The Angband Ladder: Oloaloth, Dunadan Mindcrafter by <takomanus@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Oloaloth               Age                 60       STR! 18/***       
 Sex   : Male                   Height             100       INT! 18/***       
 Race  : Vampire Dunadan        Weight             206       WIS! 18/***       
 Class : Mindcrafter            Social Class        42       Dex! 18/*** 18/***
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          54 Level             50    Max Hit Points      1685   
 + To Melee Damage      -19 Experience  57863360    Cur Hit Points      1685   
 + To Ranged Hit         59 Max Exp     57863360    Max SP (Mana)       1150   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1118   
   AC                25+174 Gold         3974390    Piety              53325   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  4d4-76    
 Stealth     : Legendary[7] Magic Device: Very Good    Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have dark brown eyes, straight            
          auburn hair, and a very fair complexion.                             
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 119 (5950')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 150 of The Void.
 You have defeated 38914 enemies.
 You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4*.3....            
        Add Int   : 3...21...*......            
        Add Wis   : ....21...*......            
        Add Dex   : .........*4.....            
        Add Con   : ..*3....4*.3....            
        Add Chr   : ..*3.1...*......            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ..*.............            
        Add Sear. : ...3............            
        Add Infra : .........*......            
        Add Tun.. : ..............5.            
        Add Speed : .**........3....            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Sust Str  : ..+...+.........            
        Sust Int  : +...+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ......+........+            
        Sust Chr  : ..+.............            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ....+..........+            
        Imm Acid  : ........*++.....            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+.*.....+......            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ..+......+.....+            
        Res Fear  : ......+....+....            
        Res Lite  : .........+......            
        Res Dark  : ..+......+.....+            
        Res Blind : +....+.....+....            
        Res Conf  : .........+......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .........+.....+            
        Res Nexus : ........++......            
        Res Chaos : ........+.......            
        Res Disen : .....+..........            
        Levitate  : ..+.............            
        Lite      : +...+....+.....+            
        See Invis : ...+.....++.....            
        Digestion : .+..+...........            
        Regen     : ....+..........+            
        Activate  : .+.+......+.....            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : +..+............            
        Orc.ESP   : ........+.......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 4)
 - Combat                                        28.600 [0.700]
          . Weaponmastery                        01.000 [0.700]
 - Sneakiness                                    01.000 [1.100]
          . Stealth                              01.700 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         01.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.400 [0.500]
          . Thaumaturgy                          50.000 [0.500]
 - Spirituality                                  26.000 [1.000]
          . Prayer                               35.200 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  03.500 [0.500]
          . Summoning                            03.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            05.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Lance on level 92.


  [Character Equipment]

a) The Mage Staff of Huandor (1d4) (+9,+5) [+9](60%) (+3)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your intelligence.  It provides resistance to blindness.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 107 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 73 of Angband.
e) The Azurite Ring 'Esteil' (+10)
    
    It increases your constitution, charisma, stealth, speed and ability
    to score critical hits by 10.  It sustains your strength and charisma.
    It provides resistance to poison and dark.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 105 of Angband.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Listen to the Music] (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness and 
    disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Rhino Hide Armour of Gilin (-7,-45) [8,+12](40%)
    It increases your hit points by 40%.  
    It sustains your strength and constitution.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
o) a Fur Cloak of Air [3,+11]
    It allows you to breathe without air.  
    You found it in the remains of a Poltergeist on level 119 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll Chieftain on level 42 of
    Mordor.
s) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (1813 hp)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 38 of Cirith Ungol.
|) a Magical Gnomish Shovel of Digging (1d2) (+16,+9) (+5)
    It grants
    you the power of stone to mud if it is being worn.  It increases your 
    ability to tunnel by 5.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Tome of Magical Energy {!k!k!k!k!k}
b) a Holy Tome of Eru Iluvatar {!k!k!k}
c) The Box of Many Wonders {summon}
    It can be activated for summon pet
    .  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Tenser's Mechanical Magician (charging) {restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dread on level 67 of Angband.
e) the Immortal Skull of Benetar {insanity}
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 21 of The Helcaraxe.
f) 21 Sprigs of Athelas
g) 14 Potions of Cure Insanity
h) 32 Manly Potions of Healing
i) 8 Violet Speckled Potions of *Healing*
j) a Purple Speckled Potion of Life
k) 11 Azure Potions of Restore Mana
l) 19 Gloopy Green Potions of Curing
m) 40 Scrolls titled "jahyp oxyman" of Satisfy Hunger
n) a Mithril Rod of Simplicity of Disarming (160/160)
    
