The Angband Ladder: Greedier, High-Elf Necromancer by dummy

  [Angband 4.2.0 Character Dump]

 Name   Greedier     Age            119          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'0"   STR:     18  +1  -3  +2     18
 Class  Necromancer  Weight   14st 13lb   INT:     16  +3  +3  +6 18/100
 Title  Summoner     Turns used:          WIS:      9  -1  +0  +2     10
 HP     -1/195       Game        350980   DEX:     10  +3  +0  +0     13
 SP     113/113      Standard     33944   CON:     16  +1  -2  +0     15
                     Resting       1852

 Level                 28    Armor      [40,+39]    Saving Throw     76%
 Cur Exp            68021                           Stealth       Superb
 Max Exp            68021    Melee       1d9,+29    Disarm - phys.   57%
 Adv Exp            72500    To-hit       38,+11    Disarm - magic   76%
                             Blows      1.0/turn    Magic Devices     98
 Gold               25771                           Searching        73%
 Burden          128.6 lb    Shoot to-dam    +20    Infravision    40 ft
 Overweight        8.7 lb    To-hit       29,+10    Speed      0.9x (-1)
 Max Depth    1650' (L33)    Shots      1.0/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:.......++.... pFear:.............
 Elec:........+.... pBlnd:.........+...
 Fire:+.......+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:+.....+...... HLife:.............
Light:............+ Regen:....+........
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+..+
Shard:............. FrAct:..........+..
Nexus:............. Feath:.............
Nethr:......+...... S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+...+.
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The earth hound misses you.
> The earth hound bites you (7).
> *** LOW HITPOINT WARNING! ***
> The earth hound claws you (8).
> *** LOW HITPOINT WARNING! ***
> The earth hound claws you (3).
> *** LOW HITPOINT WARNING! ***
> The earth hound bites you (4).
> *** LOW HITPOINT WARNING! ***
> The earth hound bites you (5).
> *** LOW HITPOINT WARNING! ***
> The earth hound misses you.
> The earth hound claws you (8).
> *** LOW HITPOINT WARNING! ***
> You die.

Killed by a fatal wound.

  [Character Equipment]

a) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
     Dropped by Ugl�k, the Uruk at 1400 feet (level 28)
     
     +4 intelligence.
     Slays animals.
     Branded with fire.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, fire.
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +3 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 46.2 vs. creatures not resistant to fire,
     40.9 vs. animals, and 35.6 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+9,+20)
     Conjured forth by magic at 1500 feet (level 30)
     
c) a Ring of Damage (+0,+7)
     Dropped by a blackguard at 1500 feet (level 30)
     
d) a Ring of Strength <+2>
     Bought from a store
     
     +2 strength.
     Sustains strength.
     
e) an Amulet of Regeneration
     Bought from a store
     
     Speeds regeneration.  
     
g) the Hard Leather Armour of Himring [20,+15]
     Conjured forth by magic at 750 feet (level 15)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 90 to 180 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
h) the Cloak 'Holcolleth' [1,+4] <+2, +3>
     Dropped by a kobold shaman at 300 feet (level 6)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 49 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
i) a Large Metal Shield of Resistance [12,+13]
     Found lying on the floor of a labyrinth at 1350 feet (level 27)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Seeing [2,+5] <+4>
     Found under some rubble at 1400 feet (level 28)
     
     +4 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets of Free Action [3,-2]
     Found lying on the floor at 1200 feet (level 24)
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stealth [2,+4] <+3>
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
     +3 stealth.
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) 2 Necromantic Tomes [Fear and Torment]
     
     You can read this book.
     
d) a Slice of Meat
e) 13 Potions of Cure Light Wounds
f) 2 Potions of Speed
g) 14 Scrolls of Phase Door
h) 3 Scrolls of Magic Mapping
i) 2 Scrolls of Word of Recall
j) 5 Scrolls of Recharging
k) a Rod of Treasure Location
l) 2 Rods of Curing
m) a Rod of Disable Traps
n) a Wand of Lightning Bolts (7 charges)
o) a Wand of Stone to Mud (7 charges)
p) a Staff of Teleportation (5 charges)
q) a Ring of Constitution <+2>
     Found lying on the floor at 1600 feet (level 32)
     
     +2 constitution.
     Sustains constitution.
     




