The Angband Ladder: Grelilith, RohanKnight Swordmaster by <tom_angband@tom4elena.co.uk>

  [ToME 2.3.2 Character Sheet]

 Name  : Grelilith              Age                 74       Str!     40     40
 Sex   : Male                   Height              47       INT!     26       
 Race  : Zombie RohanKnight     Weight              80       Wis:     31     31
 Class : Swordmaster            Social Class         1       Dex:     38     38
 Body  : Player                                              Con!     40     40
 God   : Melkor Bauglir                                      Chr!     26     27
                                                                               
 + To Melee Hit         100 Level             50    Hit Points     1320/  1320 
 + To Melee Damage       99 Experience  31823061    Spell Points     31/   106 
 + To Ranged Hit         60 Max Exp     31823061    Sanity          580/   580 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                36582 
   AC                 21+92 Gold         2409993    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  22d5+1089 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly black hair, and a very dark complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are disguised as a Spider.
 You are currently on level 100 of Angband.
 You have defeated 13711 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved a young hobbit from an horrible fate.
 You saved 71 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4......+            
        Add Int   : 2........3.....+            
        Add Wis   : 2...4..........+            
        Add Dex   : .........3......            
        Add Con   : ..3.....4......+            
        Add Chr   : ..3.4....3.....+            
        Mul SPower: .........+......            
        Add Sear. : ..3......3.4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : .*..4...........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ......+...+.....            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+..+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ................            
        Imm Acid  : ......+.*++.....            
        Imm Elec  : ......*.........            
        Imm Fire  : .+*.+.*..+.....*            
        Imm Cold  : ......*.........            
        Res Pois  : ....+...........            
        Res Fear  : ....+..........+            
        Res Light : ........+.......            
        Res Dark  : ..........+.....            
        Res Blind : +...............            
        Res Conf  : +.......+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ..........+.....            
        Res Nexus : +.....+.........            
        Res Chaos : +.......+.......            
        Res Disen : ++..+.+..+......            
        Lite      : .....+..........            
        See Invis : +.+.............            
        Activate  : .++.+....+......            
        Blessed   : +...............            
        Cursed    : .+++............            
        Fly       : ..+.............            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            
        TLord.ESP : ..+.............            

Skills (points left: 98)
 - Combat                                        11.810 [0.900]
          - Weaponmastery                        32.070 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            01.800 [0.900]
 - Magic                                         03.652 [0.400]
          . Magic-Device                         25.450 [1.150]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  09.400 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  02.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Clumsiness on level 1.
You are fated to find a Scroll of Enchant Weapon To-Hit on level 5.
You are fated to find a Staff of Disarm on level 20.
You may find a Rod Tip of Trap Location on level 1.
You are fated to find a Scroll of Monster Confusion on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+0,+8) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to blindness, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
e) The Ring of Flare (+3) {cursed}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
f) a Ring of Damage (+20) {cursed}
    
    It is cursed.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Erebor.
n) The Rhino Hide Armour of Gonden (-1 to accuracy) [8,+10]
    It sustains your intelligence.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to acid, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Spider Web [1,+10]
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to light, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 67 of Erebor.
u) The Set of Gauntlets of Andor [2,+19]
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Mordor.
z) a Greater rotting quylthulg (1500 hp)
{) 20 Bolts (exploding) (1d5) (+4,+4)
|) a Magical Mattock (+3)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 3.  
    You found it lying in a vault on level 49 of Mordor.


  [Character Inventory]

a) The Deck of Wild Magic {special}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
b) a Parchment titled ``Magic for the Layman''
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 72 of Angband.
c) 78 Potions of Cure Insanity
d) 18 Potions of Speed
e) 16 Potions of Cure Critical Wounds {25% off}
f) 51 Potions of Healing {75% off}
g) 88 Potions of *Healing*
h) 12 Potions of Curing {25% off}
i) 37 Scrolls of Teleportation {25% off}
j) 14 Scrolls of Word of Recall {50% off}
k) 16 Scrolls of Identify {25% off}
l) 21 Scrolls of *Identify* {75% off}
m) 15 Scrolls of Magic Mapping
n) 23 Scrolls of Satisfy Hunger {50% off}
o) a Golden Rod of Trap Location (125/125)
p) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You found it in the remains of a Dracolisk on level 72 of Erebor.
q) The Arkenstone of Thrain (+3) (charging)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
r) The Augmented Chain Mail of Nienor (-2 to accuracy) [16,+17]
    It sustains your strength and intelligence.  It provides
    resistance to electricity, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Heavy Crossbow of Echolir (x4) (+18,+6) (-6) {cursed}
    It decreases your dexterity
     by 6.  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) 24 Bolts (exploding) (1d5) (+6,+8)


