The Angband Ladder: Relic, RohanKnight Swordmaster by <the_one_relic@yahoo.com>

  [ToME 2.1.2 Character Dump]

 Name  : Relic                  Age                 21       STR: 18/202       
 Sex   : Male                   Height              56       INT:     11       
 Race  : RohanKnight            Weight              83       WIS:     14       
 Class : Swordmaster            Social Class         9       DEX: 18/142       
 Body  : Player                                              CON: 18/117       
 God   : Nobody                                              CHR:     15       
                                                                               
 + To Melee Hit          76 Level             34    Max Hit Points       513   
 + To Melee Damage       69 Experience    624542    Cur Hit Points        -5   
 + To Ranged Hit         51 Max Exp       624542    Max SP (Mana)         30   
 + To Ranged Damage      12 Exp to Adv.   770000    Cur SP (Mana)         26   
   AC                 32+78 Gold          274409                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Good    Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  28d4+966  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight  You              
          have brown eyes, straight blond hair, and a very fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      OFF
 Autoscum:           OFF
 Small Levels:       ALWAYS
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 It now is 30 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Will o' the wisp.
You can use rohir powers.
You can sense what is beyond walls.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 5)
 - Combat                                        29.846 [0.900]
	  - Weaponmastery                               28.022 [1.150]
	 	  . Sword-mastery                             30.400 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     02.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    16.705 [0.900]
	  . Stealth                                     03.500 [0.500]
	  . Disarming                                   07.300 [0.900]
 - Magic                                         03.025 [0.300]
	  . Magic-Device                                36.650 [1.150]
 - Spirituality                                  05.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.750 [0.500]
	  . Summoning                                   13.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 5204 enemies.


  [Fates]

You are fated to find a Parchment - Compendium of Deep Thoughts on level 47.
You may meet a Giant white ant on level 1.
You are fated to find a Potion of Shape of Sparrow on level 1.
You may meet a Newt on level 8.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+8) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    29 of Mirkwood.
d) a Long Bow of Power (x3) (+11,+12) {cursed}
    It is cursed.  
    You found it in the remains of a Young bronze dragon on level 31 of
    Mirkwood.
e) a Ring of Slaying (+8,+11)
    
    You bought it from the Black Market.
f) a Ring of Slaying (+8,+12)
    
    You bought it from the Black Market.
k) an Amulet of the Serpents [+3] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You found it lying on the ground on level 30 of The Helcaraxe.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 1.  It makes you invisible.
    It provides resistance to blindness and chaos.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) Elven Splint Mail (-2) [19,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold and confusion.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 37 of
    The Helcaraxe.
o) a Cloak of Mimicry [Insect] of Aman [1,+17] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+10]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Brigand on level 17 of Orc Cave.
s) a Hard Leather Cap of Seeing [2,+8] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.
    
    You found it in the remains of Bullroarer the Hobbit on level 18 of
    Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth)
    It increases your stealth by 3.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Pick of Ninirni (1d3) (+1,+8) (+3 attacks)
    It increases your strength, constitution, ability to tunnel and attack
    speed by 3.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Character Inventory]

a) The Gem of Hate {Heal}
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 37 Potions of Cure Critical Wounds {25% off}
    
c) 4 Potions of Restore Life Levels {25% off}
    
d) 53 Scrolls of Teleportation {25% off}
    
e) 36 Scrolls of Identify {50% off}
    
f) 21 Scrolls of Remove Curse
    
g) 2 Scrolls of Recharging
    
h) 6 Scrolls of Magic Mapping
    
i) a Scroll of Treasure Detection
j) 27 Scrolls of Satisfy Hunger
    
k) an Iron Rod of Capacity of Teleport Other (100/100) {25% off}
    It can hold more mana.  
    You bought it from the Black Market.
l) an Iron Rod of Illumination (50/50)
m) a Golden Rod of Detection (79/125)
n) an Adamantite Rod of Recall (200/200)
    
o) a Staff of Healing[2|20] (0 charges)
p) a Partial Totem of Mature black dragon
    
q) an Amulet of Charisma (-3)
r) a Cloak of Mimicry [Serpent] of Aman [1,+18] (+2 to stealth)
s) a Broad Axe (2d6) (+0,+0)
t) 30 Bolts (1d5) (-5,-5)
u) a Parchment - Monstrous Compendium 8
v) a Parchment - Advanced Lessons of Orcish
w) an Essence of Fire


  [Home Inventory - Bree ]

a) The Gem of Knowledge
    It can be activated for Ruination.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Mordekainen's Pocket Magician
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Revenant on level 36 of Maze.
c) the Immortal Skull of Benetar
    It can be activated for cure confusion.  
    You found it in the remains of a Black orc Shaman on level 12 of Orc
    Cave.
d) 7 Sprigs of Athelas
e) 14 Scrolls of Identify
    
f) a Moonstone Rod of Frost Bolts (75/75)
g) a Silver Rod of Nothing (100/100)
h) a Rod Tip of Light (15 Mana to cast)
i) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
j) a Ring of Fire Resistance
k) an Indestructible Ring of Accuracy (+17)
l) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature red dragon on level 37 of 
    Maze.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of
    Maze.
o) Elven Metal Scale Mail (-2) [13,+9] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 
    20 of Orc Cave.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to shards.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) an Acidic Broad Sword of Gondolin (2d5) (+15,+8) (+1) {@w1*!}
    It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 1.  It does extra damage from acid. 
    It is especially deadly against dragons.  It is especially deadly 
    against trolls.  It strikes at demons with holy wrath.  It fights 
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid and
    dark.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) 70 Arrows (1d4) (+7,+7) {@f1}
    


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Box {Pets}
    It can be activated for summon pet.  
b) a Parchment titled ``Household Magic''
    It can be activated for poison.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) the Eye of Vecna
    It can be activated for confusion.  
    You found it lying on the ground on level 24 of The Sandworm lair.
d) 96 Potions of Water Curing
e) 9 Scrolls of *Identify* {50% off}
    
f) The Ring of Power of Uvatha the Horseman (+4)
    It increases your constitution by 4.  It makes you invisible.  It 
    sustains your strength.  It provides resistance to chaos.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
g) an Indestructible Ring of Fear Resistance
h) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
i) an Amulet of Searching (+5)
    It increases your searching by 5.  
    You bought it from the Black Market.
j) Elven Blue Dragon Scale Mail (-2) [30,+12] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and poison.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 37 of The Helcaraxe.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) Elven Leather Jacket (-1) [12,+14] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold and confusion.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
o) The Light War Axe of Feant (2d5) (+7,+7) (+1)
    It increases your charisma by 1.  It does extra damage from frost.
    It is very sharp and make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 30 of The
    Helcaraxe.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 37 of The Helcaraxe.



Posted on 30.5.2003 00:37
Last updated on 31.5.2003 00:51

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On 30.5.2003 00:37 the_one_relic@yahoo.com wrote:
What next :)

On 31.5.2003 00:51 the_one_relic@yahoo.com wrote:
Ouch!

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