The Angband Ladder: Legilin, RohanKnight Swordmaster by <apvargo@indiana.edu>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Legilin                Age                 83       STR! 18/***       
 Sex   : Female                 Height              33       INT!  18/30       
 Race  : Zombie RohanKnight     Weight              84       WIS:  18/65       
 Class : Swordmaster            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR:  18/79       
                                                                               
 + To Melee Hit          81 Level             34    Max Hit Points       874   
 + To Melee Damage       62 Experience    729248    Cur Hit Points       874   
 + To Ranged Hit         49 Max Exp       729248    Max SP (Mana)         28   
 + To Ranged Damage      15 Exp to Adv.   927500    Cur SP (Mana)         28   
   AC                24+100 Gold          514421                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Very Bad     Disarming   : Very Bad     Mel.dmg/Rnd:  24d7+744  
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy black hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 36 (1800')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 6015 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : .1...2..........            
        Add Wis   : .1...2..........            
        Add Dex   : 21....3..3......            
        Add Con   : 2........3......            
        Add Chr   : .....2..........            
        Add Stea. : .......3........            
        Add Tun.. : ..............3.            
        Add Speed : 21....3....9...+            
        Add Blows : 2..1............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sust Str  : ..+.....++......            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ........++......            
        Sust Con  : ........+++.....            
        Sust Chr  : .......+........            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ........+......+            
        Res Acid  : ......+..+......            
        Imm Elec  : .++....*+.......            
        Res Fire  : .+..............            
        Res Cold  : .+.......+.....+            
        Res Pois  : .......+.......+            
        Res Fear  : .........+.....+            
        Res Lite  : .......+..+.....            
        Res Dark  : .......+.+......            
        Res Blind : ..+.............            
        Res Conf  : ......+.........            
        Res Sound : ..+.............            
        Res Shard : ......+.........            
        Res Neth  : ........+.......            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ........+.......            
        Lite      : ..........+.....            
        See Invis : ...............+            
        Digestion : .+.......+.....+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..........+.....            
        Animal.ESP: +...............            
        Full ESP  : ....+...........            

Skills (points left: 39)
 - Combat                                        38.252 [0.900]
          - Weaponmastery                        38.367 [1.150]
                   . Sword-mastery               38.800 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.630 [0.300]
          . Magic-Device                         38.950 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Short Bow on level 1.
You may find a Ration of Food on level 1.
You may meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 30 of Maze.
e) The Ring 'Illorgoth'
    It makes
    you invisible.  It sustains your strength and intelligence.  It
    provides resistance to electricity, blindness and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 26 of Maze.
f) an Indestructible Ring of Extra Attacks (+1 attack) {100% off}
    It 
    increases your attack speed by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
k) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Mouse Fur of Brechon [1,+17] (+3 to stealth)
    It increases your 
    stealth by 3.  It sustains your charisma.  It provides immunity to 
    electricity.  It provides resistance to electricity, poison, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Metal Shield of Preservation (-2,-4) [3,+27]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    electricity, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 32 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+9) {100% off}
    It increases your 
    speed by 9.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 20 Sheaf Arrows (exploding) (1d5) (+10,+8)
|) a Magical Mattock (+11,+12) (+3)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 3.
    
    You bought it from the Black Market.


  [Character Inventory]

a) The Crystal Ball of Godly Sights {Heal 700}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Snaga Shaman on level 21 of Orc Cave.
b) 52 Potions of Cure Insanity
c) 20 Scrolls of Teleportation {25% off}
d) 99 Scrolls of Identify {25% off}
e) 20 Scrolls of Satisfy Hunger
f) an Iron Rod of Trap Location (50/50)
g) a Golden Rod of Cheapness of Recall (125/125)
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
h) a Mithril Rod of the Istari of Speed (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) a Fireproof Staff of Healing[1|20] (4 charges)
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas {25% off}
b) 12 Potions of Healing {75% off}
c) 2 Potions of *Healing*
d) 2 Potions of Life
e) The Crumpled Scroll of Mass Resurrection
f) a Golden Rod of the Istari of Nothing (250/250)
g) The Wand of Digging of Thrain (184 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength and 
    charisma.  It provides resistance to poison, sound and disenchantment.
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Lievrie (+5)
    
    It increases your strength by 5.  It sustains your wisdom and charisma
    .  It provides resistance to dark, sound and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) The Ring 'Ithil' (+9,+8) (+4) {100% off}
    It increases your intelligence, constitution and 
    charisma by 4.  It provides resistance to shards, nexus and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Jewelry Shop.
k) The Amulet of Brondin (+2)
    It increases your charisma by 2.  
    It sustains your wisdom and dexterity.  It provides resistance to fire
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
m) The Soft Studded Leather of Nibil (-13,-18) [5,+6](20%)
    It
    increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to poison and dark.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 29 of Mirkwood.
n) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Jewel Encrusted Crown of the Magi [0,+5] (+1)
    It increases your intelligence by 1.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
p) an Iron Helm of Water Breathing [5,+4]
q) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Set of Gauntlets of Power (+3,+1) [2,+10] (+3)
    It increases your strength by 3.  It
    provides resistance to chaos.  
    It was given to you as a reward.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Broad Sword of Westernesse (2d5) (+14,+10) (+1)
    It increases your 
    strength, dexterity and constitution by 1.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it lying on the ground on level 25 of The Old Forest.
x) a Two-Handed Sword of Greater Life (3d6) (+14,+14)(40%)
    It must
    be wielded two-handed.  It increases your hit points by 40%.  It
    provides resistance to life draining.  
    You bought it from the Sword Smith.


  [Home Inventory - Gondolin ]

a) a Staff of Greater Identify[5|17] (2 charges)
b) The Phial of Galadriel (+4) (charging)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga on level 33 of Mirkwood.
c) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Chieftain on level 35 of Moria.
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [The Mathom-house Inventory - Bree ]

a) 20 Mushrooms of Cure Serious Wounds {100% off}
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 14.7.2004 14:27
Last updated on 22.7.2004 00:40

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On 16.7.2004 07:32 apvargo@indiana.edu wrote:
Progressing nicely. Stats are almost maxed. All resistances covered except chaos for the time being (had to switch out the gloves of power to get free action). I didn't find Merton in the Maze, but I did get a rod tip of recall. I guess I'll leave the brat in there until later.

On 22.7.2004 00:40 apvargo@indiana.edu wrote:
I can now get +88 speed :P

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