The Angband Ladder: Ickburn, High-Elf Necromancer by will_asher

  [Angband 4.2.1 Character Dump]

 Name   Ickburn      Age            101          Self  RB  CB  EB   Best
 Race   High-Elf     Height       6'10"   STR:     17  +1  -3  +3     18
 Class  Necromancer  Weight    14st 8lb   INT:     17  +3  +3  +2  18/70
 Title  Summoner     Turns used:          WIS:     10  -1  +0  +1     10
 HP     -3/183       Game        313400   DEX:     10  +3  +0  +3     16
 SP     66/66        Standard     28795   CON:     16  +1  -2  +0     15
                     Resting          0

 Level                 26    Armor      [26,+35]    Saving Throw     74%
 Cur Exp            26016                           Stealth       Superb
 Max Exp            26016    Melee       2d8,+24    Disarm - phys.   58%
 Adv Exp            36250    To-hit       36,+16    Disarm - magic   73%
                             Blows      2.0/turn    Magic Devices     94
 Gold               11180                           Searching        66%
 Burden          113.1 lb    Shoot to-dam    +19    Infravision    90 ft
 Overweight       -6.8 lb    To-hit        28,+9    Speed         Normal
 Max Depth    1200' (L24)    Shots      1.0/turn

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:......+.+..+. pStun:.............
 Pois:............. HLife:.............
Light:............+ Regen:.............
 Dark:............+   ESP:.............
Sound:............. S.Inv:............+
Shard:............. FrAct:..........++.
Nexus:............. Feath:...........+.
Nethr:............+ S.Dig:.............
Chaos:............. TrpIm:.............
Disen:+............ Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+...+.
ImpSP:............. Sear.:....+........
 Fear:............. Infra:...........++
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:.............
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You smite Bolg, Son of Azog.
> Bolg, Son of Azog hits you.
> *** LOW HITPOINT WARNING! ***
> Bolg, Son of Azog hits you.
> *** LOW HITPOINT WARNING! ***
> Bolg, Son of Azog hits you.
> *** LOW HITPOINT WARNING! ***
> Bolg, Son of Azog hits you.
> *** LOW HITPOINT WARNING! ***
> Bolg, Son of Azog misses you.
> Bolg, Son of Azog hits you.
> *** LOW HITPOINT WARNING! ***
> Bolg, Son of Azog hits you.
> You die.
> You have Soft Leather Armour of Resist Acid [8,+5] (q).

Killed by Bolg, Son of Azog.

  [Character Equipment]

a) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1> {@w0}
     Dropped by Lagduf, the Snaga at 450 feet (level 9)
     
     +3 strength.
     +3 dexterity.
     +1 attack speed.
     Slays trolls, orcs.
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid, Fire.
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 4 to 6 turns to recharge.
     Your chance of success is 95.1%
     
     Combat info:
     2.0 blows/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 2.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +4 STR and +1 DEX you would get 2.1 blows
     With +0 STR and +4 DEX you would get 2.1 blows
     Average damage/round: 112 vs trolls and orcs, and 71.6 vs. others.
     
b) a Sling of Power (x2) (+7,+19)
     Dropped by a scout at 350 feet (level 7)
     
c) a Ring of Damage (+0,+9)
     Found lying on the floor of a special room at 950 feet (level 19)
     
d) a Ring of Digging <+5>
     Found lying on the floor of a special room at 1150 feet (level 23)
     
     +5 tunneling.
     
e) an Amulet of Searching <+3>
     Dropped by an illusionist at 650 feet (level 13)
     
     +3 searching skill.
     
g) White Dragon Scale Mail of Craftsmanship [14,+20]
     Dropped by Boldor, King of the Yeeks at 650 feet (level 13)
     
     Provides resistance to Cold.
     
h) a Cloak of Stealth [1,-1] <+2>
     Found lying on the floor at 100 feet (level 2)
     
     +2 stealth.
     
i) a Small Metal Shield of Resist Cold [5,-1]
     Found lying on the floor at 900 feet (level 18)
     
     Provides resistance to Cold.
     
j) a Metal Cap of Intelligence [3,+2] <+2>
     Found lying on the floor at 1200 feet (level 24)
     
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves of Free Action [1,+2]
     Found lying on the floor at 450 feet (level 9)
     
     Prevents paralysis.  
     