  [Character Quiver]

0) 40 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 92.9.
     25% chance of breaking upon contact.
     
1) 14 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 92.9.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) 24 Potions of Cure Critical Wounds
d) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 5 Potions of Restore Mana
f) 3 Potions of Restore Life Levels
g) a Potion of Enlightenment
h) a Potion of Resist Poison
i) 5 Scrolls of Identify Rune
j) 2 Scrolls of Recharging
k) a Staff of Teleportation (7 charges)
l) a Ring of Accuracy (+14,+0)
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
m) a Ring of the Mouse (+0,-7) <+2, +3>
     Found lying on the floor of a special room at 500 feet (level 10)
     
     +2 dexterity.
     +3 stealth.
     
n) a Ring of Free Action
     Found lying on the floor at 1300 feet (level 26)
     
     Prevents paralysis.  
     
o) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by N�r, the Dwarf at 1000 feet (level 20)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
p) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Taken from a chest found at 1400 feet (level 28)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
q) a Pair of Leather Sandals of Stability [1,-1]
     Dropped by Bullroarer the Hobbit in town
     
     Provides resistance to nexus.
     Feather Falling.  
     
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor at 900 feet (level 18)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +3 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 40.9 vs. trolls, 40.9 vs. orcs, and 28.2 vs.
     others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       102      0'  Killed Farmer Maggot
       534     50'  Reached level 2
       651     50'  Reached level 3
      1006     50'  Reached level 4
      2141    100'  Reached level 5
      2353    100'  Killed Fang, Farmer Maggot's Dog
      2542    100'  Found the Dagger 'Nimthanc' (LOST)
      3162    150'  Killed Grip, Farmer Maggot's Dog
      3208    150'  Reached level 6
      4026    250'  Reached level 7
      4295    250'  Reached level 8
      4632    250'  Reached level 9
      4824      0'  Killed Bullroarer the Hobbit
      4966    250'  Reached level 10
      4988    250'  Reached level 11
      5061    250'  Reached level 12
      5121    250'  Killed Lagduf, the Snaga
      5610    300'  Found the Cloak 'Holcolleth'
      5701    300'  Reached level 13
      6495    300'  Found the Phial of Galadriel (LOST)
      8336    500'  Found the Dagger 'Narthanc' (LOST)
      8875    500'  Reached level 14
     10287    550'  Reached level 15
     11156    650'  Reached level 16
     11734    650'  Killed Sméagol
     12636    700'  Reached level 17
     13827    750'  Found the Hard Leather Armour of Himring
     14121    800'  Reached level 18
     15506    900'  Reached level 19
     16449    900'  Found the Long Sword 'Elvagil'
     16527    900'  Reached level 20
     17181    900'  Killed Orfax, Son of Boldor
     17819    900'  Reached level 21
     18256   1000'  Killed Nár, the Dwarf
     18258   1000'  Found the Soft Leather Armour 'Hithlomir'
     18618   1000'  Killed Golfimbul, the Hill Orc Chief
     18634   1000'  Killed Grishnákh, the Hill Orc
     19201   1050'  Reached level 22
     19261   1050'  Killed Gorbag, the Orc Captain
     20297   1100'  Reached level 23
     21147   1150'  Killed Ulfast, Son of Ulfang
     21771   1150'  Reached level 24
     24034   1300'  Reached level 25
     25847   1350'  Reached level 26
     26629   1400'  Killed Draebor, the Imp
     27213   1400'  Killed Lugdush, the Uruk
     27222   1400'  Killed Uglúk, the Uruk
     27224   1400'  Found the Quarterstaff 'Nar-i-vagil'
     27714   1400'  Killed Sangahyando of Umbar
     27742   1400'  Killed Angamaitë of Umbar
     28124   1400'  Found the Set of Leather Gloves 'Cammithrim'
     28356   1400'  Reached level 27
     29014   1450'  Killed Ulwarth, Son of Ulfang
     30904   1500'  Reached level 28


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 6.11.2019 19:45
Last updated on 9.11.2019 10:59

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16. on the Competition No.226 Ladder (of 27)

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