The Angband Ladder: Vivamort, Troll Sorceror by <artadmin@ameritech.net>

  [ToME 2.2.5 Character Dump]

 Name  : Vivamort               Age                 94       STR!     40       
 Sex   : Male                   Height             100       INT!     40       
 Race  : Spectre Troll          Weight             260       WIS!     38       
 Class : Sorceror               Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit          48 Level             50    Max Hit Points       569   
 + To Melee Damage       33 Experience  40204593    Cur Hit Points       -15   
 + To Ranged Hit         52 Max Exp     40204593    Max SP (Mana)       1605   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1153   
   AC                24+145 Gold         3660161                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Legendary[2] Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  6d4+198   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          slime green eyes, mangy bright red hair, and white scabby            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 129 (6450')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 18466 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 Your adventure lasted 31 days.

     Your Attributes:
You are dead, killed by an Elder vampire on level 129 of The Void.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
          . Weaponmastery                        01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         10.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 01.200 [0.400]
          . Necromancy                           26.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  06.000 [0.500]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Genocide] (1d4) (+11,+7)(100%) (+5)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 127 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
n) The Filthy Rag of the Wight [1,+12] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) (nothing)
{) The Bolt 'Rufin' (1d5) (+18,+8) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, charisma, speed and attack speed
     by 2.  It does extra damage from electricity.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 100 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) 2 Fireproof Tomes of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) 2 Fireproof Tomes of Meta Spells
k) a Fireproof Tome of the Mind
l) a Fireproof Unholy Tome of the Hellflame
    It
    cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
m) a Greater draconic quylthulg (346 hp)
n) a Greater demonic quylthulg (1510 hp)
o) 15 Potions of *Healing*
p) 5 Potions of Life
    
q) 8 Potions of Restore Mana
    
r) a Silver Rod of the Istari of Disarming (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 26 of The Sandworm lair.
s) a Golden Rod of the Istari of Home Summoning (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 71 of Angband.
t) a Heavy Crossbow (x4) (+6,+6)
u) a Mage Staff (1d4) (+9,+6)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) a Mithril Rod of the Istari of Nothing (320/320)
c) The Wand of Digging of Thrain (72 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uriel, Angel of Fire on level 54 of Mordor.
e) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Anchor of Space-Time
i) The Full Plate Armour 'Beorgel' (-3 to accuracy) [25,+13]
    It
    sustains your strength and wisdom.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to fire, cold and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
j) The Mithril Chain Mail 'Lothron' (-23,-63) [28,+19](20%)
    It increases your hit points by 20%.  It sustains your 
    strength.  It provides immunity to acid, electricity and cold.  It
    provides resistance to life draining and acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 100 of Angband.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Feathers Cloak 'Menor' [1,+8]
    It sustains your strength and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
n) The Shield of Deflection called 'Turnspear' [10,+16]
    It sustains your 
    charisma.  It provides immunity to acid, fire and cold.  It provides
    resistance to life draining and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to life draining, electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nether.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) The Set of Gauntlets 'Paurnen' [2,+15]
t) a Pair of Hard Leather Boots of Speed [3,+4] (+9)
u) a Pair of Metal Shod Boots of Speed [6,+11] (+9)
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must
    be wielded two-handed.  It can be activated for alter reality every
    100 turns if it is being worn. It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Sling of Haldorn (x3) (+4,+4) (+1 to speed)
    It increases your strength, 
    dexterity, charisma and speed by 1.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) a Ring of Intelligence (+6) {This made playing a troll easier}
    It increases your intelligence by 6.  
    You found it in the remains of a Mature bronze dragon on level 35 of
    Mordor.
c) a Ring of Speed (+10)
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Small Leather Shield of Ilaithori [2,+8]
    It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to fire.  It provides resistance to acid and electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Metal Shield of Lostin [5,+5]
    It provides immunity to electricity.  
    It provides resistance to fire, dark, chaos and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 93 of Angband.
l) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves of Urilduin [1,+9]
    It sustains your 
    strength and intelligence.  It provides resistance to life draining, 
    electricity, cold, poison, confusion, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 37 of Mordor.
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Magic for the Layman'' {Cure Insanity}
    It can
    be activated for cure insanity.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 47 of The Sacred
    Land Of Mountains.
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Ring 'Edalod' (+3)
    It increases your strength, wisdom, constitution, 
    infravision, speed and ability to score critical hits by 3.  It
    sustains your intelligence and constitution.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 66 of Mordor.
e) a Ring of Speed (+11)
f) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 99 of Angband.
g) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
i) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 76 of
    Angband.
j) Pseudo Dragon Scale Mail (-2 to accuracy) [30,+18]
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
m) a Shield of Deflection of Resist Fire [10,+21]
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
o) The Set of Gauntlets 'Paurhach' [Noxious Cloud] [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
q) The Heavy Crossbow 'Arent' (x4) (+13,+7) (+5 to speed)
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution and speed by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Mirror of Alternate Dimensions {Cure Insanity}
    It can be activated for cure insanity.
    
