The Angband Ladder: Graae, Half-Elf Necromancer by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Graae        Age             40          Self  RB  CB  EB   Best
 Race   Half-Elf     Height        6'1"   Str:  18/39  +0  -3  +3  18/39  18/09
 Class  Necromancer  Weight     9st 5lb   INT:     16  +1  +3  +4  18/60
 Title  Summoner     Turns used:          WIS:     12  -1  +0  +2     13
 HP     -35/201      Game        521184   DEX:     12  +1  +0  +0     13
 SP     42/66        Standard     53215   CON:     16  -1  -2  +3     16
                     Resting      13263

 Level                 29    Armor      [24,+49]    Saving Throw     60%
 Cur Exp            88648                           Stealth    Excellent
 Max Exp            92793    Melee       3d8,+27    Disarm - phys.   55%
 Adv Exp            90000    To-hit       35,+12    Disarm - magic   70%
                             Blows      3.0/turn    Magic Devices     80
 Gold               12971                           Searching        47%
 Burden          123.9 lb    Shoot to-dam     +8    Infravision    20 ft
 Overweight        4.0 lb    To-hit       22,+19    Speed      0.9x (-1)
 Max Depth    1750' (L35)    Shots      1.0/turn

 Your father was of the Sindar.  You are one of several children of a
 Serf.  You are a credit to the family.  You have brown eyes, straight
 black hair, and a very dark complexion.

Resistances         Abilities
 Acid:+......+..... pFear:.............
 Elec:+..+......... pBlnd:+............
 Fire:+............ pConf:.............
 Cold:+.....+...... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:+...+........
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:+.........+..
Nexus:...........+. Feath:+..........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:+......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:............-


  [Last Messages]

> You bite the dread (36).
> You miss the dread.
> The dread misses you.
> The dread hits you (17).
> The dread hits you (9).
> You feel very weak.
> The dread hits you (22).
> The dread hits you (21).
> The dread hits you (3).
> You feel very weak.
> You bite the dread (72). It was a great hit!
> You bite the dread (39).
> You miss the dread.
> The dread casts a bolt of nether.
> You die.

Killed by a dread.

  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
     Dropped by a forest wight at 1650 feet (level 33)
     
     +3 strength.
     +3 constitution.
     +1 stealth.
     Slays demons, trolls, orcs.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     3.0 blows/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +4 STR and +4 DEX you would get 3.1 blows
     With +0 STR and +7 DEX you would get 3.1 blows
     Average damage/round: 213.6 vs. demons, 213.6 vs. trolls, 213.6
     vs. orcs, and 126.9 vs. others.
     
b) a Sling of Accuracy (x2) (+15,+8)
     Found lying on the floor at 900 feet (level 18)
     
c) a Ring of Damage (+0,+9)
     Dropped by a spirit naga at 1700 feet (level 34)
     
d) a Ring of Lightning [+8]
     Dropped by a ranger at 1250 feet (level 25)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
e) an Amulet of Regeneration
     Dropped by a young black dragon at 1650 feet (level 33)
     
     Speeds regeneration.  
     
g) White Dragon Scale Mail (-2) [14,+12]
     Dropped by a troll scavenger at 1650 feet (level 33)
     
     Provides resistance to cold.
     
h) the Cloak 'Holcolleth' [1,+6] <+2, +3>
     Dropped by Bullroarer the Hobbit at 950 feet (level 19)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 49 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
j) a Hard Leather Cap of Intelligence [2,+2] <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Mithril Gauntlets of Free Action [6,+6]
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Stability [1,+10]
     Bought from a store
     
     Provides resistance to nexus.
     Feather Falling.  
     




