The Angband Ladder: Tuor I, High-Elf Necromancer by wobbly

  [Angband 4.2.0 Character Dump]

 Name   Tuor I       Age            122          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'3"   STR:     18  +1  -3  +0     16
 Class  Necromancer  Weight    13st 3lb   INT:     17  +3  +3  +0  18/50
 Title  Controller   Turns used:          WIS:     10  -1  +0  +0      9
 HP     208/208      Game        245424   DEX:     13  +3  +0  +0     16
 SP     54/63        Standard     21659   CON:     15  +1  -2  +0     14
                     Resting        514

 Level                 31    Armor     [38,+113]    Saving Throw     78%
 Cur Exp           171109                           Stealth         Good
 Max Exp           171109    Melee       1d7,+10    Disarm - phys.   56%
 Adv Exp           217500    To-hit       40,+13    Disarm - magic   70%
                             Blows      1.0/turn    Magic Devices    100
 Gold               10366                           Searching        77%
 Burden          110.0 lb    Shoot to-dam    +13    Infravision    40 ft
 Overweight        2.1 lb    To-hit       30,+15    Speed         Normal
 Max Depth    2850' (L57)    Shots      1.0/turn

 You are the last survivor of a tribe of Necromancers. When the kobolds
 came the tribesmen fought valiantly but their nether bolts just
 bounced off the screaming hordes. You have sworn to wipe all kobolds
 off the face of middle earth.
Resistances         Abilities
 Acid:+.....+...... pFear:.............
 Elec:..+...+.....! pBlnd:.........+...
 Fire:...+..+.....! pConf:.............
 Cold:......+...... pStun:.............
 Pois:............. HLife:........+....
Light:............+ Regen:....+........
 Dark:........?....   ESP:........?....
Sound:............. S.Inv:.........+..+
Shard:........+.... FrAct:...........+.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:........?.... TrpIm:........?....
Disen:........?.... Bless:........?....

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:........?.... Speed:.......+.....
DrExp:............. Blows:.............
Stick:........?.... Shots:.............
Fragl:........?.... Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Short Sword of Acid (1d7) (+13,+9)
     Found lying on the floor at 2100 feet (level 42)
     
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +3 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 22.9 vs. creatures not resistant to acid,
     and 14.6 vs. others.
     
b) a Long Bow of Accuracy (x3) (+15,+13)
     Found lying on the floor at 2100 feet (level 42)
     
c) a Ring of Lightning [+17] (charging) {@w1 @A1 !!}
     Found lying on the floor of a special room at 2050 feet (level 41)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
d) a Ring of Flames [+19] (charging) {@w2 @A2 !!}
     Dropped by a mature red dragon at 2000 feet (level 40)
     
     Provides resistance to fire.
     
e) an Amulet of Regeneration
     Found lying on the floor at 1600 feet (level 32)
     
     Speeds regeneration.  
     
g) Leather Scale Mail of Resistance (-1) [20,+22]
     Found lying on the floor of a special room at 2050 feet (level 41)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) an Elven Cloak [6,+6] <+1>
     Found lying on the floor of a special room at 2050 feet (level 41)
     
     +1 stealth.
     +1 speed.
     
i) a Wicker Shield [2,+20] {??}
     Found lying on the floor at 2150 feet (level 43)
     
     You do not know the full extent of this item's powers.
     Provides resistance to shards.
     Cannot be harmed by acid.
     Sustains strength, dexterity.
     Sustains your life force.  
     
j) a Metal Cap of Seeing [3,+7] <+4>
     Dropped by a troll scavenger at 1450 feet (level 29)
     
     +4 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets [3,+7]
     Dropped by Lugdush, the Uruk at 2000 feet (level 40)
     
l) a Pair of Iron Shod Boots of Free Action [4,+14]
     Dropped by an ogre at 2750 feet (level 55)
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows] {@m1}
     
     You can read this book.
     
b) 2 Necromantic Tomes [Dark Rituals] {@m2}
     
     You can read this book.
     
c) 2 Necromantic Tomes [Fear and Torment] {@m3}
     
     You can read this book.
     
d) 5 Potions of Cure Critical Wounds {@q3}
e) a Potion of Speed
f) 11 Scrolls of Phase Door {@r4}
g) 7 Scrolls of Teleportation {@r5}
h) a Scroll of Teleport Level
i) 4 Scrolls of Word of Recall
j) 4 Scrolls of Recharging
k) 3 Rods of Treasure Location (1 charging) {@z2 !!}
l) 2 Rods of Lightning Bolts {@z4 !!}
m) 3 Rods of Light {@z1 !!}
n) a Wand of Acid Bolts (4 charges) {@a1}
o) a Wand of Lightning Balls (3 charges) {@a3}
     Cannot be harmed by lightning.
     
p) 2 Wands of Cold Balls (1 charge) {@a2}
q) 4 Wands of Stone to Mud (10 charges) {@a7}
r) a Wand of Teleport Other (2 charges) {@a9}
s) a Zirconium Wand
t) a Staff of Curing (5 charges) {@u9}
u) a Staff of Teleportation (3 charges) {@u6}
v) a Bloodstone Ring {tried, ??}
     Dropped by a vampire at 2800 feet (level 56)
     
     You do not know the full extent of this item's powers.
     