  [Home Inventory - Bree ]

a) 22 Potions of Enlightenment {25% off}
b) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
c) a Mithril Rod of the Istari of Nothing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 49 of Mordor.
d) a Rod Tip of Recall (80 Mana to cast)
e) a Fireproof Staff of Genocide[1|12] (4 charges)
f) The Ring of Eluch (+2)
    It increases your 
    constitution and charisma by 2.  It sustains your intelligence and 
    wisdom.  It provides resistance to blindness, shards and chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black wraith on level 40 of Paths of the
    Dead.
g) The Ring of Roste (+2)
    It increases your strength by 2.  It makes you invisible.  It
    sustains your strength and dexterity.  It provides resistance to cold, 
    light, sound and nexus.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Ring of Eldauglor [+11] (+5)
    It can be activated for ball of fire and resist fire
    every 50+d50 turns if it is being worn. It increases your dexterity by 
    5.  It sustains your dexterity.  It provides resistance to fire, dark, 
    shards and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
i) a Ring of Speed (+10)
j) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 49 of
    Moria.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
m) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Erebor.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+11] (+1 to stealth)
p) a Fur Cloak of Protection [3,+22]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 58 of Dol
    Guldur.
s) The Dark Sword 'Mormegil' (E:66965, L:27) (6d7) (+27,+11) [-20] (+2 to
speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It allows you to levitate.  It produces an electric
    sheath.  It drains mana, life and experience.  It has been blessed by
    the gods.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 40 of
    Mordor.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.


  [Home Inventory - Gondolin ]

a) a Scroll of Genocide
b) a Silver Rod of the Istari of Enlightenment (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
c) a Wand of Stone Prison[3|14] (6 charges)
d) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]
e) The Augmented Chain Mail 'Egondil' (-2 to accuracy) [16,+10]
    It sustains your wisdom.  It
    provides immunity to electricity and cold.  It provides resistance to 
    poison, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) The Double Chain Mail of Valais (-2 to accuracy) [16,+15]
    It sustains your wisdom.  It
    provides immunity to acid, fire and cold.  It makes you completely
    fearless.  It provides resistance to dark and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Thunderlord Coat of Feardaur [9,+9]
    It sustains your strength.  It provides
    immunity to acid and cold.  It makes you completely fearless.  It
    provides resistance to fire, sound, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Apaleb [3,+15]
    It sustains your 
    strength.  It provides immunity to acid.  It provides resistance to 
    electricity, fire, cold, dark, chaos and disenchantment.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
k) a Dragon Shield [8,+14]
l) The Shield of Deflection 'Ambor' [10,+20]
    It sustains your wisdom, dexterity and constitution.  It
    provides immunity to cold.  It provides resistance to life draining
     and confusion.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
m) The Shield of Deflection of Lomed [10,+14]
    
    It sustains your strength and wisdom.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to poison, light, dark, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 101 of Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Steel Helm of Vilien [6,+5]
    It provides light (radius 2) forever.  It sustains your 
    charisma.  It provides resistance to poison, sound, nexus and 
    disenchantment.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
q) a Set of Cesti of Slaying (+4,+3) [5,+12]
    
    You found it in the remains of a Spectral Ancient black dragon on level 71
    of Erebor.
r) The Dagger 'Belangil' (2d4) (+0,+6) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if
    it is being worn. It increases your dexterity, speed and attack speed
     by 2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
s) The Cutlass of Haron (1d7) (+25,+21)
    It provides light
    (radius 1) forever.  It does extra damage from acid and frost.  It 
    poisons your foes.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 80 of Angband.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) 35 Potions of Speed
b) 34 Potions of *Healing*
c) 60 Potions of Curing
d) 30 Scrolls of Magic Mapping
e) a Scroll of Mass Genocide {75% off}
f) a Golden Rod of Simplicity of Nothing (125/125)
    