  [Character Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) 2 Necromantic Tomes [Dark Rituals]
     
     You can read this book.
     
c) 2 Necromantic Tomes [Fear and Torment]
     
     You can read this book.
     
d) 16 Potions of Cure Serious Wounds
e) 2 Potions of Healing
f) 2 Potions of Restore Mana
g) a Potion of Enlightenment
h) a Potion of Speed
i) a Potion of Heroism
j) 2 Potions of Resist Poison
k) 4 Scrolls of Phase Door
l) 7 Scrolls of Remove Hunger
m) 3 Scrolls of Word of Recall
n) a Rod of Magic Mapping
o) 2 Rods of Slow Monster
p) 2 Wands of Slow Monster (6 charges)
q) 2 Wands of Stun Monster (11 charges)
r) a Wand of Teleport Other (3 charges)
s) 2 Staves of Curing (9 charges)
t) a Long Bow (x3) (+6,+4)
     Dropped by an unknown monster at 1750 feet (level 35)
     
u) a Light Crossbow (x3) (+3,+3) {cursed}
     Dropped by a ruffian at 1750 feet (level 35)
     
     It makes you hallucinate sometimes.
     




  [Character Quiver]

0) 22 Iron Shots of Wounding (1d4) (+17,+19)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 60.1.
     25% chance of breaking upon contact.
     
1) 9 Mithril Shots (2d4) (+8,+10)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 46.9.
     25% chance of breaking upon contact.
     
2) 19 Mithril Shots (2d4) (+10,+12)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 51.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Terror
b) 6 Potions of Cure Serious Wounds
c) 5 Potions of Speed
d) 11 Scrolls of Remove Hunger
e) 3 Scrolls of Recharging
f) a Wand of Lightning Bolts (0 charges)
g) 3 Wands of Slow Monster (11 charges)
h) 2 Wands of Stun Monster (5 charges)
i) 2 Wands of Light (0 charges)
j) 2 Staves of Slow Monsters (12 charges)
k) a Staff of Mapping (3 charges)
l) a Ring of Strength <+2>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 strength.
     Sustains strength.
     
m) a Ring of Protection [+10]
     Found lying on the floor at 950 feet (level 19)
     
n) a Ring of the Mouse (+0,-6) <+3>
     Found lying on the floor of a cavern at 950 feet (level 19)
     
     +3 dexterity.
     +3 stealth.
     
o) a Ring of Digging <+4>
     Found lying on the floor at 950 feet (level 19)
     
     +4 tunneling.
     
p) the Phial of Galadriel <+3>
     Found lying on the floor at 350 feet (level 7)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
q) a Small Metal Shield of Resistance [5,+2]
     Bought from a store
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor of a cavern at 1000 feet (level 20)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     3.0 blows/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +5 STR and +2 DEX you would get 3.1 blows
     With +0 STR and +5 DEX you would get 3.1 blows
     Average damage/round: 140.7 vs. trolls, 140.7 vs. orcs, and 102.6
     vs. others.
     
s) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+1>
     Taken from a chest found at 1500 feet (level 30)
     
     +1 searching skill.
     +1 light.
     Slays dragons, orcs, evil creatures.
     Branded with cold.
     Provides resistance to cold, dark.
     Cannot be harmed by acid.
     Slows your metabolism.  Blessed by the gods.  
     
     Combat info:
     3.0 blows/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +5 STR and +4 DEX you would get 3.1 blows
     With +0 STR and +7 DEX you would get 3.1 blows
     Average damage/round: 150.3 vs. creatures not resistant to cold,
     150.3 vs. dragons, 150.3 vs. orcs, 131.1 vs. evil creatures, and
     111.9 vs. others.
     
t) a Light Crossbow (x3) (+4,+3)
     Bought from a store
     
u) a Heavy Crossbow (x4) (+3,+4)
     Dropped by Golfimbul, the Hill Orc Chief at 1000 feet (level 20)
     
v) 19 Bolts of Slay Animal (1d5) (+8,+5)
     Slays animals.
     
w) 11 Iron Shots (1d4) (+3,+7)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 35.3.
     25% chance of breaking upon contact.
     