  [Character Quiver]

0) 10 Arrows (1d4) (+7,+4) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 59.
     35% chance of breaking upon contact.
     
1) 16 Arrows (1d4) (+6,+6) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 65.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Necromantic Tome [Dark Rituals] {@m2}
     
     You can read this book.
     
b) 3 Honey-cakes
c) 20 Potions of Cure Light Wounds {@q1}
d) 5 Potions of Restore Mana
e) a Scroll of Remove Curse
f) 2 Scrolls of Holy Prayer {@r3}
g) 5 Scrolls of Monster Confusion
h) 3 Scrolls of Darkness
i) a Rod of Fire Bolts {@z5 !!}
j) a Rod of Frost Bolts {@z3 !!}
k) 2 Wands of Light (9 charges) {@a2}
l) a Wand of Darkness (13 charges)
m) a Staff of Teleportation (6 charges) {@u6}
n) a Ring of Free Action
     Found lying on the floor at 1500 feet (level 30)
     
     Prevents paralysis.  
     
o) 11 Arrows (1d4) (+0,+1) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 50.
     35% chance of breaking upon contact.
     
p) 6 Arrows (1d4) (+5,+4) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 59.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       478    100'  Reached level 2
       522    100'  Killed Fang, Farmer Maggot's Dog
       522    100'  Reached level 3
       595    100'  Reached level 4
       704    100'  Killed Grip, Farmer Maggot's Dog
       751    100'  -- Note: wand of MM empty
       811    100'  -- Note: aggh! it's a small kobold!
       864    100'  -- Note: ?DD
       936    400'  Reached level 5
      1095    400'  Reached level 6
      1439    400'  Reached level 7
      1617    400'  Reached level 8
      1821    500'  Reached level 9
      2539    500'  Reached level 10
      3418    600'  Reached level 11
      3628    600'  Reached level 12
      3919    600'  Reached level 13
      4686    650'  Reached level 14
      5092    800'  Reached level 15
      5602    850'  Reached level 16
      6783    950'  Reached level 17
      7736    950'  Reached level 18
     10162   1350'  Reached level 19
     10530   1400'  Reached level 20
     10939   1450'  Reached level 21
     11037   1450'  Killed Wormtongue, Agent of Saruman
     11700   1450'  Reached level 22
     12266   1450'  Reached level 23
     12637   1500'  Killed Gorbag, the Orc Captain
     12637   1500'  Reached level 24
     13458   1600'  Reached level 25
     14750   1850'  Reached level 26
     15319   2050'  Reached level 27
     16582   2000'  Reached level 28
     16694      0'  Killed Farmer Maggot
     17490   2000'  Killed Sangahyando of Umbar
     17542   2000'  Killed Angamaitë of Umbar
     17708   2000'  Found the Phial of Galadriel (LOST)
     17769   2000'  Reached level 29
     18850   2000'  Killed Lugdush, the Uruk
     19286   2150'  Killed UglĂșk, the Uruk
     20104   2200'  Reached level 30
     21183   2800'  Reached level 31


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 1.11.2019 17:47
Last updated on 4.11.2019 09:56

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12. on the Competition No.226 Ladder (of 27)

Comments

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On 2.11.2019 16:38 wobbly wrote:
burnt all my consumables staying alive on a moria level, then lost time as I had to loot the early levels for gold for recall & such. Still, found a ?DD in the process so should be able to recover the time.

On 2.11.2019 18:17 wobbly wrote:
Reached vampire strike, I feel this is where the fun starts on necromancer, when you've got a few more tools up your sleve

On 2.11.2019 20:50 wobbly wrote:
?DD'd out of a nasty situation so deeper then I would like but not sure it makes much difference around this range at low hps, most dlvls have stuff I just have to avoid

On 3.11.2019 06:53 wobbly wrote:
?DD again which was a mistake, I'm not liking what I see at dlvl 42. I'll try and claw my way back to 39.

On 3.11.2019 16:24 wobbly wrote:
Town. Need to jump up & down till my stomach is empty

On 3.11.2019 17:41 wobbly wrote:
Ok dlvl 40, warg form, some stuff. Managed to stabalize a bit. This depth isn't too bad except for big hydra

On 4.11.2019 11:09 wobbly wrote:
missed the dump. lag + carelessness, I'd already pressed move when the time hound came into view

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