    You found it lying in a vault on level 71 of Angband.
g) a Ring of Speed (+11)
h) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
i) a Ring of Extra Attacks (+3 attacks)
j) The Metal Lamellar Armour of Guingorn (-3 to accuracy) [23,+11]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to life draining and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 72 of Angband.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
l) The Mithril Plate Mail of Hilivil (-3 to accuracy) [35,+12]
    
    It sustains your intelligence and charisma.  It provides immunity to 
    fire and cold.  It provides resistance to electricity, dark, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) The Robe 'Letinamar' [2,+10]
    
    It provides immunity to cold.  It induces random teleportation.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
n) a Small Leather Shield of Preservation (-7,-1) [2,+29]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, fire, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
p) The Jewel Encrusted Crown 'Niond' [0,+13]
    
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to dark, confusion, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Heavy Crossbow 'Rhunt' (x5) (+12,+11) (+1)
    It 
    increases your intelligence, wisdom and constitution by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 72 of Angband.


  [Home Inventory - Lothlorien ]

a) a Potion of Life
b) 31 Potions of *Enlightenment*
c) a Golden Rod of Capacity of Nothing (250/250)
    
    It can hold more mana.  
    You bought it from the Black Market.
d) a Mithril Rod of the Istari of Nothing (320/320)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Amulet 'Golingwe' (+3)
    It provides light
    (radius 1) forever.  It increases your wisdom and charisma by 3.  It
    sustains your wisdom, constitution and charisma.  It provides
    resistance to life draining, fire, light, dark, blindness and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
h) a Shadow Cloak of Air [6,+16] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It allows you to breathe without air.  
    You found it lying in a vault on level 72 of Erebor.
i) The Flamberge of Namarim (3d7) (+0,+15) (+3 to speed)
    It must be wielded
    two-handed.  It increases your dexterity, charisma, speed and attack
    speed by 3.  It does extra damage from frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
j) The Dark Sword 'Glacil' (3d7) (+14,+18) (+3 to speed)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your speed and attack speed by 3.  It
    does extra damage from acid, electricity and fire.  It is especially
    deadly against orcs.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and 
    luck by 2.  It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
l) 28 Bolts (exploding) (1d5) (+7,+8)
m) 19 Bolts (exploding) (1d5) (+6,+5)


  [The Mathom-house Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
    It increases your constitution and stealth by 1.  It makes you
    invisible.  It sustains your strength, wisdom, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to shards.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
c) The Ring of Power of Ren the Unclean (+2 to searching)
    
    It increases your searching by 2.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to electricity, 
    poison and blindness.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 55 of Mordor.
d) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to acid, dark, sound and shards.  It allows you to fly.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Erebor.
e) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
f) 2 Rings of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 18 of Orc Cave.
g) an Amulet of Weaponmastery (+4,+6) [+5] (+3) {100% off}
    It 
    increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
h) The Brass Lantern 'Carth' (with 461 turns of light)
    It provides light (radius 5)
    when fueled.  It provides resistance to light and dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
i) a Feanorian Lamp {100% off}
j) The Double Chain Mail of Ecthad (+1 to accuracy) [16,+11] {cursed}
    It sustains your 
    intelligence.  It provides resistance to life draining and confusion.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
k) The Partial Plate Armour of Nahar (-63,-57) [22,+7](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides resistance to acid and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
l) The Katana of Curth (3d4) (+7,+14) (-3 attacks) {cursed}
    It
    can be wielded two-handed.  It decreases your attack speed by 3.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
m) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 96 of Angband.
n) a Shovel (+1)
o) a Gnomish Shovel of Digging (+4)
    
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Bow of Elemnon (x3) (-1,+0) (-6) {cursed}
    It provides light (radius 1) forever.  
    It decreases your strength and constitution by 6.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 12.3.2018 22:56

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862. on the Ladder (of 19090)
375. on the ToME Ladder (of 3155)

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On 12.3.2018 22:56 tom_angband@tom4elena.co.uk wrote:
Finally. Playing since 2006, first Tome winner.

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