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Taken from a chest found at 900 feet (level 18)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to Cold.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 3 Necromantic Tomes [Dark Rituals]
     
     You can read this book.
     
b) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
c) 2 Potions of Cure Serious Wounds
d) 7 Potions of Cure Critical Wounds {@q1}
e) a Potion of Restore Mana
f) 2 Potions of Speed {@q3}
g) 3 Potions of Heroism
h) a Potion of Berserk Strength
i) 7 Scrolls of Phase Door {@r1}
j) 4 Scrolls of Word of Recall {@r4}
k) a Rod of Treasure Location
l) a Rod of Light
m) a Wand of Magic Missile (8 charges)
n) a Wand of Slow Monster (3 charges)
o) a Wand of Wonder (10 charges)
     Cannot be harmed by Lightning.
     
p) a Staff of Teleportation (8 charges) {@u9}
q) Soft Leather Armour of Resist Acid [8,+5]
     Found lying on the floor of a labyrinth at 1200 feet (level 24)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
r) a Sling (x2) (+5,+4)
     Found lying on the floor of a labyrinth at 1200 feet (level 24)
     




  [Character Quiver]

0) 26 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 41.4.
     Average thrown damage: 4.5.
     25% chance of breaking upon contact.
     
1) 19 Iron Shots (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 43.4.
     Average thrown damage: 7.5.
     25% chance of breaking upon contact.
     
3) 19 Rounded Pebbles of Wounding (1d2) (+12,+11) {@f3}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 64.2.
     Average thrown damage: 38.2.
     25% chance of breaking upon contact.
     
4) an Iron Shot of Slay Animal (1d5) (+9,+2) {@f4}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 97.9 vs animals and 48.9 vs. others.
     Average thrown damage: 30.6 vs animals and 15.3 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Necromantic Tome [Deadly Powers]
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) 2 Mushrooms of Clear Mind
c) 2 Rations of Food
d) a Potion of Restore Mana
e) 2 Potions of Speed {@q3}
f) 4 Potions of Heroism
g) 2 Potions of Berserk Strength
h) a Scroll of Deep Descent
i) a Wand of Magic Missile (14 charges)
j) 3 Wands of Slow Monster (16 charges)
k) 2 Wands of Hold Monster (11 charges)
l) 2 Wands of Wonder (31 charges)
     Cannot be harmed by Lightning.
     
m) a Staff of Teleportation (7 charges) {@u9}
n) a Ring of Resist Fire and Cold
     Found lying on the floor at 1200 feet (level 24)
     
     Provides resistance to Fire, Cold.
     
o) Chain Mail of Resistance (-2) [32,+14]
     Found lying on the floor of a special room at 1150 feet (level 23)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
p) Studded Leather Armour of Resist Acid (-1) [12,+3]
     Found lying on the floor at 1150 feet (level 23)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
q) a Set of Gauntlets of Free Action [3,+2]
     Dropped by Farmer Maggot in town
     
     Prevents paralysis.  
     
r) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Found lying on the floor at 800 feet (level 16)
     
     +2 attack speed.
     Slays animals.
     Branded with poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     3.0 blows/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +4 STR and +4 DEX you would get 3.1 blows
     With +0 STR and +7 DEX you would get 3.1 blows
     Average damage/round: 102 vs creatures not resistant to poison,
     88.8 vs animals, and 75.9 vs. others.
     
s) 14 Bolts (1d5) (+5,+4)
t) 19 Bolts of Slay Demon (1d5) (+5,+10)
     Slays demons.
     
u) 31 Arrows of Slay Undead (1d4) (+4,+1)
     Slays undead.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       288     50'  Reached level 2
       734    100'  Reached level 3
      1610    150'  Reached level 4
      2191    200'  Reached level 5
      2877    200'  Reached level 6
      3269    200'  Killed Fang, Farmer Maggot's Dog
      3269    200'  Reached level 7
      4016    250'  Reached level 8
      4883    350'  Killed Grip, Farmer Maggot's Dog
      5491      0'  Killed Farmer Maggot
      6201    350'  Reached level 9
      7660    350'  Reached level 10
      9475    450'  Reached level 11
      9550    450'  Killed Bullroarer the Hobbit
      9555    450'  Found the Phial of Galadriel (LOST)
      9933    450'  Killed Lagduf, the Snaga
      9933    450'  Reached level 12
      9935    450'  Found the Battle Axe 'Lotharang'
     11031    450'  Reached level 13
     11465    450'  Killed Brodda, the Easterling
     12002    650'  Reached level 14
     12503    650'  Reached level 15
     12934    650'  Killed Orfax, Son of Boldor
     13236    650'  Reached level 16
     14832    650'  Reached level 17
     15123    650'  Killed Boldor, King of the Yeeks
     15676    650'  Reached level 18
     17248    750'  Reached level 19
     18466    800'  Found the Short Sword 'Dagmor'
     19085    800'  Reached level 20
     20944    800'  Reached level 21
     21728    900'  Found the Pair of Leather Boots of Radagast
     22569    900'  Reached level 22
     24133    950'  Reached level 23
     25064   1200'  Reached level 24
     25535   1200'  Reached level 25
     28131   1150'  Killed Lugdush, the Uruk
     28731   1200'  Reached level 26


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 6.3.2021 16:52

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14518. on the Ladder (of 19090)
5441. on the Angband Ladder (of 6561)
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Comments

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On 6.3.2021 16:52 will_asher wrote:
Had some some finds this game that would've been better for a melee class. So I stupidly tried to play like I was a melee class...

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