The Angband Ladder: Elias Valter Hildebrand, RohanKnight Demonologist by sincleanser
[ToME 2.3.4 Character Sheet] Name : Elias Valter HildebrandAge 23 STR: 18/175 Sex : Male Height 32 INT: 17 Race : RohanKnight Weight 75 WIS: 18 Class : Demonologist Social Class 1 DEX: 18/79 Body : Player CON: 18/147 God : Melkor Bauglir CHR: 18/53 + To Melee Hit 16 Level 35 Hit Points 571/ 571 + To Melee Damage 15 Experience 803377 Spell Points 73/ 73 + To Ranged Hit 16 Max Exp 803377 Sanity 232/ 232 + To Ranged Damage 0 Exp to Adv. 990000 Piety 19998 AC 0+3 Gold 450084 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Heroic Perception : Bad Blows/Round: 1 Bows/Throw : Very Good Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 15 Stealth : Bad Magic Device: Very Good Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Serf. You have black eyes, short white hair, and a dark complextion. You are an avatar of Law, and using The Dark Lord, you aim to service justice to those of Chaos. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 23 (1150') Mordor: Level 34 (1700') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 15 (750') The Old Forest: Level 18 (900') Moria: Level 50 (2500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 20 (1000') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Gondolin. You have defeated 3459 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 22 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ...............+ Add Wis : ...............+ Add Con : ...............+ Add Chr : ...............+ Add Speed : ...............+ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ...............+ Res Cold : ................ Res Pois : ................ Res Fear : ...............+ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ...............+ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Skills (points left: 8) - Combat 14.463 [0.750] - Weaponmastery 39.573 [0.950] . Sword-mastery 39.600 [0.600] . Archery 02.500 [0.400] - Sneakiness 02.100 [1.800] . Stealth -08.000 [0.400] . Disarming 03.000 [1.800] - Magic 11.520 [0.700] . Magic-Device 11.850 [1.150] . Udun 00.000 [0.400] . Demonology 39.000 [1.000] - Spirituality 11.360 [0.700] . Prayer 41.500 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Potion of Apple Juice on level 1. You are fated to meet Farmer Maggot on level 1. You may meet a Mean-looking mercenary on level 1. [Character Equipment] a) (nothing) d) (nothing) e) (nothing) f) (nothing) k) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) 5 Scrolls of *Identify* b) 48 Scrolls of Satisfy Hunger c) a Mattock of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Small wooden chest (trapped) e) 29 Empty Bottles f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Tome of Unconventional Warfare It can be activated for mass genocide every 1000 turns. You found it in the remains of a White wraith on level 30 of Maze. b) Mordekainen's Pocket Magician It can be activated for something weird every 5 turns. You found it in the remains of a Black orc Shaman on level 49 of Moria. c) a Parchment titled ``Tenser's Last Words'' It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 14 of Mirkwood. d) The Ring of Power of Uvatha the Horseman (+4) It increases your strength, intelligence and constitution by 4. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity and sound. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Power of Akhorahil the Blind (+3 to searching) It increases your intelligence, constitution and searching by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 35 of Moria. f) a Ring of Slaying (+13,+13) You bought it from the Black Market. g) The Ring of Teldant [+15] (+3) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your charisma by 3. It sustains your wisdom and constitution. It provides resistance to acid , electricity, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 31 of Moria. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 35 of Moria. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 32 of Maze. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Shattered Dagger (0d0) (-9,-2) It was given to you as a reward. o) The Main Gauche of Maedhros (2d5) (+10,+12) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Rapier of Eldaiath (1d6) (+0,+23) (+4) It increases your intelligence, dexterity and constitution by 4. It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 49 of Moria. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. v) The Fauchard 'Minquen' (1d10) (+0,+0) (+3 attacks) It can be wielded two-handed. It increases your wisdom, constitution and attack speed by 3. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 31 of Moria. x) The Battle Axe of Echor (2d8) (+4,+3) (+2) It can be wielded two-handed. It increases your wisdom and dexterity by 2. It poisons your foes. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. b) a Demonhorn of Seeing [2,+9] (+1 to searching) It provides light (radius 2) forever. It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Library. c) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Bar Chain Mail of Glataroca (-2 to accuracy) [18,+1] It sustains your strength, intelligence, wisdom and constitution. It makes you completely fearless. It provides resistance to fire, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 40 of Moria. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 47 of Moria. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Soft Studded Leather 'Unuin' [5,+3] It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 29 of Maze. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat of Erenegion [9,+2] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire, dark, confusion, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. l) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Elven Cloak of Unascar [4,+14] (+2 to stealth) It increases your stealth, searching and luck by 2. It sustains your wisdom and dexterity. It provides immunity to cold. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Set of Leather Gloves of Slaying (+6,+6) [1,+4] You found it in the remains of an Elite uruk on level 22 of Orc Cave. s) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Moria. t) a Pair of Metal Shod Boots of Jumping [6,+10] [Home Inventory - Minas Anor ] a) 6 Sprigs of Athelas b) 3 Potions of Cure Serious Insanity c) 6 Potions of Cure Insanity d) 6 Potions of Speed e) 17 Potions of Cure Critical Wounds f) 5 Potions of Healing g) 3 Potions of *Healing* h) 5 Potions of Restore Mana i) 2 Potions of Enlightenment j) 54 Scrolls of Teleportation k) 52 Scrolls of Word of Recall l) 60 Scrolls of Identify m) a Copper Rod of Door/Stair Location (20/20) n) a Copper Rod of Illumination (20/20) o) a Copper Rod of Trap Location (20/20) p) a Silver Rod of Quickness of Nothing (100/100) q) a Mithril Rod of Quickness of Disarming (160/160) It can cast spells faster. You bought it from the Black Market. r) a Rod Tip of Recall (80 Mana to cast) s) 48 Empty Bottles [Home Inventory - Lothlorien ] a) 4 Potions of Self Knowledge b) a Potion of Resistance c) a Potion of New Life {100% off} d) 26 Scrolls of *Identify* e) 25 Scrolls of Object Detection f) 3 Scrolls of Protection from Evil g) 2 Scrolls of Rune of Protection h) a Fireproof Scroll of *Destruction* It cannot be harmed by fire. You bought it from the Black Market. i) a Scroll of Mass Genocide {75% off} j) a Scroll of Fire {25% off} k) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 42 of Moria. l) The Light Crossbow of Serin (x6) (+14,+12) (+3) It increases your strength, wisdom, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. m) The Heavy Crossbow of Auglith (x4) (+23,+10) (+1) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and charisma by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 43 of Moria. n) 86 Bolts (1d5) (+3,+7) o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 49 of Moria. [The Mathom-house Inventory - Bree ] a) The Deck of Wild Magic It can be activated for confusion. You found it in the remains of a Mummified human on level 31 of Moria. b) Baalzebub's All-seeing Servant It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 33 of Moria. c) The Gem of Hate It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 37 of Moria. d) The Mirror of Alternate Dimensions It can be activated for Ruination. You found it in the remains of a Dark elven warlock on level 20 of Mirkwood. e) Gruumsh's Bottle of Death It can be activated for confusion. You found it lying on the ground on level 21 of A lost temple. f) Mordekainen's Sneaking Eye It can be activated for decreasing Intelligence. You found it in the remains of a Guardian naga on level 49 of Moria. g) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . |
Posted on 26.4.2009 07:55
9687. on the Ladder (of 19090)
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