The Angband Ladder: Mort, Troll Sorceror by Neil Stevens

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Mort                   Age                 72       STR! 18/***       
 Sex   : Male                   Height              85       INT! 18/***       
 Race  : Zombie Troll           Weight             236       WIS! 18/***       
 Class : Sorceror               Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit           6 Level             50    Max Hit Points       880   
 + To Melee Damage        0 Experience  60306809    Cur Hit Points       880   
 + To Ranged Hit         15 Max Exp     60306809    Max SP (Mana)       1779   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)       1027   
   AC                30+116 Gold        11772065    Piety             112933   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Poor         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  4d4       
 Stealth     : Good         Magic Device: Fair         Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          slime green eyes, oily bright red hair, and white leprous            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 133 (6650')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventure lasted 45 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drive yourself into a berserk frenzy.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.700]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  40.600 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.

 You have defeated 13748 enemies.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+3,-4)(100%) (+5)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Demilich on level 61 of Dol Guldur.
d) The Light Crossbow 'Gonde' (x6) (+11,+22) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 101 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of Erebor.
n) The Augmented Chain Mail of Miont (-23,-7) [16,+12](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to acid, 
    light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) a Cloak of Air [1,+15] {.}
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 101 of Angband.
p) a Large Leather Shield of Reflection [4,+23]
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to light.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) (nothing)
{) The Seeker Bolt 'Eliath' (4d5) (+20,+13) (+4)
    It 
    increases your wisdom, constitution and charisma by 4.  It does extra
    damage from frost.  It is especially deadly against giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
|) Climbing Set
    
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) 3 Potions of Cure Insanity
    
m) a Potion of Cure Critical Wounds
n) 32 Potions of Healing
    
o) 6 Potions of *Healing*
    
p) 15 Potions of Restore Mana
    
q) a Mithril Rod of Capacity of Home Summoning (320/320) {!*}
    It can
    hold more mana.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Potion of Life
    
b) 2 Potions of Invulnerability {!*}
    
c) an Indestructible Amulet of Doom [+7] (+7)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of Dol
    Guldur.
d) an Indestructible Amulet of Reflection {.}
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
f) The Ribbed Plate Armour 'Margoth' (-70,-14) [28,+12](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    life draining, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
g) The Soft Leather Armour of Elthil (-16,-13) [4,+13](40%)
    
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to cold, light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
h) The Padded Armour of Hyarme [4,+10]
    
    It sustains your strength and wisdom.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to acid and 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Thunderlord Coat of Marimbar (-69,-32) [9,+12](20%)
    It increases your hit points by 20%.  It
    sustains your constitution.  It provides immunity to electricity and 
    fire.  It provides resistance to fire, cold, dark, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
k) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Mouse Fur of Hiloki [1,+12]
    It sustains your 
    strength.  It provides resistance to electricity, fire, poison, 
    confusion, nether, nexus and chaos.  It allows you to fly.  It
    produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Dol Guldur.
m) The Small Leather Shield 'Eolathir' [2,+5]
    It sustains 
    your strength, intelligence, wisdom and charisma.  It provides
    immunity to electricity and fire.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to poison, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to life
    draining, electricity, fire, cold, light, blindness, confusion, sound, 
    shards and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 98 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 72 of
    Erebor.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 107 of Angband.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
w) The Bolt of Heldolair (1d5) (+18,+6) (+2)
    It increases your intelligence, wisdom, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Mort {!k!v!d!s}
    
    It cannot be harmed by acid, cold, lightning or fire.  
b) 15 Mushrooms of Cure Serious Wounds {100% off}
    
c) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Rod Tip of Recall (80 Mana to cast)
    
e) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 36 of Maze.
f) The Ring of Durin (+2)
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 1.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) Elven Blue Dragon Scale Mail (-2) [30,+15] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond 100+d200 turns if it is being worn. 
    It provides light (radius 1) forever.  It decreases your luck by 6.  
    It identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Battle Axe 'Nascar' (2d8) (+16,+14) (+2)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your dexterity by 2.  It is a great bane of dragons.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light and shards.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It increases your charisma and 
    infravision by 3.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, fire, light and 
    blindness.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 61 of Dol
    Guldur.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) Durin's Bane's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 5.5.2003 12:43
Last updated on 10.5.2003 12:11

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288. on the Ladder (of 18973)
94. on the ToME Ladder (of 3151)
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Comments

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On 5.5.2003 12:43 Neil Stevens wrote:
Look at those hit points!

They come at a cost though. My minimum spell failure is 3% right now. I can get 0% fail, but only at the cost of something bad like Confusion or Nether resistance.

Here's the slowest part of the game, right here.

(Oh, you know what's lucky? Finding some blood sprouts at the bottom of Erebor. They're good for taking those pesky Great Wyrms and Glaurungs down to 25%-50% for you to finish off. :-)

On 5.5.2003 14:27 Neil Stevens wrote:
Almost there.. still have 2% fail and am missing ImmCold, but everything else appears to be covered.

On 5.5.2003 15:00 Neil Stevens wrote:
Never been so happy to find Holcolleth.. it gave me zero-fail. Now I have everything covered but ImmElec and ImmCold. Those can be double-resisted so I won't hold my breath.

