[ToME 2.2.4 Character Dump] Name : Cheawyn Age 84 STR: 18/215 Sex : Male Height 60 INT: 16 Race : Zombie RohanKnight Weight 76 WIS: 16 Class : Swordmaster Social Class 1 DEX: 18/211 Body : Player CON! 18/*** God : Nobody CHR: 18/130 + To Melee Hit 110 Level 35 Max Hit Points 956 + To Melee Damage 72 Experience 1154583 Cur Hit Points 956 + To Ranged Hit 67 Max Exp 1154583 Max SP (Mana) 16 + To Ranged Damage 8 Exp to Adv. 1192500 Cur SP (Mana) 4 AC 27+64 Gold 500646 (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Poor Blows/Round: 11 Bows/Throw : Legendary[50]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 22d5+792 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Serf. You have brown eyes, straight blond hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 6071 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 40 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by The Glass Golem on level 52 of Illusory Castle. You can drive yourself into a berserk frenzy. You can use rohir powers. You can sense what is beyond walls. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Skills (points left: 4) - Combat 43.265 [0.900] - Weaponmastery 43.253 [1.150] . Sword-mastery 39.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 41.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] . Disarming 03.700 [0.900] - Magic 01.693 [0.300] . Magic-Device 38.950 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Scroll of Object Detection on level 1. [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Light Crossbow of Accuracy (x3) (+6,+8) It was given to you as a reward. e) a Ring of Flying It allows you to fly. You found it in the remains of a Mature red dragon on level 30 of Mirkwood. f) a Ring of Extra Attacks (+2 attacks) {90% off} It increases your attack speed by 2. You bought it from the Black Market. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+12] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Vanyar [3,+6] It provides immunity to paralysis. It provides resistance to electricity, light, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves of Duromin [1,+6] It sustains your dexterity. It provides resistance to life draining, acid, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 39 of Mordor. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 33 Bolts of Slay Evil (1d5) (+11,+8) |) Climbing Set {100% off} It allows you to climb mountains. [Character Inventory] a) The Lost Works of Kenault b) A parchment titled ''Famous Last Words'' c) Agannazar's Antique Acorn {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 28 of The Sandworm lair. d) 19 Potions of Cure Critical Wounds {25% off} e) 11 Scrolls of Teleportation {25% off} f) 55 Scrolls of Identify {25% off} g) 15 Scrolls of Satisfy Hunger {50% off} h) a Silver Rod of Recall (100/100) i) a Golden Rod of Teleport Other (125/125) j) a Golden Rod of Trap Location (113/125) k) The Wand of Digging of Thrain (2 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Jewelry Shop. m) a Ring of Speed (+15) {100% off} It increases your speed by 15. You stole it from the Speed Ring Market. n) Elven Metal Scale Mail (-2) [13,+15] (+1 to stealth) o) Metal Brigandine Armour of Resist Acid (-3) [19,+9] p) an Acidic Great Axe of *Slay Undead* (4d4) (+9,+9) (+2) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 28 of Mirkwood. b) The Gem of Hate {The Hate!} It can be activated for Destruction. You found it lying on the ground on level 18 of The Old Forest. c) 5 Sprigs of Athelas d) 8 Potions of Speed e) 4 Potions of Healing {25% off} f) 3 Potions of *Healing* g) a Potion of Life h) a Golden Rod of Nothing (125/125) i) a Rod Tip of Lightning Bolts (30 Mana to cast) j) The Ring 'Kemnost' (+2) It increases your intelligence, dexterity, constitution and ability to score critical hits by 2. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) an Indestructible Ring of Fear Resistance l) an Indestructible Amulet of Resistance {100% off} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) Elven Blue Dragon Scale Mail (-2) [30,+10] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) Bronze Dragon Scale Mail (-2) [30,+10] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) Elven Leather Scale Mail of Resist Lightning (-1) [11,+9] (+3 to stealth) t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 15 of Orc Cave. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 27 of Mirkwood. v) The Dagger 'Dethanc' (E:182973, L:29) (1d4) (+24,+11) (+5) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 5. It does extra damage from electricity and fire. It fights against evil with holy fury. It provides resistance to acid, electricity, poison and blindness. It slows your metabolism. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. [Home Inventory - Gondolin ] a) an Indestructible Ring of Flames [+15] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) a Mouse Fur of Protection [1,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Devil's Pentagram {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Death quasit on level 37 of The Land Of Rhun. b) Tenser's Alteration Manual {Cure Cosmic Experience} It can be activated for cure hallucination. You found it lying on the ground on level 27 of The Land Of Rhun. c) Raal's Black Candle {CONFUSION!!!!!!} It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. d) Agannazar's Altruistic Assassin {Nothing} It can be activated for something weird. You found it lying on the ground on level 35 of The Land Of Rhun. e) 19 Mushrooms of Cure Serious Wounds {100% off} f) 97 Potions of Water Curing {quest} g) The Ring of Ossir (+4 to searching) It increases your constitution, searching and infravision by 4. It sustains your wisdom and constitution. It provides resistance to electricity and dark. It slows your metabolism. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your dexterity. It provides resistance to cold and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Arrow 'Lornir' (1d4) (-4,-9) {cursed} It does extra damage from acid and frost. It fights against evil with holy fury. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.