The Angband Ladder: Verena, Human Warrior by <tuomashx@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Verena                                   Self  RB  CB  EB   Best
 Sex    Female            Age        18   STR! 18/100  +0  +5  +9 18/240
 Race   Human             Height     73   INT! 18/100  +0  -2  +4 18/120
 Class  Warrior           Weight    171   WIS! 18/100  +0  -2  +4 18/120
 Title  Lord              Status     34   DEX! 18/100  +0  +2  +8 18/200
 HP     -267/1197         Maximize    Y   CON! 18/100  +0  +2 +12 18/240
 SP     0/0               Preserve    Y   CHR! 18/100  +0  -1  +1 18/100

 Level           50       Armor    [29,+120]     Saving Throw     Superb
 Cur Exp    9450208       Fight    (+39,+31)     Stealth            Fair
 Max Exp    9450208       Melee    (+48,+42)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+22)     Shooting      Legendary
 MaxDepth   4550 ft       Blows       8/turn     Disarming        Superb
 Gold       2872568       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   179.1 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, wavy auburn hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:.......+.....
 Elec:.........+... Confu:......+......
 Fire:...*.....+... Sound:........+....
 Cold:....+....+... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:...+....++..+ Nethr:...+.........
 Lite:.....+....... Chaos:........+....
 Dark:....++....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.+.....+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:.+++.......+.
Invis:+..+.+...+... Blows:+............
FrAct:...+....+.... Shots:.+...........
HLife:....++....... Might:.............


  [Last Messages]

> You are unaffected!
> *** LOW HITPOINT WARNING! ***
> You are no longer bleeding.
> The Gelugon casts a frost ball.
> *** LOW HITPOINT WARNING! ***
> The Gelugon drains power from your muscles!
> You are unaffected!
> The Gelugon magically summons greater demons!
> You have picked the lock.
> The Greater Balrog magically summons a hellish adversary!
> The Gelugon casts a fearful illusion.
> You refuse to be frightened.
> The Gelugon breathes shards.
> You have been given a deep gash.
> You die.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {@w0@w1}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Tortoise Shell Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+21] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to blindness.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) a Set of Leather Gloves of Slaying (+5,+5) [1,+10]
l) a Pair of Hard Leather Boots of Speed [3,+9] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 39 Pieces of Elvish Waybread
b) 4 Gloopy Green Potions of Speed {!*}
c) a Pink Speckled Potion of Healing
d) a Pink Potion of Life
e) 37 Scrolls titled "tisol eng" of Phase Door {!*}
f) 4 Scrolls titled "mon trolsne" of Teleportation {!*}
g) 4 Scrolls titled "khorol owex" of *Identify*
h) 4 Scrolls titled "alagop erk" of *Destruction* {!*}
i) 2 Scrolls titled "nepit banmar" of Banishment
j) a Lead Rod of Recall {@z9!d!z}
   It cannot be harmed by electricity.  
k) a Zirconium Rod of Detection (charging) {@z0!d}
   It cannot be harmed by electricity.  
l) a Copper Wand of Annihilation (0 charges)
   It cannot be harmed by the elements.  
m) an Ironwood Staff of Perception (0 charges)
n) an Onyx Ring of Damage (+12)
o) an Onyx Ring of Damage (+8)
p) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
q) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
r) a Shield of Deflection [10,+14]
   It cannot be harmed by acid.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) a Gnomish Shovel of Earthquakes (1d2) (+20,+13) (+7) {@w0}
   It increases your strength by 7.  It increases your tunneling by 7.  It
   is branded with acid.  It creates earthquakes on impact.  
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
v) 58 Arrows (1d4) (+0,+0) {=g@f0}


  [Home Inventory]

a) 22 Tan Mushrooms of Restoring
b) 28 Gloopy Green Potions of Speed {!*}
c) 7 Oily Yellow Potions of *Healing*
d) a Pink Potion of Life
e) 99 Scrolls titled "nisel bot ish" of Identify {@r1}
f) 29 Scrolls titled "khorol owex" of *Identify*
g) 5 Scrolls titled "xklis forfor" of Rune of Protection
h) 18 Scrolls titled "alagop erk" of *Destruction* {!*}
i) 4 Scrolls titled "nepit banmar" of Banishment
j) an Onyx Ring of Damage (+15)
k) an Onyx Ring of Damage (+14)
l) a Tortoise Shell Ring of Speed (+8)
   It increases your speed by 8.  
m) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
n) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) a Robe of Permanence [2,+23]
   It provides resistance to acid, lightning, fire, cold, light, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
t) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
v) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0@w1}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {@w2!d}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.7.2003 13:21
Last updated on 9.6.2004 11:12

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4197. on the Ladder (of 19090)
1349. on the Angband Ladder (of 6561)
4. for this player (

Comments

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On 23.7.2003 13:21 tuomashx@hotmail.com wrote:
My first character ever to reach clvl 50. :) Currently at 3000 feet. I miss nether, shards, nexus and light resistances, but so far so good...

On 23.7.2003 21:14 tuomashx@hotmail.com wrote:
Found my first (ever) Ring of Speed. Still at 3000'.

On 25.7.2003 19:31 tuomashx@hotmail.com wrote:
At 3200'. Met Uriel and the Mouth of Sauron, which cost me most of my Healing potions, which is my primary concern right now.

On 10.10.2003 05:48 tuomashx@hotmail.com wrote:
Still alive. Not much has changed since the last update though, as I haven't played a lot. I took a quick dive to 4000 feet, found another +6 speed ring, but that's pretty much it. :) Permanent speed is now +22. Oh, also met (and killed) Azriel on the way down. Ran into Tselakus the Dreadlord as well, but had to resort to *Destruction* (no healing available at that time). I saw a few other (about five) deep uniques on the way down, without confronting them, so I guess that some of the next visits to the Pits will be interesting...

On 9.6.2004 11:12 tuomashx@hotmail.com wrote:
A bona fide Stupid death.

After a *long* break from this character and Angband in general, I started playing again a few days ago.

I had left this character at 4000 feet, and upon returning to it, I spent some time there, finding loads of miscellaneous artifacts, including my first Ring of Power. :)

Then I got bored and decided to dive to 4900 feet.

Long story short, at 4550 feet I ended up being double teamed in open by Lungorthin and Pazuzu. I got Pazuzu to maybe two or three stars, but could not take any more damage. Unfortunately, my chosen method of escape was plain wrong -- phase door, hoping to hit a corridor. I could've used Banishment. I could've used Teleport. I could've used *Destruction*. But I chose Phase door.

I guess this was due, being rusty from the break and all. Oh well, next character.

On 9.6.2004 11:22 tuomashx@hotmail.com wrote:
Btw. a lot of that stuff in my inventory was acquired during the diving process, not sorted. The elfstone was still unidentified. *sigh*

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