[ToME 2.2.1 Character Dump] Name : Adworeli Age 101 STR! 40 Sex : Male Height 104 INT: 36 Race : High-Elf Weight 193 Wis: 33 36 Class : Mindcrafter Social Class 38 DEX! 37 Body : Player CON! 40 God : Tulkas CHR! 35 + To Melee Hit 124 Level 50 Max Hit Points 1203 + To Melee Damage 66 Experience 24740235 Cur Hit Points -16 + To Ranged Hit 93 Max Exp 24889352 Max SP (Mana) 367 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 343 AC 22+169 Gold 1711080 Piety 56947 (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Fair Blows/Round: 18 Bows/Throw : Legendary[30]Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 18d4+1188 Stealth : Heroic Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: brisk (Character Background) You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 38 (1900') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 14860 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 38 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. Your adventure lasted 34 days. Your Attributes: You are dead, killed by Morgoth, Lord of Darkness on level 126 of Angband. You can drain life from a foe. You can feel the danger of evil magic. You can cast magic missiles. You are in a battle rage. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon burns your foes. Your weapon strikes at animals with extra force. Your weapon strikes at demons with holy wrath. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Skills (points left: 58) - Combat 26.850 [0.700] . Weaponmastery 32.500 [0.700] . Sneakiness 01.000 [1.100] - Magic 41.581 [0.900] . Magic-Device 20.550 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 07.900 [1.000] . Prayer 43.300 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find a Ration of Food on level 7. You are fated to find a Dwarven Lantern on level 14. You may meet a Soldier ant on level 9. You may meet an Insect swarm on level 1. You are fated to find a Potion of Boldness on level 10. You are fated to find a Parchment - Map of Bree on level 3. [Character Equipment] a) The Dagger 'Narthanc' (E:12204510, L:50) (1d4) (+48,+19) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid and fire. It drains life from your foes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 69 of The Sacred Land Of Mountains. e) The Ring 'Gulorim' (+9) {100% off} It increases your speed and attack speed by 9. It sustains your intelligence. It makes you completely fearless. It provides resistance to cold, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Sauglach (+3) {100% off} It increases your strength, intelligence, attack speed and ability to score critical hits by 3. It sustains your strength, dexterity and charisma. It provides resistance to nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Wolf Pelt of Ithluir [1,+14] (+3 to stealth) It increases your stealth by 3. It provides immunity to acid and fire. It provides resistance to electricity, poison, light, sound and shards. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 54 of The Sacred Land Of Mountains. p) The Large Metal Shield 'Dring' [5,+11] It sustains your constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,+10] (+7) It increases your speed by 7. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 113 of Angband. |) Climbing Set It allows you to climb mountains. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!d!d!k!k!k!v!v!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 69 of The Sacred Land Of Mountains. b) a Fireproof War Tome of Tulkas {!d!d!d!k!k!k!v!v!v} It cannot be harmed by fire. You bought it from the Library. c) Raal's Tome of Unconventional Warfare {Destruction !*!*} It can be activated for Destruction. You found it in the remains of a Master mystic on level 62 of Mordor. d) Mordekainen's Pocket Magician {Cure Insanity !*!*} It can be activated for cure insanity. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. e) Balrilbon's Bag of Wondrous Tricks (charging) {Restore !*!*} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dreadlord on level 67 of Angband. f) Bumganir's Bag of Magic Toys {Satisfy Hunger !*!*} It can be activated for satisfy hunger. You found it in the remains of a Monastic lich on level 70 of The Sacred Land Of Mountains. g) Tenser's Mechanical Magician (charging) {Mass Geno !*!*} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. h) Pytar's Portable Pandemonium (charging) {Mass Genocide !*!*} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 123 of Angband. i) 4 Potions of *Healing* j) 2 Potions of Life k) a Golden Rod of Simplicity of Recall (55/125) {!*!*} It was given to you as a reward. l) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!d!d!k!k!k!v!v!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 102 of Angband. m) an Adamantite Rod of the Istari of Healing (344/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 69 of The Sacred Land Of Mountains. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 34 of Moria. o) The Dark Sword 'Mormegil' (E:300582, L:31) (6d7) (+31,+13) [-20] (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It sustains your constitution and charisma. It provides immunity to fire . It makes you completely fearless. It provides resistance to fire, cold, chaos and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. p) The Spear 'Aeglos' (3d6) (+1,+1) (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 55 of Mordor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) A parchment titled ''Finer Points of Munchkinism'' It can be activated for gain corruption. You found it in the remains of a Half-orc on level 27 of Maze. b) a Fireproof Scroll of Reset Recall c) 2 Scrolls of Reset Recall d) 4 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. g) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. h) Balance Dragon Scale Mail (-2) [30,+17] i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. m) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. [Home Inventory - Gondolin ] a) a Silver Rod of the Istari of Curing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 69 of The Sacred Land Of Mountains. b) 3 Rod Tips of Restoration (140 Mana to cast) {!*!*!*} c) a Rod Tip of Speed (100 Mana to cast) {!*!*!*} d) a Rod Tip of Havoc (90 Mana to cast) e) The Ring of Thelron (+7,+14) (+5 to speed) {100% off} It increases your searching and speed by 5. It sustains your intelligence. It provides resistance to electricity, poison, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 69 of The Sacred Land Of Mountains. