[ToME 2.3.5 Character Sheet] Name : Criliand Age 11 STR! 40 Sex : Male Height 27 INT! 40 Race : Yeek Weight 50 WIS! 40 Class : Possessor Social Class 33 DEX! 40 Body : DarkGod, the Mighty Coder of Hell CON! 40 God : Nobody CHR! 40 + To Melee Hit 84 Level 50 Hit Points 5379/ 6441 + To Melee Damage 89 Experience 62013753 Spell Points 32/ 38 + To Ranged Hit 84 Max Exp 62013753 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 191+67 Gold 1732583 Speed Fast (+81) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Poor Blows/Round: 22 Bows/Throw : Legendary[25]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 44d4+1958 Stealth : Bad Magic Device: Poor Infra-Vision: 1310 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 4 (200') Mount Doom: Level 91 (4550') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 128 (6400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is DarkGod, the Mighty Coder of Hell. You are currently on level 128 of The Void. You have defeated 4349 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. abdefghijkpqsuvx|@ Add Str : ...2.33*...4*.2... Add Int : ...2.3.*.2..*3.... Add Wis : 3..2.3...2..*..... Add Dex : 33.2.3......*..... Add Con : ...2.33....4*.2... Add Chr : ...2.33.....*..... Mul Mana : .........+...+.... Add Stea. : ...2.............. Add Sear. : ......3........4.. Add Infra : ............*..4.. Add Tun.. : ...............47. Add Speed : ..*2.3.*7......... Add Blows : 33......7......... Slay Anim.: ++................ Slay Evil : +................. Slay Orc : .+................ Slay Troll: +................. Kill Drag.: +................. Sharpness : .+................ Poison Brd: .+................ Acid Brand: +................. Sust Str : .....+..+.+....... Sust Int : ...+.....+........ Sust Wis : ...+....++........ Sust Dex : .....+............ Sust Con : .....+............ Sust Chr : ...+.............. Invisible : .......+.......... Mul life : .................+ Sens Fire : .................. Reflect : .................+ Free Act : .+.+.+.....+.++... Hold Life : ..++.+...+........ Imm Acid : .......+...*+....+ Imm Elec : .....*......++...+ Imm Fire : ..+...*.+.*.+....+ Imm Cold : ...*......+.+....+ Res Pois : .+...+......++...+ Res Fear : .......++.++.....+ Res Light : ............+..... Res Dark : ............++.... Res Blind : ...+.............. Res Conf : ...........++....+ Res Sound : ...........+...... Res Shard : .......+.......... Res Neth : .......+..+.+....+ Res Nexus : ............+..... Res Chaos : ...........+...... Res Disen : .....+............ Aura Fire : .................+ Aura Elec : .................+ Auto Curse: .........+........ Levitate : .....+.......+...+ Lite : .........+..+..... See Invis : ...+.++.....+..... Digestion : .....+...+........ Regen : .....+.+.+.......+ Activate : ..++.++......+.... Cursed : ............+..... Hvy Curse : .........+..+..... Prm Curse : ............+..... Precogn. : ....+............. Fly : ......+.+......... Climb : ...............+.. Orc.ESP : .+.........+...... Evil.ESP : .........+........ TLord.ESP : ......+........... Good.ESP : .........+........ Full ESP : ...+........+..... Skills (points left: 0) - Combat 50.000 [0.600] . Weaponmastery 50.000 [0.600] . Archery 00.500 [0.400] . Barehand-combat 01.300 [0.400] - Sneakiness 00.500 [0.700] . Stealth -04.000 [0.700] . Disarming 00.500 [0.500] - Magic 02.928 [0.600] . Magic-Device 04.500 [1.000] . Udun 00.000 [0.400] - Spirituality 10.300 [0.500] . Prayer 05.000 [0.500] . Mindcraft 29.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) 102 of your companions have been killed. [Fates] You are fated to meet Trone, the Rebel Thunderlord on level 78. [Character Equipment] a) The Tulwar 'Dionwen' (2d4) (+10,+13) (+3 attacks) It increases your wisdom, dexterity and attack speed by 3. It does extra damage from acid. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 39 of Mordor. b) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 48 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 53 of The Sacred Land Of Mountains. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 94 of Mount Doom. f) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 109 of Angband. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 96 of Angband. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. i) The Ring 'Raglost' (+10) It increases your strength, intelligence and speed by 10. It makes you invisible. It makes you completely fearless. It provides resistance to acid, shards and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 76 of Angband. j) The Ring of Thornon (+7) It increases your speed and attack speed by 7. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 84 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. p) The Large Metal Shield of Olion [5,+11] It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 74 of Angband. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 63 of The Sacred Land Of Mountains. