        Res Blind : .++...........              
        Res Conf  : ....+..++....+              
        Res Sound : .+............              
        Res Shard : .+......+.+...              
        Res Neth  : .+.+..........              
        Res Nexus : ........++....              
        Res Chaos : .......++.....              
        Res Disen : ..........+...              
        Auto Curse: ......+.......              
        Levitate  : .............+              
        Lite      : ......+.......              
        See Invis : .+++.+.+......              
        Digestion : ......+.......              
        Regen     : .+.+..+.......              
        Activate  : ..++.+.+.++...              
        Hvy Curse : ......+.......              
        Fly       : .....+........              
        Orc.ESP   : .......+......              
        Evil.ESP  : ......+.......              
        TLord.ESP : .....+........              
        Good.ESP  : ......+.......              
        Full ESP  : ..+...........              

Skills (points left: 0)
 - Combat                                        31.000 [0.600]
          . Weaponmastery                        07.200 [0.600]
          . Archery                              00.400 [0.500]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    00.900 [0.700]
          . Stealth                              01.100 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         05.100 [0.600]
          . Magic-Device                         10.500 [1.000]
 - Spirituality                                  12.250 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            15.200 [0.500]

 21 of your companions have been killed.

  [Character Equipment]

e) The Ring of Thloth (+11) {100% off}
    It increases your wisdom, speed and attack speed by 11.  It sustains 
    your intelligence.  It provides resistance to electricity and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Araglin (+8) {100% off}
    It increases your infravision and speed by 8.  It sustains your wisdom
    .  It provides resistance to blindness, sound, shards and nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 97 of Mount
    Doom.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Angbarme (+12) {100% off}
    It increases your strength, wisdom, infravision and speed by 12.  It
    sustains your wisdom.  It provides resistance to acid, electricity, 
    fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
n) The Bar Chain Mail of Gaindorm (-49,-41) [18,+1](40%)
    It increases your hit points by 40%.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to acid, electricity
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to life draining, cold, confusion, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Cloak 'Colannon' [1,+12] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom.
z) a Greater demonic quylthulg (1500 hp)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
c) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
d) a Greater draconic quylthulg (1493 hp)
e) 5 Potions of *Healing* {!k}
f) a Potion of Life
g) 11 Potions of Restore Mana {!k}
h) 13 Scrolls of Satisfy Hunger {!k}
i) 3 Scrolls of Genocide
j) a Golden Rod of Simplicity of Disarming (61/125)
    
    It was given to you as a reward.
k) a Mithril Rod of Simplicity of Healing (160/160)
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) a Mithril Rod of Simplicity of Recall (160/160)
    
    You found it in the remains of a Demilich on level 64 of Mordor.
m) The Ring 'Arsire' (+2 attacks)
    It increases your wisdom and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity and constitution.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 105 of
    Angband.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
o) The Small Metal Shield of Gloronde [3,+12]
    It sustains your constitution and charisma.  It provides immunity to 
    acid and cold.  It provides resistance to life draining, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 105 of
    Angband.
p) The Golden Crown of Toladorin [0,+9]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, light, dark, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 105 of
    Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 105 of Angband.
t) The Two-Handed Sword of Rhungwe (3d6) (+13,+41) (+1 to speed)
    It must be wielded two-handed.  It increases your strength, 
    intelligence, dexterity, constitution, speed and attack speed by 1.  
    It does extra damage from electricity and frost.  It poisons your foes
    .  It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 105 of Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 105 of Angband.
w) a Player corpse {!k}


  [Home Inventory - Bree ]

a) a Rod Tip of Recall (80 Mana to cast)
b) 2 Rod Tips of Disarming (50 Mana to cast)
c) The Greater hell-beast's corpse


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Simplicity of Nothing (160/160)
    
    You found it in the remains of Sauron, the Sorcerer on level 104 of
    Angband.
b) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Mount Doom.
d) The Shield of Deflection of Taronar [10,+22]
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides immunity to electricity.  It provides resistance to acid, 
    fire and nether.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
e) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Scimitar 'Homen' (2d5) (+6,+21) (+4 to speed)
    It increases your speed by 4.  It does extra damage from acid.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    a great bane of undead.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Mount Doom.
h) The Whip 'Lasher' (1d6) (+12,+15) (+3)
i) The Short Bow 'Echauglod' (x2) (+4,+12) (+4 to speed)
    It increases your strength, intelligence, wisdom, constitution, 
    charisma and speed by 4.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
j) Eol, the Dark Elf's corpse
k) Maeglin, the Traitor of Gondolin's corpse
l) The Watcher in the Water's corpse


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 8 Potions of Cure Insanity
c) 25 Potions of Healing {!k}
d) a Golden Rod of Simplicity of Nothing (125/125)
e) a Golden Rod of Simplicity of Nothing (125/125)
f) a Rod Tip of Restoration (140 Mana to cast)
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 94 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
j) a Snakeskin Cloak of Air [1,+8]
k) The Small Metal Shield of Thorin [3,+25] (+4)
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of The
    Sacred Land Of Mountains.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
o) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Quarterstaff of Westernesse (1d9) (+14,+14) (+2) {nazgul}
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
r) The Great Hammer of Vilion (4d6) (+23,+12) (+4)
    It increases your strength and wisdom by 4.  It drains life from your
    foes.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
s) a Pick (+1) {!k}
t) The Bolt of Cirin (1d5) (+11,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    99 of Mount Doom.
u) a Wooden Boomerang of Westernesse (1d8) (+17,+14) (+2) {!k}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
v) Kronos, Lord of the Titans's corpse



Posted on 24.6.2020 03:54

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331. on the Ladder (of 18973)
114. on the ToME Ladder (of 3151)
7. for this player (

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