[ToME 2.2.3 Character Dump] Name : Elalen Age 22 STR! 40 Sex : Male Height 53 Int! 25 27 Race : RohanKnight Weight 84 WIS: 31 Class : Demonologist Social Class 2 DEX: 39 Body : Player CON: 40 God : Nobody CHR! 29 + To Melee Hit 63 Level 40 Max Hit Points 901 + To Melee Damage 39 Experience 2528516 Cur Hit Points -139 + To Ranged Hit 21 Max Exp 2528516 Max SP (Mana) 185 + To Ranged Damage 15 Exp to Adv. 2750000 Cur SP (Mana) 106 AC 29+101 Gold 1291218 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Bad Blows/Round: 9 Bows/Throw : Superb Searching : Fair Shots/Round: 2 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 27d5+351 Stealth : Bad Magic Device: Excellent Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 48 (2400') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 17 (850') The Old Forest: Level 22 (1100') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 8589 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 47 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. Your adventure lasted 22 days. Your Attributes: You are dead, killed by an earthquake on level 48 of Mordor. You can feel the danger of evil magic. You can destroy walls. You can use rohir powers. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Skills (points left: 10) - Combat 12.629 [0.750] - Weaponmastery 18.569 [0.950] . Sword-mastery 44.400 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 12.800 [1.800] - Magic 21.740 [0.700] . Magic-Device 14.800 [1.150] . Demonology 44.000 [1.000] - Spirituality 06.830 [0.700] . Prayer 00.000 [0.500] . Mindcraft 17.300 [0.500] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Sabre on level 5. You are fated to find The Harp of Daeron on level 51. You are fated to find The Dagger 'Narthanc' on level 9. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {@w0 fa;si;drk;lck;act} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {Khim drop} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 20 of Mirkwood. e) The Ring of Power of Akhorahil the Blind (+1 to searching) {cursed} It increases your constitution, searching and infravision by 1. It makes you invisible. It provides resistance to acid and chaos. It allows you to fly. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 45 of Mordor. f) The Ring 'Lorfing' {Inv;FA;Regen} It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to cold, sound , chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) an Amulet of the Serpents [+5] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Chain Mail 'Orodrion' (-2) [14,+14] It sustains your wisdom and constitution. It provides immunity to cold. It provides resistance to life draining, acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . o) a Fur Cloak of Immolation [3,+15] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) The Large Metal Shield 'Wenda' [5,+9] It sustains your strength and constitution. It provides immunity to acid and fire. It provides resistance to cold, dark, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w1 @w2} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. |) a Magical Shovel (1d2) (+6,+13) (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. [Character Inventory] a) a Demonblade (4d6) (+9,+8) {@w0} It strikes at demons with holy wrath. b) a Demonshield [5,+9] c) a Demonhorn [2,+10] {@w1} d) a Tome of Knowledge e) The Gem of Fire {summon} It can be activated for summon pet. You found it lying on the ground on level 9 of Barrow-Downs. f) Tenser's Mechanical Magician {satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 22 of Mirkwood. g) Tenser's Top-Heavy Teaspoon {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 22 of Mirkwood. h) 6 Potions of Speed i) 9 Potions of Healing j) 4 Potions of *Healing* k) 2 Potions of Restore Mana l) a Silver Rod of Charging of Detection (100/100) {@z0} m) a Silver Rod of Recall (100/100) n) a Silver Rod of Teleport Other (100/100) o) a Silver Rod of Illumination (100/100) {@z2} p) a Golden Rod of Nothing (125/125) q) a Mithril Rod of Capacity of Disarming (320/320) {@z1} It can hold more mana. You bought it from the Black Market. r) a Staff of Teleportation[7|23] (10 charges) s) a Golden Crown of the Magi [0,+9] (+1) t) The Iron Helm of Knowledge [6,+20] (-6) {@w2} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) 21 Arrows of Slay Undead (1d4) (+11,+10) v) 13 Arrows (exploding) (1d4) (+4,+3) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) a Potion of Cure Critical Insanity c) 2 Potions of Cure Insanity d) 2 Potions of Life e) a Copper Rod of Capacity of Nothing (40/40) f) an Iron Rod of Nothing (50/50) g) a Moonstone Rod of Teleport Other (75/75) h) a Moonstone Rod of Nothing (75/75) i) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) a Ring of Levitation k) a Ring of Fear Resistance It makes you completely fearless. l) a Ring of Shard Resistance m) a Ring of Invisibility {25% off} It makes you invisible. You bought it from the Black Market. n) White Dragon Scale Mail of Defense (-2) [30,+23] o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Metal Cap of Light [3,+5] It provides light (radius 1) forever. It provides resistance to light. It was given to you as a reward. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Heavy Crossbow of Extra Might (x6) (+10,+13) {Lugdush} w) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) an Indestructible Ring of Constitution (+2) b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 33 of Mirkwood. c) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 37 of The Helcaraxe. d) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 37 of The Helcaraxe. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) 32 Sheaf Arrows (1d5) (+6,+5) [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. b) a Sprig of Athelas c) a Mithril Rod of Nothing (160/160) d) The Ring of Hilos (+1 attack) It increases your dexterity, charisma and attack speed by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. e) a Ring of Speed (+4) f) The Everburning Torch 'Varnin' (+2 to searching) It provides light (radius 3) forever. It increases your searching and infravision by 2. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) a Cloak of Air [1,+8] It allows you to breathe without air. h) The Cutlass 'Valionde' (1d7) (-5,+14) (+2 attacks) It increases your wisdom, charisma and attack speed by 2. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 30 of Cirith Ungol. i) The Heavy Crossbow 'Ordoron' (x5) (+29,+9) (+1) It increases your strength and dexterity by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 39 of Mordor. j) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 2 Potions of Cure Insanity c) a Silver Rod of Cheapness of Nothing (100/100) d) The Ring of Power of Uvatha the Horseman (+3) It increases your intelligence and dexterity by 3. It makes you invisible. It sustains your constitution. It provides resistance to confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Athot (+1) It increases your constitution by 1. It sustains your strength. It provides resistance to light and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Ice [+18] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by cold. You bought it from the Jewelry Shop. g) a Ring of Nether Resistance h) a Ring of Nexus Resistance i) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Jewelry Shop. j) a Ring of Flying k) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Ring Mail of Tarwe (-2) [12,+9] It sustains your wisdom and constitution. It provides immunity to fire and cold. It provides resistance to light, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 45 of Mordor. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 52 of Illusory Castle. p) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of The Old Forest. q) The Small Leather Shield 'Uiniath' [2,+21] It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to acid, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) a Pair of Hard Leather Boots of Stability [3,+12] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w0 si;fa;drk} It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. t) The Dagger of Rilia (2d4) (+5,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Moria. v) a Vampiric Executioner's Sword (4d5) (+6,+6)(-20%) It must be wielded two-handed. It decreases your hit points by 20%. It drains life from your foes. It provides resistance to life draining. It was given to you as a reward. w) The Ball-and-Chain 'Eithol' (2d4) (+17,+7) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and constitution by 4. It does extra damage from electricity and frost. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Long Bow 'Edelloki' (x3) (+22,+12) (+2 to speed) It increases your strength, dexterity and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 38 of Mordor.