The Angband Ladder: Aaz, Half-Ogre Demonologist by <uav@urmail.ru>
[ToME 2.2.2 Character Dump] Name : Aaz Age 48 STR: 18/*** Sex : Female Height 83 INT: 18/66 Race : Half-Ogre Weight 195 WIS: 18/58 Class : Demonologist Social Class 37 DEX: 18/154 Body : Player CON: 18/210 God : Tulkas CHR: 18/60 + To Melee Hit 31 Level 37 Max Hit Points 839 + To Melee Damage 31 Experience 830078 Cur Hit Points 839 + To Ranged Hit 43 Max Exp 830078 Max SP (Mana) 152 + To Ranged Damage 19 Exp to Adv. 910000 Cur SP (Mana) 152 AC 44+101 Gold 613163 Piety 7885 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[5] Searching : Poor Shots/Round: 1 Saving Throw: Poor Disarming : Excellent Mel.dmg/Rnd: 8d9+248 Stealth : Bad Magic Device: Heroic Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Guildsman. You are a credit to the family. You have brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 36 (1800') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 26 (1300') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sandworm lair: Level 22 (1100') A lost temple: Level 4 (200') Your body is a Player. You are currently on level 36 of Mordor. You have defeated 7043 enemies. You saved Bree from a dreadful Nazgul. You saved 18 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : ..2.....4..6.... Add Int : 3............... Add Dex : .22.4........... Add Con : ......1.4..6.... Add Chr : ..2............. Add Infra : ...........6.... Add Tun.. : ..............6. Add Speed : ...9.1.......... Slay Anim.: +............... Fire Brand: +............... Cold Brand: .............+.. Sust Str : ..+............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .+.....++.+..... Hold Life : .....+.......... Imm Acid : ......++*....... Res Elec : ......+......... Res Fire : +.+...+......... Res Cold : ......+......... Res Pois : ....+........... Res Fear : .......++......+ Res Lite : ..........+..... Res Dark : ...........+...+ Res Blind : ................ Res Conf : ......+........+ Res Sound : ......+.++...... Res Shard : ..+......+...... Res Neth : .........+...... Res Nexus : ......+......... Res Chaos : ..+.....+....... Res Disen : ................ Lite : .....+....+..... See Invis : ..+..+.+........ Xtra Might: .+.............. Activate : ....++....+..... Orc.ESP : ........+....... Dragon.ESP: .+.............. Skills (points left: 0) - Combat 27.125 [0.750] - Weaponmastery 41.500 [0.750] . Sword-mastery 00.000 [0.600] . Archery 03.200 [0.400] - Sneakiness 04.160 [1.800] . Disarming 23.600 [1.800] - Magic 29.468 [0.700] . Magic-Device 41.250 [1.150] . Divination 01.000 [0.300] . Demonology 41.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 02.500 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Flask of oil on level 1. [Character Equipment] a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 32 of Mirkwood. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. e) The Alexandrite Ring of Earesse (+2) It increases your strength, dexterity and charisma by 2. It sustains your strength . It provides resistance to fire, shards and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 28 of Mirkwood. f) an Indestructible Scarab Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. k) an Indestructible Origami Paper Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 33 of Mirkwood. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. s) a Dragon Helm [8,+7] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) (nothing) {) 31 Arrows of Frost (1d4) (+6,+5) It does extra damage from frost. It cannot be harmed by cold. You found it lying on the ground on level 34 of Mordor. |) a Dwarven Shovel of Digging (1d3) (+5,+11) (+6) [Character Inventory] a) The Tome of Aaz It cannot be harmed by acid, cold, lightning or fire. b) a Parchment titled ``Demigods and their Uses'' {destruction} It can be activated for Destruction. You found it lying on the ground on level 6 of Barrow-Downs. c) Gamenlon's Summoning Manual {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 12 of Orc Cave. d) a Skullcap e) 18 Mushrooms of Cure Serious Wounds {100% off} f) 19 Rations of Food g) 20 Potions of Cure Serious Wounds h) 10 Potions of Cure Critical Wounds i) a Light Blue Potion of Healing j) 12 Scrolls of Identify k) a Silver Rod of Capacity of Fire Bolts (200/200) l) a Silver Rod of Trap Location (100/100) {@z1} m) a Golden Rod of Recall (125/125) n) an Elm Staff of Recovery[4|13] (13 charges) o) Leather Scale Mail [11] p) a Khopesh (2d4) q) a Long Sword (2d5) {average} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+3,+5) b) a Demonhorn [2,+5] c) The Gem of Wisdom (charging) {acquirement} It can be activated for acquirement. You found it in the remains of a Random Number Generator on level 16 of Orc Cave. d) 2 Pungent Potions of Cure Light Insanity e) 2 Coagulated Crimson Potions of Resist Heat f) a Ruby Ring of Fear Resistance It makes you completely fearless. g) a Lance of *Slay Undead* (2d8) (+4,+5) (+2) [Home Inventory - Minas Anor ] a) The Ring Mail 'Echor' (-2) [12,+8] It sustains your wisdom and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 32 of Mirkwood. b) The Rhino Hide Armour of Uinorod (-1) [8,+11] It sustains your constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to fire, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. c) The Thunderlord Coat of Aldalar [9,+5] It sustains your dexterity. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, fire, cold, light , dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. d) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. e) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 32 of Mirkwood. f) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. b) 7 Sprigs of Athelas c) 3 Scrolls of *Identify* d) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Runed Staff of Remove Curses[1|15] (7 charges) f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. k) The Pair of Metal Shod Boots 'Brinan' [6,+5] It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 33 of Mirkwood. m) The Dagger 'Dethanc' (E:6767, L:17) (1d4) (+13,+11) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to electricity, fire, cold and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Main Gauche of Maedhros (2d5) (+10,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Rapier of Perch (1d6) (-5,-2) (+2 to speed) It increases your strength and speed by 2. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 33 of Mirkwood. r) The Glaive of Illeglach (2d6) (+15,+3) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from fire. It drains life from your foes. It is very sharp and make your foes bleed. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Lance 'Quend' (2d8) (+20,+11) (+1) It must be wielded two-handed. It increases your constitution by 1. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 33 of Mirkwood. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. w) a Parchment - Artifact Lore Vol. II x) a Parchment - Adventurer's Guide to Middle-earth [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+1) It increases your wisdom by 1. It makes you invisible. It sustains your dexterity . It makes you completely fearless. It provides resistance to acid, cold, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Mirkwood. |
Posted on 20.10.2003 12:54
9199. on the Ladder (of 19090)
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