    You found it lying on the ground on level 84 of Angband.
b) The Grail of Kenault {Cure Insanity}
    It can be
    activated for cure insanity.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) Jor's Buckler of Missile Attraction {Cure Insanity}
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 74 of Angband.
d) 7 Sprigs of Athelas
e) The Ring of Power of Ren the Unclean (+3)
    It increases 
    your strength by 3.  It makes you invisible.  It provides resistance 
    to nether.  It allows you to levitate.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 109 of Angband.
f) The Ring of Broth (+10)
    
    It increases your strength, wisdom, dexterity and speed by 10.  It
    sustains your charisma.  It provides resistance to acid, shards and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) an Amulet of Reflection
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
j) The Phial of Undeath (-5)
k) The Fur Cloak of Ndanast [3,+7]
    
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to cold, dark, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Large Metal Shield of Aredhelim [5,+15]
    It
    provides immunity to acid and fire.  It provides resistance to life
    draining, light, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 101
    of Angband.
m) The Shovel of Inast (+3,+7) (+2)
    It increases your intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Bolt of Briel (1d5) (+4,-1) (+4 to speed)
    It increases your wisdom, dexterity, 
    charisma and speed by 4.  It does extra damage from frost.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 48 of The Sacred
    Land Of Mountains.
o) a Mage Staff of Power [Genocide] (1d4) (+7,-6) (+12)
p) The Mage Staff of Ruturgor (1d4) (+13,+1)(60%) (+3)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) The Mage Staff 'Lachalron' (1d4) (+10,+11)(80%) (+4)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 4.  It increases your 
    mana capacity by 80%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Vivamort
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Ring of Power of Uvatha the Horseman
    It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    light, nether and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
d) The Dragon Helm of Thrain [8,+11]
    It
    sustains your dexterity.  It provides resistance to light, blindness, 
    shards and nexus.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) Ufthak of Cirith Ungol's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 19 of
    Mirkwood.
f) Gorbag, the Orc Captain's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 25 of The
    Old Forest.
g) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
h) Eol, the Dark Elf's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) Ar-Pharazon the Golden's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.



Posted on 23.12.2003 19:52
Last updated on 31.12.2003 06:09

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586. on the Ladder (of 19090)
241. on the ToME Ladder (of 3155)
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On 23.12.2003 19:52 artadmin@ameritech.net wrote:
After winning with a tlord/sorc, I tried my spectre/troll combo again. Luckily I got INT increasing arts early on. Early strat:
Bandits, S Bree, Angband, Mage Quest, Dragons, Eol, Barrow Downs.

Barrow King is easy when you are a spectre. While the filthy rag gives me +6 to INT, Spell Power, it makes me sensitive to fire. Ouch!