    You found it in the remains of a Demilich on level 48 of Mordor.
o) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You found it in the remains of a Dark elven warlock on level 114 of
    Angband.
p) an Adamantite Rod of Recall (200/200)
q) The Azurite Ring of Quendi (+5)
    It increases your intelligence, charisma and speed by 5.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to poison, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 37 of
    Mordor.
s) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Ringil' (4d5) (+21,+24) (+10)
    It can be activated
    for ball of cold (100) every 300 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    does extra damage from frost.  It is especially deadly against trolls.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of Mirkwood.
u) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Golden Rod of the Istari of Nothing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 48 of Mordor.
f) a Mithril Rod of Quickness of Disarming (160/160)
    It can
    cast spells faster.  
    You found it in the remains of a Lesser black reaver on level 50 of Moria.
g) The Ruby Ring 'Dalcarith' (+2 to stealth)
    
    It increases your intelligence, charisma, stealth, searching and 
    infravision by 2.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining, confusion, nether and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Emerald Ring of Ereth (+2 to stealth)
    It increases your stealth by 2.  It sustains your wisdom.  It
    provides resistance to acid, cold, confusion, nexus and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Mordor.
i) an Agate Amulet of Doom [+6] (+9)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It cannot be dropped while cursed.  
    It can re-curse itself.  
j) The Golden Amulet of Berethar (+2)
    It increases your constitution and charisma
     by 2.  It sustains your wisdom and charisma.  It provides resistance 
    to blindness and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young blue dragon on level 57 of Mordor.
k) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
l) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Flint Stone Amulet of Trickery (+2)
    It increases your 
    dexterity, stealth, infravision and speed by 2.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
n) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
p) The Thunderlord Coat of Belmor [9,+9]
    It sustains your 
    strength.  It provides immunity to cold.  It provides resistance to 
    fire, cold, dark and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant on level 41 of Moria.
q) The Small Metal Shield of Armend [3,+6]
    It
    sustains your intelligence and wisdom.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to acid, dark, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Submerged Ruins.
r) The Large Leather Shield of Haudhel [4,+11]
    It
    sustains your intelligence and dexterity.  It provides immunity to 
    fire.  It provides resistance to acid, sound and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence
    , wisdom, dexterity, constitution and charisma.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
w) a metal Boomerang of the Thunderlords (4d5) (+14,+17) (+1 to searching) {.}
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 1.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to nether and nexus.  
    It allows you to fly.  It allows you to sense the presence of dragons.
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You found it lying in a vault on level 26 of Mirkwood.


  [Home Inventory - Gondolin ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) 3 Steel Rod Tips of Healing (120 Mana to cast)
c) The Bone Ring of Boroste (+16) (+3 to stealth)
    It increases 
    your strength, intelligence, charisma and stealth by 3.  It provides
    resistance to cold and blindness.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
d) an Azurite Ring of Speed (+14)
    It increases 
    your speed by 14.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
f) The Ring of Belfindar (+4 to infravision)
    It 
    increases your strength, intelligence, dexterity and infravision by 4.
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to life draining, acid, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Nickel Ring 'Eruind' (+4)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    searching, infravision, speed and ability to score critical hits by 4.
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature red dragon on level 74 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
i) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
j) The Sapphire Amulet of Turendolf (+6)
    
    It increases your wisdom, stealth and infravision by 6.  It sustains 
    your wisdom.  It provides resistance to acid, electricity, cold, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
l) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
m) The Bar Chain Mail of Tirethath (-29,-57) [18,+16](40%)
    It
    increases your hit points by 40%.  It provides immunity to cold.  It
    provides resistance to poison, confusion, shards, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Angband.
n) The Cloak 'Holcolleth' [1,+11] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and nether.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 74 of
    Angband.
p) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is
    being worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel
    evil (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 88 of Angband.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 30 of The Land Of Rhun.
t) a Small Wooden Boomerang of the Thunderlords (1d4) (+13,+14) (+1 to
searching)
u) an Acidic Wooden Boomerang of Gondolin (1d8) (+10,+13) (+3)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, dark and confusion.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It speeds your regenerative powers.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of Mirkwood.
v) a Frozen Small Metal Boomerang of Westernesse (3d4) (+13,+12) (+2)
    It increases 
    your strength, dexterity and constitution by 2.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by cold.  
    You found it lying on the ground on level 39 of Cirith Ungol.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
x) The Horn of Boromir (+3)
    It can be
    activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring 'Belion' (+3)
    It increases your strength and wisdom
     by 3.  It makes you invisible.  It provides resistance to sound and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Magic shop.
c) The Pearl Ring of Ornieldol (+3 to speed)
    It increases your charisma and speed
     by 3.  It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to electricity and confusion.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 50 of Moria.
d) The Jasper Ring of Glormen (+4 to searching)
    It 
    increases your searching by 4.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave orc Shaman on level 37 of Moria.
e) The Obsidian Ring of Nientheb (+4 to searching)
    
    It increases your wisdom and searching by 4.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, poison, dark and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 49 of
    Moria.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
h) The Adamantite Amulet of Glithrad (+4)
    It increases your 
    strength by 4.  It sustains your wisdom and dexterity.  It provides
    resistance to acid, light and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 38 of
    Mordor.
i) The Metal Lamellar Armour of Bargionwe (-19,-8) [23,+11](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  
    It provides immunity to electricity and fire.  It provides resistance 
    to life draining and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 95 of
    Angband.
j) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
k) The Small Metal Shield 'Araude' [3,+18]
    It provides
    immunity to fire.  It provides resistance to nexus.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Angband.
l) The Large Metal Shield of Reglin [5,+17]
    
