The Angband Ladder: Bilbo St. Clair, Hobbit Mage by <steveharvey@geocities.com>
[ToME 2.0.0 Character Dump] Name : Bilbo St. Clair Age 22 STR: 10 Sex : Male Height 38 INT: 18/40 Race : Hobbit Weight 58 WIS: 13 Class : Mage Social Class 1 DEX: 18/40 Body : Player CON: 18/20 CHR: 10 + To Melee Hit 0 Level 26 Max Hit Points 171 + To Melee Damage -2 Experience 32022 Cur Hit Points -4 + To Ranged Hit 0 Max Exp 32022 Max SP (Mana) 194 + To Ranged Damage -2 Exp to Adv. 35000 Cur SP (Mana) 194 AC 20+51 Gold 24602 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Poor Perception : Very Good Blows/Round: 1 Bows/Throw : Fair Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Wpn.dmg/Rnd: nil! Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: careful Explor: normal (Character Background) You are one of several children of a Hobbit Tavern Owner. You are the black sheep of the family. You have dark brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Moria: Level 30 (1500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. Your adventured lasted 7 days. Your Attributes: You are dead. You can create food. You can mystify pets. You can wake up a pet. Your eyes are sensitive to infrared light. You regenerate quickly. You are very lucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to sonic attacks. You are resistant to blasts of shards. Your eyes are resistant to blindness. Your constitution is sustained. Your dexterity is sustained. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Skills (points left: 0) - Combat 01.100 [0.200] - Weaponmastery 01.100 [0.400] . Sling-mastery 00.000 [0.300] - Sneakiness 01.900 [0.900] - Magic 36.586 [0.900] . Magic-Device 03.400 [1.200] . Spell-power 04.200 [0.600] . Sorcery 00.000 [0.400] . Mana 16.300 [0.900] . Fire 27.000 [0.900] . Water 01.800 [0.900] . Air 00.000 [0.900] . Earth 00.000 [0.900] . Meta 00.000 [0.900] . Conveyance 07.200 [0.900] . Divination 17.100 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 00.000 [0.900] . Necromancy 00.000 [0.600] . Runecraft 00.000 [0.600] . Thaumaturgy 00.000 [0.600] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.500] - Misc 00.000 [0.000] You saved 3 princesses. You have defeated 4739 enemies. [Character Equipment] a) (nothing) d) (nothing) e) a Ring of Fire Resistance f) a Ring of Blindness Resistance k) an Amulet of Lightning Resistance m) a Brass Lantern (with 1600 turns of light) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to sound. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Goat] of Immolation [1,+6] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. p) (nothing) s) a Metal Cap [3,+2] u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) A set of handgear so icy as to be able to fire frost bolts. It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It can be used to store a spell. It affects your constitution. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots [3,-1] z) (nothing) {) (nothing) |) a Shovel (1d2) (+5,+4) (+1) [Character Inventory] a) a Book of Beginner Cantrips {@m1} b) 3 Rations of Food c) 3 Flasks of oil d) a Potion of Speed e) 9 Potions of Cure Critical Wounds f) 2 Potions of Restore Life Levels g) 10 Scrolls of Teleportation h) 5 Scrolls of Word of Recall {90% off} i) 5 Scrolls of Identify {@r1} j) The Wand of Digging of Thrain (25 charges) The miner's friend. This wand was used by Thrain to dig into the walls of the dungeon and is quite useful because it will never be destroyed. k) a Small Metal Shield [3,+0] l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Elemental Stone [Earth] b) an Elemental Stone [Fire] c) a Book of Beginner Cantrips d) 6 Potions of Cure Critical Wounds e) 3 Potions of Restore Life Levels f) a Ring of Searching (+4) g) a Ring of Invisibility h) an Amulet of Regeneration i) a Parchment - Monstrous Compendium 7 j) a Parchment - Adventurer's guide to Middle Earth [Home Inventory - Lothlorien ] a) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 5.11.2002 00:10
14426. on the Ladder (of 19090)
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