On 23.12.2003 19:56 artadmin@ameritech.net wrote:
I'm worried I'm going to run out of points. With this character, I had to raise Magic Skill early, to offset all the failed spell-casting. Now with my spell failure down to 1% this early (without max INT), I thought to do some necromancy. I'm not sure I'll be able to max the skill and still get wraith form.

On 24.12.2003 00:05 artadmin@ameritech.net wrote:
Scummed the sandhole. Stats are great now. Just need a book of knowledge, then I can continue on.

On 25.12.2003 23:19 artadmin@ameritech.net wrote:
My last savefile got corrupted. I'm not sure why. I started over. BTW, Worshipping Melkor is terrible, that's why I'm going to wait until after I have the ring to do it. Just got to remember to save 3 skill points for Udun.

On 25.12.2003 23:21 artadmin@ameritech.net wrote:
I got some nice corpses. I wonder what will happen when I animate them!

On 29.12.2003 07:19 artadmin@ameritech.net wrote:
Now that I have Mejistos, I have serious mana reserves. Time to work on those immunities. My only goal with this character, is to put together a decent kit that includes the fillthy rag of the wight.

On 29.12.2003 07:22 artadmin@ameritech.net wrote:
As soon as I get my kit, I'm going to do some beastmaster quests. Then I am going to animate some of these corpses as make them companions.

On 29.12.2003 17:48 jason@divinetv.net wrote:
*psst*, you can't raise Named corpses, only possess them.

Basic corpse preservation will get you a good enough percentage chance of animal/dragon/giant
corpses so don't feel you have to waste much time bumping it up. Any pet can be made a companion (I'm toying with using clear mushrooms as a cheap form of runes of protection) but beware of any aggrevating equipment or traps. WIth your HP's it could prove fatal. quick.

On 29.12.2003 17:59 artadmin@ameritech.net wrote:
I was afraid someone was going to say that. Ah well. I think I'll take all my unique corpses to the museum next time I'm in Bree.

On 29.12.2003 18:03 artadmin@ameritech.net wrote:
All I need now is IMM_COLD, and resist to shards. The filthy rag is proving to be quite useful. While I may not have reflection, there is always a good chance of a randart shield with reflect and an immunity. My hitpoints aren't too bad either. I'm figuring I'll have more than 500 after rescuing Gondolin, which I have never failed with a high level sorcerer.

On 29.12.2003 19:12 artadmin@ameritech.net wrote:
Decent drops from the gondolin quest. Unfortunately, Fundin Bluecloak got summoned by a master mindcrafter (I think), and he followed me into a noxious cloud and turned unfriendly.

I got Elessar while doing the Last Alliance quest.

On 29.12.2003 19:14 artadmin@ameritech.net wrote:
I wonder if I can find the gauntlets of eol under the sacred mountain, that will certainly push my mana up to winning levels.

On 29.12.2003 23:57 artadmin@ameritech.net wrote:
Just got the Shadow Cloak of Luthien, now I'm down 2 immunities, and I still don't have reflection. I'm going to keep diving Angband, but I'll be sure to have double resists running at all times.

On 30.12.2003 17:32 artadmin@ameritech.net wrote:
I nearly bit it because not only was I missing two immunities, but I was missing resist electricity entirely. I'm temporarily putting away the filthy rag in order to wear my current armor. I've been chasing Sauron deeper and deeper into Angband but he is still not dropping the ring.

On 30.12.2003 19:07 artadmin@ameritech.net wrote:
Note to self: Seeing Galadriel after defeating the necromancer of dol goldur seems to make Sauron appear more regularly on level 99 and in general. I think I killed Sauron more than 9 times.

On 31.12.2003 06:09 artadmin@ameritech.net wrote:
anybody want to give me some pointers on how to survive the void?

On 31.12.2003 06:15 artadmin@ameritech.net wrote:
I just looked at some of the _info files, now I realize what I need. Oh well, I'll try again someday soon. The filthy rag of the wight rocks! this was a really cool character.

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