    It provides immunity to acid and fire.  It provides resistance to fire
    , light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 74 of Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Angband.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 57 of Mordor.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Cirith Ungol.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 37 of
    Mordor.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 89 of Angband.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
w) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 93 of Angband.
x) 2 Climbing Sets


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (27 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Onyx Ring 'Haered' (+14,+5) (+3 to speed)
    It increases your strength, searching, infravision, speed and 
    ability to score critical hits by 3.  It makes you completely
    fearless.  It provides resistance to cold.  It allows you to fly.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, sound, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 26 of Mirkwood.
d) The Augmented Chain Mail of Tanwe (-2) [16,+19]
    
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to life draining, acid, light, sound and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Submerged Ruins.
e) The Metal Brigandine Armour 'Tumarwe' (-37,-38) [19,+14](40%)
    It
    increases your hit points by 40%.  It provides immunity to electricity
     and cold.  It provides resistance to electricity and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 71 of Erebor.
f) The Hard Studded Leather of Estan (-10,-65) [7,+5](40%)
    It
    increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It provides resistance to dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
i) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lizard man on level 29 of Mirkwood.
j) a Large Leather Shield of Reflection [4,+15]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
l) The Metal Cap of Idrothon [3,+11]
    
    It sustains your constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, dark
    , shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 38 of Cirith Ungol.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 38 of Moria.
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 18 of Mirkwood.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 11 of Mirkwood.
s) a Light War Axe of Aman (2d5) (+14,+11) [+4] (+1)
    
    It increases your wisdom by 1.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it lying in a vault on level 26 of Mirkwood.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of Mirkwood.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases 
    your dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
v) The Broad Sword 'Glamdring' (2d5) (+11,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of Submerged Ruins.
x) The Long Bow 'Turith' (x5) (+9,+9) (+2 to speed)
    It 
    increases your strength, wisdom, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 60 of
    Erebor.


  [Home Inventory - Khazad-dum ]

a) The Amber Amulet of Taugliach (+4 to stealth)
    It increases your intelligence and stealth by 4.  It sustains 
    your strength.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 67 of Dol Guldur.
b) The White Dragon Scale Mail 'Gaeren' (-2) [30,+28]
    It
    can be activated for breathe frost (110) every 90+d90 turns if it is
    being worn. It provides immunity to fire and cold.  It provides
    resistance to life draining, cold, sound and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Dol Guldur.
d) Adamantite Plate Mail of Immunity (-4) [40,+19]
    
    It provides immunity to electricity.  It cannot be harmed by acid.  It
    cannot be harmed by electricity.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) 99 Potions of Water Curing {quest}
b) The Ring of Power of Akhorahil the Blind (+3 to speed)
    
    It increases your strength, charisma, speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your wisdom.
    It provides resistance to poison.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
c) The Ring of Power of Ren the Unclean (+5)
    
    It increases your dexterity and constitution by 5.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to blindness.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Moria.
d) The Ring of Power of Uvatha the Horseman (+4)
    It 
    increases your strength and wisdom by 4.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides immunity to paralysis.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Akhorahil the Blind (+1 to infravision)
    
    It increases your infravision by 1.  It makes you invisible.  It
    sustains your intelligence, wisdom and charisma.  It provides
    resistance to acid, poison, confusion and sound.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Mordor.
f) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 84 of Angband.
g) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) Blasted Metal Brigandine Armour [19,-7]
    
    It was given to you as a reward.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 56 of Mordor.
j) The Iron Crown of Beruthiel [0,+20] (-5)
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 117 of
    Angband.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides
    light (radius 1) forever.  It increases your searching by 3.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and nether.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 57 of Mordor.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 36 of The
    Helcaraxe.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient dragon turtle on level 49 of
    Submerged Ruins.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Moria.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must
    be wielded two-handed.  It can be activated for alter reality every
    100 turns if it is being worn. It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Small Metal Boomerang (Defender) (3d4) (+15,+13) [+3] (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    confusion.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 18.11.2003 09:23

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305. on the Ladder (of 19090)
103. on the ToME Ladder (of 3155)
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On 18.11.2003 09:23 takomanus@yahoo.com wrote:
Melkor is dead. Jumped through the void with
void gates, created walls with area-wall, waited for Melkor to make a nice (crooked ) tunnel to me, then blasted him with 10 or 15 or so area-shards in his face. He dropped garbage.
Drank a couple of *Healing* and restore insanity potions while he was bashing me. Drank one or two restore manas too.

On 18.11.2003 15:31 mattyg@mattyg.com wrote:
Wow, I love that ring: The Azurite Ring 'Esteil'. Fancy!!

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