Now to gain 5 more levels, then storm Dol Guldur!

On 5.5.2003 17:27 Neil Stevens wrote:
A decent chunk of Angband is taken down (Crypt and Gates). Level 49... I've never failed to win with clvl 50, so I need to hurry and get there. :-)

Yes, I realize hurrying is the surest way to get killed.

On 5.5.2003 18:14 necroboycer@hotmail.com wrote:
Go go go! Have you stormed Dol Guldur yet?

On 6.5.2003 03:39 Neil Stevens wrote:
Well, I gained level 50 just before getting all the way through Angband... and *finally* got a property uncursed Amulet of Doom on the way.

So, with level 50, maxed Int and Con, all resistances, the best saving throw I'm going to have in the game... it's time to visit the Minon of Morgoth, the Monster of Mirkwood, the one we've all been waiting for, the Necromancer of Dol Guldur!

On 6.5.2003 03:46 Neil Stevens wrote:
oopsie.. just swapped in the randart sling Apantel for Belthronding. I have Disenchant elsewhere, and that extra bonus to Wis might help my saving throw.

Yes, I'm big on saving throw.

On 6.5.2003 05:55 Neil Stevens wrote:
Necromancer has been driven from Dol Guldur... I think I want to wait on getting some better equipment before taking and destroying the One. Back to Erebor...

On 6.5.2003 05:59 Neil Stevens wrote:
Oopsie... I need to go take care of those two Gondolin quests.. I could use that HP boost!

On 6.5.2003 07:37 Neil Stevens wrote:
Gondolin done... here's a compromise set of equipment. It maximizes HP and SP, keeps zero fail, but loses two immunities and ResBlind.

I could really use the cold Elven ring. Back to Erebor! :-)

On 6.5.2003 14:33 Neil Stevens wrote:
The one is mine! Nenya is mine! Four immunities, flying, reflection, and all resistances are mine! Zero-fail spellcasting is mine!

Now I'm torn as to whether I should wait for Eol before visiting Mount Doom. All I do know is that I'm going to stock up on Potions of Restore Mana before going there. One will not suffice.

On 6.5.2003 16:07 Neil Stevens wrote:
The One is destroyed. Now for Sauron again.

On 7.5.2003 11:05 Neil Stevens wrote:
Happiness is a Greater Draconic Quylthulg... Finding Eol has made me not quite invincible, but close enough.

On 7.5.2003 13:30 Neil Stevens wrote:
Sauron just won't come out...

On 9.5.2003 08:22 Neil Stevens wrote:
Sauron won't show, so I took a break and gained XP in Erebor. Never know when some better equipment will show.

On 9.5.2003 12:31 kenderband@hotmail.com wrote:
Hey,

isnt Erebor too scummable, I mean every character of yours scums the hell out of Erebor.

Just kidding,
T.

On 9.5.2003 12:38 Neil Stevens wrote:
Actually, my kill counts are lower than I would expect. So far:

72 Great Wyrms of Chaos
92 Great Wyrms of Law
34 Great Wyrms of Balance
49 Sky Drakes

60 Ancient Blue Dragons
74 Ancient Bronze
86 Ancient White
68 Ancient Green
107 Ancient Black
86 Ancient Red
116 Ancient Gold
113 Ancient Multi-hued
2 Ancient Dragon Turtles

Maybe Gondolin quest should contain these all instead :-)

On 9.5.2003 21:28 Neil Stevens wrote:
After not seeing Sauron in a looong time, I thought maybe there was a bug in the game. I'd never been this far with the room and level settings I have now, after all.

Turned out the sucker was hiding in Mount Doom. I didn't notice since I flew through there so quickly with Recall. So quick that when I went back, I thought the level had been reset. :-)

So, I made long work of that level, using several Restore Manas. Now time to get more Restore Manas, then take down Morgoth.

On 9.5.2003 21:35 Neil Stevens wrote:
Oh yes, it also cost me a couple *Healing* in that Mount Doom ordeal.

Not a nice place, that. I much prefer fighting Dragons to Demons. :-)

On 10.5.2003 11:32 Neil Stevens wrote:
Killing Morgoth in a small level is a challenge. My spellbinder got triggered early, and I got worried.

On 10.5.2003 12:11 Neil Stevens wrote:
Ack.. a bug prevented me from completing the ultra ending. Oh, well.

On 10.5.2003 17:01 synergy_arcan@hotmail.com wrote:
What is the ultra ending and how do you do it?


On 10.5.2003 17:09 Neil Stevens wrote:
The ultra ending is something you are offered a chance to do if you destroy the one ring and win the game.

I won't say more to spoil it.

On 30.5.2003 00:18 divinecloudburst wrote:
Interesting idea, but would not a Beorning or Half-Ogre be more effective? All the durability of trolls, but with 1/2 or1/4 the stupidity.

On 30.5.2003 07:31 Neil Stevens wrote:
Maybe.. but I think the innate regeneration helped a lot in the early game. Any of these races are going to start with too few SPs. :-)

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