x) 7 Iron Shots (1d4) (+6,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 29.5.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       348     50'  Reached level 2
       957    100'  Reached level 3
      2501     50'  Killed Grip, Farmer Maggot's Dog
      2501     50'  Reached level 4
      2767     50'  Reached level 5
      2865     50'  Reached level 6
      3873    200'  Reached level 7
      4707    200'  Reached level 8
      5965    300'  Killed Fang, Farmer Maggot's Dog
      6102    300'  Reached level 9
      7414    350'  Reached level 10
      7675    350'  Found the Phial of Galadriel
      8254      0'  Killed Farmer Maggot
      8949    450'  Reached level 11
      9360    450'  Reached level 12
     11240    500'  Reached level 13
     12442    550'  Reached level 14
     12957    600'  Reached level 15
     13424    600'  Killed Brodda, the Easterling
     13863    600'  Reached level 16
     14689    650'  Killed Orfax, Son of Boldor
     14951    650'  Reached level 17
     16358    700'  Killed Grishnákh, the Hill Orc
     16358    700'  Reached level 18
     17210    800'  Killed Nár, the Dwarf
     18315    800'  Reached level 19
     19574    900'  Killed Lagduf, the Snaga
     19719    900'  Reached level 20
     21725    900'  Reached level 21
     23292    950'  Reached level 22
     23883    950'  Killed Bullroarer the Hobbit
     23889    950'  Found the Cloak 'Holcolleth'
     25255    950'  Reached level 22
     29461   1000'  Reached level 23
     30140   1000'  Found the Long Sword 'Elvagil'
     30271   1000'  Killed Golfimbul, the Hill Orc Chief
     32321   1050'  Reached level 24
     33477   1150'  Killed Mughash the Kobold Lord
     35478   1200'  Reached level 25
     38412   1500'  Found the Broad Sword 'Orcrist'
     39098   1550'  Reached level 26
     39697   1500'  Killed Khîm, Son of Mîm
     42330   1550'  Reached level 27
     44025   1650'  Found the Battle Axe of Balli Stonehand
     45999   1650'  Reached level 28
     48760   1700'  Reached level 29
     52137   1750'  Killed Lugdush, the Uruk
     52209   1750'  Reached level 30
     52252   1750'  Killed Uglúk, the Uruk


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.11.2019 07:03
Last updated on 13.11.2019 07:23

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17. on the Competition No.226 Ladder (of 27)

Comments

Jump to latest

On 2.11.2019 07:12 malcontent wrote:
This phial thing I found...don't really like using it, gives me migraines...seems to be a big deal though, based on the level feeling where I found it. I guess I'll put in my trophy case at home.

On 3.11.2019 04:23 malcontent wrote:
My inability to acquire resistances is becoming alarming!!!!!

On 4.11.2019 07:39 malcontent wrote:
Finally found some base resistance, but using up a lot of consumables to stay alive below level 20, blech!

Finally used Vampire Strike for the first time, not bad. The very first time I used it the monster was "shielded" so it failed. I'm thinking that might mean that there was no open spot adjacent to the monster? Even though I was on one of the spots adjacent to the monster?

On 7.11.2019 06:53 malcontent wrote:
Now have a TO wand and the Dark Spear spell. Heading down to dl30 - need to get this adventure moving along...

On 8.11.2019 07:37 malcontent wrote:
Man the stat gain process is slow! Oh well :)

Once I used the Warg Form spell I came to a better understanding of how these spells worked, in bat form I didn't think my weapon mattered but now I see that it does. Mowing down monsters in warg form rocks!

On 9.11.2019 04:36 malcontent wrote:
Wow, I'm horrible at playing races/classes with low hit points (I'm only bad at the others). That happened fast, I simply did not keep track of how much that dread was knocking me down and that I need to do something besides be a mindless warg. Kind of glad that is over with, that was hairy (no pun intended) at times.

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