The Angband Ladder: Yoreg, Troll Sorceror by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Yoreg                  Age                 24       STR!     40       
 Sex   : Neuter                 Height              86       INT!     40       
 Race  : Troll                  Weight             221       WIS!     38       
 Class : Sorceror               Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit           4 Level             50    Hit Points      545/   550 
 + To Melee Damage      -34 Experience  18596165    Spell Points   2427/  2428 
 + To Ranged Hit          9 Max Exp     18596165    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                63188 
   AC                25+120 Gold        12104089    Speed           Fast (+64) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-136   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, dirty sea-weed green hair, and black               
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 4387 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You have completed 67 princess quests.
 You have completed 26 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drive yourself into a berserk frenzy.
You can wreck the world around you.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..52.......3...+            
        Add Int   : ..522..2.33....+            
        Add Wis   : ..522..2.....4.+            
        Add Dex   : ..52.....3......            
        Add Con   : ..52.......3...+            
        Add Chr   : ..52...2.3...4.+            
        Mul Mana  : +.+.+.....+.....            
        Mul SPower: +.+......+......            
        Add Stea. : ...2...2........            
        Add Sear. : .........3......            
        Add Tun.. : ..............6.            
        Add Speed : .*52.3.2...3.4..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ..+.....+......+            
        Sust Int  : ..+++...........            
        Sust Wis  : ..+++...+.......            
        Sust Dex  : ..+...+.........            
        Sust Con  : ..+...+.........            
        Sust Chr  : ..++..+.+.......            
        Invisible : ..+....+....+..+            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..++......+.....            
        Hold Life : ...++++.........            
        Imm Acid  : ..*...*+*+......            
        Imm Elec  : ..*.....*.+.....            
        Imm Fire  : .+*....+*+.....*            
        Imm Cold  : ..**...+........            
        Res Pois  : ..+.......+.....            
        Res Fear  : ...........+....            
        Res Light : .....+..........            
        Res Dark  : .....+....+.....            
        Res Blind : ..++...+........            
        Res Conf  : .+...+.....+....            
        Res Sound : ......+.........            
        Res Shard : .........+......            
        Res Neth  : ..+.............            
        Res Nexus : ................            
        Res Chaos : .+...+..........            
        Res Disen : ..+......+......            
        Auto Curse: ..+.+...........            
        Levitate  : ..........+.....            
        Lite      : ....+...........            
        See Invis : ..++.+..........            
        Digestion : ....+...........            
        Regen     : ..+.+..........+            
        Activate  : .+++.+.+.++.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.+...........            
        Prm Curse : ..+.............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..++............            

Skills (points left: 0)
 - Combat                                        22.200 [0.500]
          . Weaponmastery                        01.700 [0.500]
          . Archery                              00.000 [0.300]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -00.100 [0.500]
          . Disarming                           -00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         03.200 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  02.500 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  03.250 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightwalker on level 67 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 86 of Mount Doom.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Paths of the
    Dead.
n) The Robe 'Avare' (-33,-65) [2,+10](40%)
    It increases your hit points by 40%.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to life draining and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 95 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Ulobelme [5,+10]
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to acid, electricity and fire.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 87 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 69 of Paths of the
    Dead.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 92 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt of Arnegron (1d5) (+13,+12) (+4 to speed)
    It increases your wisdom, charisma and speed by 4.  It does extra
    damage from acid.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Paths of the Dead.
|) a Mattock of Digging (+6) {!k}
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightcrawler on level 69 of Paths of the
    Dead.
c) a Fireproof Tome of the Blowing Wind {!d!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
d) a Fireproof Tome of the Impenetrable Earth {!d!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Fireproof Tome of the Everrunning Wave {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 90 of
    Mount Doom.
f) a Fireproof Tome of Translocation {!d!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
h) a Fireproof Tome of Knowledge {!d!k}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Fireproof Tome of the Time {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 45 of The Sacred
    Land Of Mountains.
j) a Fireproof Tome of the Mind {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
k) a Fireproof Unholy Tome of the Hellflame {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
l) a Fireproof Corrupted Tome of Melkor {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
m) 5 Potions of Healing
    
n) 10 Potions of *Healing* {!k}
    
o) 2 Potions of Life {!k}
    
p) 17 Potions of Restore Mana {!k}
    
q) 31 Potions of Curing {!k}
    
r) a Silver Rod of Simplicity of Home Summoning (26/100)
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Iron lich in the town of Gondolin .
t) The Small Metal Shield of Thorin [3,+25] (+4)
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Greater draconic quylthulg (1500 hp)
b) 3 Scrolls of *Destruction* {!k}
    
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 69 of Paths of the
    Dead.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 69 of Paths of the
    Dead.
e) an Amulet of Doom [+4] (+8) {!k!d}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 92 of
    Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 69 of Paths of the
    Dead.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 65 of Mordor.
h) The Amulet of Irillin (+6,+6) [+5] (+3) {100% off}
    It increases your strength, constitution and searching by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, dark, blindness, sound and disenchantment.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Blue Dragon Scale Mail 'Felinweth' (-2 to accuracy) [30,+23]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your constitution.  It provides immunity 
    to electricity and cold.  It makes you completely fearless.  It
    provides resistance to fire, nexus and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 67 of Angband.
j) The Steel Helm 'Huorimor' [6,+12] {underwater}
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides resistance to shards.  It allows you to breathe underwater.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 92 of
    Angband.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 88 of
    Angband.
m) The Pair of Soft Leather Boots of Onden [2,+10]
    It provides immunity to paralysis.  It provides resistance to sound, 
    nether and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
n) a Mage Staff of Power (1d4) (+0,-13) (+11) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
o) a Mage Staff of Wizardry (1d4) (+1,+1)(80%) (+4) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightwing on level 65 of Mordor.



Posted on 22.12.2025 20:49

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722. on the ToME Ladder (of 3186)
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