[Angband 3.0.2 Character Dump] Name Mandor Self RB CB EB Best Sex Male Age 120 STR! 18/100 +1 -5 +0 18/60 Race High-Elf Height 96 INT! 18/100 +3 +3 +2 18/180 Class Mage Weight 181 WIS! 18/100 -1 +0 +2 18/110 Title Warlock Status 47 DEX! 18/100 +3 +1 +5 18/190 HP 399/399 Maximize Y CON! 18/100 +1 -2 +0 18/90 SP 238/321 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 40 Armor [18,+103] Saving Throw Heroic Cur Exp 2473869 Fight (+15,+15) Stealth Superb Max Exp 2473869 Melee (+24,+24) Fighting Heroic Adv Exp 2875000 Shoot (+27,+22) Shooting Heroic Blows 4/turn Disarming Superb Gold 2258048 Shots 1/turn Magic Device Legendary Perception Good Burden 179.8 lbs Infra 40 ft Searching Fair You are the only child of a Telerin Archer. You have light grey eyes, wavy blond hair, and a fair complexion. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+9,+9) (+5) {Angamait @1550} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) a Heavy Crossbow of Power (x4) (+12,+22) c) a Calcite Ring of Resist Poison It provides resistance to poison. d) a Sapphire Ring of Damage (+12) e) a Pewter Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel {Floor 650} It lights the dungeon around you. It cannot be harmed by the elements. Wieldingg) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Mim @1600} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. h) a Cloak of Protection [1,+17] It provides resistance to shards. It cannot be harmed by the elements. Wieldingi) a Small Metal Shield of Preservation [3,+21] {Floor 1750} It provides resistance to nether, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Beorn @1500} It increases your intellegence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Gauntlets of Free Action [2,+10] It grants you immunity to paralysis. l) a Pair of Metal Shod Boots of Slow Descent [6,+11] It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. h) 2 Black Potions of Healing i) 2 Grey Potions of Restore Life Levels j) a Puce Potion of Strength k) 2 Scrolls titled "danit od" of Teleportation l) a Scroll titled "nih buuni" of *Identify* m) 6 Silver Rods of Recall n) a Rusty Rod of Probing o) a Copper Rod of Drain Life p) an Aluminum-Plated Wand of Acid Balls (6 charges) It cannot be harmed by acid. q) a Brass Wand of Annihilation (2 charges) It cannot be harmed by the elements. r) 3 Cottonwood Staffs of Teleportation (8 charges) s) a Small Metal Shield of Resistance [3,+17] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. t) a Main Gauche of Venom (1d5) (+9,+11) It is branded with poison. u) a Great Axe of *Slay Troll* (4d4) (+5,+7) (+2) It increases your strength by 2. It slays trolls. It speeds your regeneration. v) a War Hammer (Defender) (3d3) (+11,+16) [+1] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. w) 22 Bolts of Slay Evil (1d5) (+9,+8) {=g} It slays all evil creatures. [Home Inventory] a) 6 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 25 Books of Magic Spells [Incantations and Illusions] d) 12 Books of Magic Spells [Sorcery and Evocations] e) 9 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 6 White Spotted Mushrooms of Restoring g) 2 Copper Speckled Potions of *Healing* h) 23 Orange Potions of Restore Mana i) 19 Scrolls titled "nih buuni" of *Identify* j) 2 Scrolls titled "gannin odo" of *Enchant Weapon* k) 2 Scrolls titled "klitem ipeng" of Acquirement l) a Sapphire Ring of Damage (+12) m) an Adamant Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. n) The Star of Elendil {Young Gold @1550} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) {Floor 2300} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intellegence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Set of Gauntlets 'Paurhach' [2,+15] {Moaning spirit @950} It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. s) The Set of Gauntlets 'Paurnimmen' [2,+15] {Ancient Gold @1850} It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. t) The Dagger 'Dethanc' (1d4) (+4,+6) (charging) {Floor 1300} It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Y. Gold @2k} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Morning Star 'Bloodspike' (2d6) (+9,+22) (+4) {Floor @1k} It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)