The Angband Ladder: Ock-Tang, Orc Sorceror by <artadmin@ameritech.net>

  [ToME 2.2.5 Character Dump]

 Name  : Ock-Tang               Age                 15       STR:     33       
 Sex   : Male                   Height              67       INT!     40       
 Race  : Orc                    Weight             151       WIS!     40       
 Class : Sorceror               Social Class        34       DEX!     34       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR!     33       
                                                                               
 + To Melee Hit           8 Level             50    Max Hit Points       521   
 + To Melee Damage      -13 Experience  10199507    Cur Hit Points       521   
 + To Ranged Hit         17 Max Exp     10199507    Max SP (Mana)       1405   
 + To Ranged Damage       4 Exp to Adv.    *****    Cur SP (Mana)       1405   
   AC                24+188 Gold         1945148                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-52    
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Snaga Warrior from the          
          Pits of Angband.  You have glowing eyes, short black hair,           
          and green ulcerous skin.                                             
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 63 (3150')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 15461 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 54 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.2....4.......            
        Add Int   : .3..2.4.........            
        Add Wis   : .34.2....3......            
        Add Dex   : ..........4.....            
        Add Con   : .3....4.4.......            
        Add Chr   : .34......3......            
        Mul Mana  : ....+...........            
        Add Stea. : ......43........            
        Add Tun.. : ..............8.            
        Add Speed : ...2.343...*....            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ..++............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : ......++*.+.....            
        Res Elec  : ......+.........            
        Imm Fire  : ......*........*            
        Res Cold  : ......+.........            
        Res Pois  : ..++............            
        Res Fear  : ...............+            
        Res Lite  : ..+..+..........            
        Res Dark  : .....+.........+            
        Res Blind : ..+.............            
        Res Conf  : ...+.....+.....+            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ..+.....+.......            
        Res Nexus : ...+..++...+....            
        Res Chaos : ...+.+..+.......            
        Res Disen : ...+............            
        Aura Fire : ......+.........            
        Lite      : ....+...........            
        See Invis : ..+..+..........            
        Digestion : ..+.+...........            
        Regen     : ....+.....+.....            
        Xtra Shots: .+..............            
        Activate  : .....+.+..++....            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it


Skills (points left: 0)
 . Combat                                        16.200 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Demonology                           50.000 [1.500]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  12.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may find a Rune [Self] on level 1.
You may find a Potion of Slow Poison on level 1.
You may meet an Insect swarm on level 1.
You may meet a Village idiot on level 2.
You may find an Essence of Darkness on level 3.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-2,-10)(80%) (+4)
d) The Short Bow of Marathlor (x2) (+6,+4) (+3)
        It increases your strength, intelligence, wisdom, constitution and 
    charisma by 3.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 15 of Mirkwood.
e) The Ring 'Annath' (+4)
    It 
    increases your wisdom and charisma by 4.  It sustains your charisma.  
    It provides resistance to poison, light, blindness and nether.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Ring of Aratang (+2 to speed)
    It 
    increases your strength and speed by 2.  It sustains your constitution
     and charisma.  It provides resistance to poison, confusion, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 70 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It increases your speed
     by 15.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+6,+6) (+8)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) 2 Fireproof Tomes of the Everrunning Wave
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of Meta Spells
k) The Gem of Hate
    It can be activated for light
    absorption.  
    You found it in the remains of a Death quasit on level 34 of Mordor.
l) Benetar's Portable Plague {Heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 54 of Mordor.
m) 5 Potions of *Healing*
n) 14 Potions of Restore Mana
o) a Golden Rod of the Istari of Disarming (250/250) {@z1}
p) a Golden Rod of Simplicity of Home Summoning (125/125) {mine}
    