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of The Sacred Land Of Mountains. i) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of The Sacred Land Of Mountains. j) The Robe 'Galos' [2,+15] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to acid, fire, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of The Sacred Land Of Mountains. k) The Soft Studded Leather of Ennhir [5,+14] It sustains your wisdom and charisma. It provides immunity to acid and cold. It provides resistance to life draining, acid, cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. l) The Padded Armour 'Endilarth' [4,+14] It sustains your wisdom and charisma. It provides immunity to electricity. It provides resistance to cold, sound and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Cloak of Cuthare [1,+9] It sustains your dexterity and charisma. It provides resistance to fire, dark, confusion and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Large Leather Shield of Rimlach [4,+4] It sustains your charisma. It provides immunity to fire and cold. It provides resistance to acid, sound, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Archer on level 70 of The Sacred Land Of Mountains. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Tarrasque's corpse r) a Great Wyrm of Power corpse [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Illusory Castle. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) a Scroll of *Remove Curse* e) a Rod Tip of Healing (120 Mana to cast) f) The Golden Horn of the Thunderlords (6 charges) {100% off} g) a Ring of Slaying (+10,+17) {25% off} You bought it from the Rare Jewelry Shop. h) a Ring of Speed (+14) {!*!*} It increases your speed by 14 . You stole it from the Speed Ring Market. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Phial of Undeath (-5) {cursed} k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 37 of Mordor. l) The Metal Lamellar Armour of Hudanglon (-3) [23,+10] It sustains your strength, wisdom and constitution. It provides immunity to fire and cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 53 of The Sacred Land Of Mountains. m) The Paper Armour of Antelos [4,+16] It sustains your dexterity. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 70 of The Sacred Land Of Mountains. n) The Leather Jacket of Avant (-1) [12,+13] It sustains your strength. It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity, poison, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 61 of The Sacred Land Of Mountains. o) an Elven Cloak [4,+11] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Elegrol [4,+16] It sustains your dexterity and constitution. It provides immunity to fire. It provides resistance to life draining, cold, poison, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 70 of The Sacred Land Of Mountains. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Dagger of Rilia (2d4) (+4,+3) s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 70 of The Sacred Land Of Mountains. u) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 42 of Mordor. [Home Inventory - Lothlorien ] a) 8 Scrolls of Reset Recall {!*} b) The Crumpled Scroll of Mass Resurrection c) an Indestructible Ring of Speed (+17) {!*!*} It increases your speed by 17. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) an Indestructible Ring of Speed (+18) {!*!*} It increases your speed by 18. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 69 of The Sacred Land Of Mountains. i) The Chain Mail 'Nornostin' (-2) [14,+14] It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 70 of The Sacred Land Of Mountains. j) The Hard Leather Armour of Eldudamo (-1) [6,+14] It provides immunity to electricity and fire. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of The Sacred Land Of Mountains. k) The Leather Scale Mail 'Imphel' (-1) [11,+16] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 70 of The Sacred Land Of Mountains. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. n) The Large Metal Shield 'Kembarith' [5,+10] It sustains your dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 66 of The Sacred Land Of Mountains. o) The Large Metal Shield of Halindior [5,+13] It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 60 of Mordor. q) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. r) The Pair of Metal Shod Boots of Andorthel [6,+8] It sustains your wisdom, constitution and charisma. It provides resistance to acid, poison, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. s) The Dagger 'Dethanc' (E:13414, L:20) (1d4) (+19,+12) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It fights against evil with holy fury. It provides resistance to electricity and poison. It allows you to sense the presence of good beings. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. u) The Short Bow of Belin (x4) (+26,+9) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. w) a Marilith corpse [Home Inventory - Khazad-dum ] a) 20 Potions of Detonations [The Mathom-house Inventory - Bree ] a) Gruumsh's Bottle of Death It can be activated for stun. You found it in the remains of a Ranger on level 45 of Moria. b) Tenser's Alteration Manual It can be activated for cuts. You found it in the remains of a Half-orc Shaman on level 31 of Moria. c) The Box of Many Wonders It can be activated for confusion. You found it in the remains of a Dark elven warlock on level 27 of Maze. d) a Parchment titled ``Tenser's Last Words'' It can be activated for aggravate. You found it in the remains of a Novice priest on level 37 of Moria. e) The Cunning Plan of Zog It can be activated for experience loss. You found it in the remains of a Ghast on level 36 of Moria. f) Jor's Compendium of Strange Behaviour It can be activated for aggravate. You found it in the remains of a Black orc Shaman on level 31 of Moria. g) Jor's Book of Impossible Occurences It can be activated for stat loss. You found it lying on the ground on level 30 of The Sandworm lair. h) The Ring of Ornelma {cursed} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards and nexus. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Robe 'Ostan' (+40,+38) [2,+20](-40%) {cursed} It decreases your hit points by 40%. It provides resistance to poison and sound. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.