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 60 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Magical Dwarven Pick of Digging (+7) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 63 of The Sacred Land Of Mountains. [Character Inventory] a) The Gem of Ice {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. b) The Gem of Ghosts {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dread on level 35 of Mordor. c) a Parchment titled ``Household Magic'' {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. d) 5 Potions of *Healing* {!k} e) 2 Potions of Life f) 16 Potions of Restore Mana {!k} g) 31 Potions of Enlightenment {!k} h) 33 Scrolls of Satisfy Hunger {100% off} i) a Silver Rod of Simplicity of Speed (100/100) You found it in the remains of a Demilich on level 45 of Mordor. j) a Golden Rod of Simplicity of Home Summoning (125/125) You found it in the remains of a Nightwing on level 70 of Angband. k) a Golden Rod of Simplicity of Disarming (125/125) You found it in the remains of a Death quasit on level 48 of Mordor. l) a Golden Rod of Simplicity of Recall (87/125) You found it in the remains of an Archlich on level 70 of Angband. m) a Partial Totem of a Great Wyrm of Power n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. e) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+7) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Angband. f) The Small Sword 'Sting' (E:117528, L:44) (1d6) (+34,+15) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, stealth, speed and attack speed by 4. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, poison, light and confusion. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, giants and undead. It slows your metabolism. It drains experience. It has been blessed by the gods. It induces random teleportation. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. g) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred Land Of Mountains. i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 69 of The Sacred Land Of Mountains. l) The Trident of Brindor (1d8) (+13,+11) (+2 attacks) It can be wielded two-handed. It increases your charisma and attack speed by 2. It does extra damage from electricity and fire. It drains life from your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 94 of Angband. m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. o) The Bolt 'Galerchal' (1d5) (+40,+25) (+4) It increases your strength, intelligence, wisdom, dexterity and charisma by 4. It does extra damage from acid and frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Hell on level 108 of Angband. q) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 83 of Angband. r) Glaurung, Father of the Dragons's corpse [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection b) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 89 of Mount Doom. c) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) a Wolf Pelt of Air [1,+9] It allows you to breathe without air. It was given to you as a reward. e) The Large Leather Shield of Criad [4,+15] It sustains your wisdom. It provides immunity to acid and electricity . It provides resistance to life draining, fire, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . f) The Large Leather Shield of Elenda [4,+13] It sustains your intelligence and dexterity. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 50 of Mordor. h) The Dragon Shield of Farnos [8,+20] It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, poison, blindness, confusion, shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of The Sacred Land Of Mountains. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 92 of Angband. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 91 of Mount Doom. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) The Steel Helm of Ladrumoth [6,+8] {underwater} It provides light (radius 1) forever. It sustains your wisdom. It makes you completely fearless. It provides resistance to nexus. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 50 of Mordor. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. b) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 32 of Mirkwood. d) The Gold Dragon Scale Mail of Nieloki (-2 to accuracy) [30,+20] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to electricity and fire. It provides resistance to dark, confusion and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 84 of Angband. e) The Cloak of Menas [1,+10] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to life draining, fire, dark, sound, shards, chaos and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. f) The Bolt 'Tilwen' (1d5) (+16,+14) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 2. It does extra damage from fire. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 86 of Mount Doom. g) Improv, the mighty MoLD's corpse h) Sarko, rider of gold Foronth's corpse [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) a Scroll of *Remove Curse* c) a Staff of Probability Travel[2|20] (2 charges) d) a Staff of Genocide[1|14] (3 charges) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Amulet of Celorn (+4) It increases your constitution by 4. It sustains your strength, intelligence, wisdom and charisma. It provides resistance to poison, dark, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 86 of Mount Doom. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 63 of The Sacred Land Of Mountains. i) The Amulet of Valdil (+4,+4) [+4] (+1) It increases your strength, dexterity, constitution, charisma, stealth and searching by 1. It sustains your strength, intelligence, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, light, shards, nexus, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. j) Ancalagon the Black's corpse k) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. l) Marylene, Heartbreakeress of the Netherworld's corpse