    You found it lying in a vault on level 29 of The Sandworm lair.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+3]
b) 4 Sprigs of Athelas
c) 11 Scrolls of Divination
d) The Crumpled Scroll of Mass Resurrection
e) a Rod Tip of Disarming (50 Mana to cast)
f) a Ring of Speed (+6)
g) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 60 of The Sacred Land
    Of Mountains.
k) The Bar Chain Mail 'Sulmin' (-57,-14) [18,+15](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to fire, cold, dark, confusion, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of The
    Sacred Land Of Mountains.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing
    and heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 66 of The Sacred
    Land Of Mountains.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every
    55 turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) a Feathers Cloak of Air [1,+8]
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Great Scimitar of Hildach (4d5) (+12,+10) (+2)
    It must be wielded
    two-handed.  It increases your dexterity and constitution by 2.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 53 of The Sacred
    Land Of Mountains.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns
     if it is being worn. It increases your dexterity by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 60 of The Sacred Land
    Of Mountains.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Crystal drake on level 51 of The
    Sacred Land Of Mountains.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Mage Staff (1d4) (+5,+4)


  [Home Inventory - Gondolin ]

a) a Potion of New Life
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Nivingwen (+5 to speed)
    It increases your constitution, 
    charisma and speed by 5.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to fire, cold, poison and 
    light.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 67 of
    The Sacred Land Of Mountains.
d) The Ring of Endil (+4 to speed)
    It increases your speed by 4.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, light, confusion, shards and nether.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 49 of The
    Sacred Land Of Mountains.
e) a Ring of Speed (+11)
f) a Ring of Speed (+10)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
h) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
k) The Ribbed Plate Armour of Andur (-37,-12) [28,+13](20%)
    It increases your hit points by 20%.  
    It sustains your dexterity.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to acid, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of The Sacred
    Land Of Mountains.
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) Valdarbon's Automatic Alchemist {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Forest wight in the town of Bree .
b) The Crystal Ball of Godly Sights {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 42 of Mordor.
c) a Mushroom of Unhealth
d) 14 Sprigs of Athelas
e) 9 Scrolls of *Enchant Armor*
f) 4 Scrolls of *Enchant Weapon*
g) 14 Scrolls of Divination
h) The Splint Mail 'Mondriath' (-2 to accuracy) [19,+10]
i) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Cesti of Erithil [5,+8]
    It sustains your intelligence.  It
    provides resistance to electricity, light, dark, confusion, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  
    It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
n) The Sling of Elion (x5) (+11,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
o) The Heavy Crossbow 'Monwen' (x6) (+11,+7) (+2)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution and charisma by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 46 of Mordor.
c) a Potion of Life
d) The Wand of Digging of Thrain (15 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Onduin (+1 to infravision)
    It increases your wisdom and infravision by 1.  It sustains 
    your strength and dexterity.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
f) The Ring 'Rengoth'
    It sustains your wisdom, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid and electricity.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
g) a Ring of Speed (+8)
h) The Ring 'Diona' (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to fire, cold and nexus.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Heart of the Earth.
i) a Ring of Lordly Protection [+16]
j) an Amulet of Brilliance (+4)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    wisdom by 4.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Palantir of Orthanc (+2)
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Spider Web 'Thilydh' [1,+13] (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your charisma.  It provides immunity to acid.  It provides
    resistance to electricity and fire.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Feathers Cloak of Air [1,+8]
q) The Dragon Shield of Ohaelkair [8,+26]
    It sustains your charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, poison, dark, blindness, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
r) an Iron Crown of Telepathy [0,+8]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) a Ring of Invisibility {not the One}
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 15 of Orc Cave.
b) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  



Posted on 2.1.2004 18:18
Last updated on 9.1.2004 17:46

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3968. on the Ladder (of 19090)
958. on the ToME Ladder (of 3155)
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On 2.1.2004 18:18 artadmin@ameritech.net wrote:
Decent start, still scumming the sandhole. Two, very nice items:
The ring of Uvatha
The armor of Nient

On 7.1.2004 01:31 artadmin@ameritech.net wrote:
Died, started over. Not as nice of a start, but the corruptions worked out a lot better. Originally played a vampire for the early resists, but it is nicer to have normal luck early on.

On 7.1.2004 21:40 artadmin@ameritech.net wrote:
Gondolin complete. Cleaned up my houses. Diving Mordor.

On 9.1.2004 17:46 artadmin@ameritech.net wrote:
Off to do that Gondolin quest with all the trolls

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